Ally: John Stewart

Ally: John Stewart is an artifact-level item which provides an ally.

Source imported · 2026-10-22Edit this pageSource history ↗
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Overview

  • Ally: John Stewart is an artifact-level item which provides an ally.
Related article links (1)ally
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Obtained from

Related article links (4)Allies Vendor · Loyalty Vendor · Marketplace · Marketplace Promo Code
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Biography

  • Origin: Detroit
  • [Heroes]
  • > "Willpower, compassion, intelligence. Being the kind of hero others can rely on."
  • [Villains]
  • > "It's not your mistakes that define you
  • it's how you deal with the fatality of the situation afterwards."
  • John joined the marines, became an architect, and then the Green Lantern of Sector 2814 without ever losing sight of the rampant oppression on Earth. A champion of both willpower and compassion, he dedicates himself to making Earth safer on every level.
  • One of the few heroes to foolish eschew a secret identity, John Stewart is technically a Green Lantern charged with protecting an entire space sector, but strangely seems to spend most of his time policing Earth. Lean on his compassion and he'll be more than willing to help.
Related article links (3)John · Earth · Green Lantern
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Abilities

  • Combat
  • Support
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Abilities

Related article links (2)Dazes · Rifle
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Abilities
DetailsHARDLIGHT TURRET BARRAGEAlly; DurationAlly; CooldownOther Abilities
Lvl 1Summons a turret that fires in a cone in front of it.; Dazes enemies30s180s- Finisher*; - Light Blast*; - Rifle
Lvl 2Summons a turret that fires in a cone in front of it. (+46% damage) ; Dazes enemies32s
Lvl 3Summons a turret that fires in a cone in front of it. (+93% damage) ; Dazes enemies34s
Lvl 4Summons a turret that fires in a cone in front of it. (+141% damage) ; Dazes enemies37s
Lvl 5Summons a turret that fires in a cone in front of it. (+190% damage) ; Dazes enemies40s
Lvl 6Summons a turret that fires in a cone in front of it. (+240% damage) ; Dazes enemies44s
Lvl 7Summons a turret that fires in a cone in front of it. (+291% damage) ; Dazes enemies47s
Lvl 8Summons a turret that fires in a cone in front of it. (+342% damage) ; Dazes enemies51s
Lvl 9Summons a turret that fires in a cone in front of it. (+395% damage) ; Dazes enemies55s
Lvl 10Summons a turret that fires in a cone in front of it. (+448% damage) ; Dazes enemies60s
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Abilities

Related article links (3)Might · Group Power Shield · Vitality
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Abilities
DetailsCORPS COMBOENDURING WILL
Lvl 4Using a power set combo ability increases Might by 3% and reduces power set combo ability power cost by 3% for 15 seconds. Cooldown: 30 s
Lvl 5Using a power set combo ability increases Might by 3.5% and reduces power set combo ability power cost by 5% for 15 seconds. Cooldown: 30 s
Lvl 6Using a power set combo ability increases Might by 4% and reduces power set combo ability power cost by 7% for 15 seconds. Cooldown: 30 sUsing a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+15% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+3.2% max).
Lvl 7Using a power set combo ability increases Might by 4.5% and reduces power set combo ability power cost by 9% for 15 seconds. Cooldown: 30 sUsing a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+20% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+6.4% max).
Lvl 8Using a power set combo ability increases Might by 5% and reduces power set combo ability power cost by 11% for 15 seconds. Cooldown: 30 sUsing a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+25% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+9.6% max).
Lvl 9Using a power set combo ability increases Might by 5.5% and reduces power set combo ability power cost by 13% for 15 seconds. Cooldown: 30 sUsing a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+30% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+12.8% max).
Lvl 10Using a power set combo ability increases Might by 6% and reduces power set combo ability power cost by 15% for 15 seconds. Cooldown: 30 sUsing a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+35% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+16% max).
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Notes

  • When in combat, this ally uses a watered-down version of the Light powerset. He might use his power ring to hit enemies with different attacks, but they're all registered in the combat log as "Light Blast", except for one in which he throws a larger sphere of hardlight, which is simply registered as "Finisher".; This ally has an ability similar to the Light Blast from the Light powerset, but it's a single-target ability instead.
Related article links (2)Light · Light Blast
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Rewards & Feats

Related article links (2)John Stewart Rank 1 · Ally Legion Tributes
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Rewards & Feats
BreakthroughFeatsAlly Legion Tribute
Affinity Level 1John Stewart Rank 1: Collect the John Stewart Ally (10 feat points)
Affinity Level 2John Stewart Rank 2: Level up the John Stewart Ally to level 2 (25 feat points)
Affinity Level 3John Stewart Rank 3: Level up the John Stewart Ally to level 3 (25 feat points)
Affinity Level 4John Stewart Rank 4: Level up the John Stewart Ally to level 4 (50 feat points)
Affinity Level 55 Ally Legion Tributes
Affinity Level 6John Stewart Rank 6: Level up the John Stewart Ally to level 6 (50 feat points)
Affinity Level 710 Ally Legion Tributes
Affinity Level 815 Ally Legion Tributes
Affinity Level 920 Ally Legion Tributes
Affinity Level 10John Stewart Rank 10: Level up the John Stewart Ally to level 10 (100 feat points)50 Ally Legion Tributes
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Trivia

  • This ally was released on May 9th, 2024.
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Gallery

Related article links (1)Dakota City
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See also

Related article links (1)Green Lantern (John Stewart)
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