Overview
- Ally: John Stewart is an artifact-level item which provides an ally.
Related article links (1)
allyObtained from
- Allies Vendor
- Loyalty Vendor
- Marketplace
- 2026 Marketplace Promo Code: PWROFLIGHT
Biography
- Origin: Detroit
- [Heroes]
- > "Willpower, compassion, intelligence. Being the kind of hero others can rely on."
- [Villains]
- > "It's not your mistakes that define you
- it's how you deal with the fatality of the situation afterwards."
- John joined the marines, became an architect, and then the Green Lantern of Sector 2814 without ever losing sight of the rampant oppression on Earth. A champion of both willpower and compassion, he dedicates himself to making Earth safer on every level.
- One of the few heroes to foolish eschew a secret identity, John Stewart is technically a Green Lantern charged with protecting an entire space sector, but strangely seems to spend most of his time policing Earth. Lean on his compassion and he'll be more than willing to help.
Abilities
- Combat
- Support
Abilities
Edit table| Details | HARDLIGHT TURRET BARRAGE | Ally; Duration | Ally; Cooldown | Other Abilities |
|---|---|---|---|---|
| Lvl 1 | Summons a turret that fires in a cone in front of it.; Dazes enemies | 30s | 180s | - Finisher*; - Light Blast*; - Rifle |
| Lvl 2 | Summons a turret that fires in a cone in front of it. (+46% damage) ; Dazes enemies | 32s | ||
| Lvl 3 | Summons a turret that fires in a cone in front of it. (+93% damage) ; Dazes enemies | 34s | ||
| Lvl 4 | Summons a turret that fires in a cone in front of it. (+141% damage) ; Dazes enemies | 37s | ||
| Lvl 5 | Summons a turret that fires in a cone in front of it. (+190% damage) ; Dazes enemies | 40s | ||
| Lvl 6 | Summons a turret that fires in a cone in front of it. (+240% damage) ; Dazes enemies | 44s | ||
| Lvl 7 | Summons a turret that fires in a cone in front of it. (+291% damage) ; Dazes enemies | 47s | ||
| Lvl 8 | Summons a turret that fires in a cone in front of it. (+342% damage) ; Dazes enemies | 51s | ||
| Lvl 9 | Summons a turret that fires in a cone in front of it. (+395% damage) ; Dazes enemies | 55s | ||
| Lvl 10 | Summons a turret that fires in a cone in front of it. (+448% damage) ; Dazes enemies | 60s |
Abilities
Edit table| Details | CORPS COMBO | ENDURING WILL |
|---|---|---|
| Lvl 4 | Using a power set combo ability increases Might by 3% and reduces power set combo ability power cost by 3% for 15 seconds. Cooldown: 30 s | |
| Lvl 5 | Using a power set combo ability increases Might by 3.5% and reduces power set combo ability power cost by 5% for 15 seconds. Cooldown: 30 s | |
| Lvl 6 | Using a power set combo ability increases Might by 4% and reduces power set combo ability power cost by 7% for 15 seconds. Cooldown: 30 s | Using a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+15% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+3.2% max). |
| Lvl 7 | Using a power set combo ability increases Might by 4.5% and reduces power set combo ability power cost by 9% for 15 seconds. Cooldown: 30 s | Using a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+20% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+6.4% max). |
| Lvl 8 | Using a power set combo ability increases Might by 5% and reduces power set combo ability power cost by 11% for 15 seconds. Cooldown: 30 s | Using a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+25% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+9.6% max). |
| Lvl 9 | Using a power set combo ability increases Might by 5.5% and reduces power set combo ability power cost by 13% for 15 seconds. Cooldown: 30 s | Using a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+30% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+12.8% max). |
| Lvl 10 | Using a power set combo ability increases Might by 6% and reduces power set combo ability power cost by 15% for 15 seconds. Cooldown: 30 s | Using a Group Power Shield ability replaces the shield with a stronger Green Lantern shield (+35% health) and increases your Vitality for 12 seconds based on the number of allies shielded (+16% max). |
Notes
- When in combat, this ally uses a watered-down version of the Light powerset. He might use his power ring to hit enemies with different attacks, but they're all registered in the combat log as "Light Blast", except for one in which he throws a larger sphere of hardlight, which is simply registered as "Finisher".; This ally has an ability similar to the Light Blast from the Light powerset, but it's a single-target ability instead.
Rewards & Feats
Edit table| Breakthrough | Feats | Ally Legion Tribute |
|---|---|---|
| Affinity Level 1 | John Stewart Rank 1: Collect the John Stewart Ally (10 feat points) | |
| Affinity Level 2 | John Stewart Rank 2: Level up the John Stewart Ally to level 2 (25 feat points) | |
| Affinity Level 3 | John Stewart Rank 3: Level up the John Stewart Ally to level 3 (25 feat points) | |
| Affinity Level 4 | John Stewart Rank 4: Level up the John Stewart Ally to level 4 (50 feat points) | |
| Affinity Level 5 | 5 Ally Legion Tributes | |
| Affinity Level 6 | John Stewart Rank 6: Level up the John Stewart Ally to level 6 (50 feat points) | |
| Affinity Level 7 | 10 Ally Legion Tributes | |
| Affinity Level 8 | 15 Ally Legion Tributes | |
| Affinity Level 9 | 20 Ally Legion Tributes | |
| Affinity Level 10 | John Stewart Rank 10: Level up the John Stewart Ally to level 10 (100 feat points) | 50 Ally Legion Tributes |
Trivia
- This ally was released on May 9th, 2024.
Gallery
- Hardlight Turret Barrage
- (In Dakota City)
