A Quick Getaway
- Requirement: Matron's Orphanage Raid: Release all the Prisoners on the top floor within 3 seconds of releasing the first prisoner
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardStay Out of the Pool!
- Requirement: Matron's Orphanage: Defeat the Furious Construct without getting hit by his Plasma Pool
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardLifeguard on Duty
- Requirement: Matron's Orphanage Raid: Defeat the Furious Construct without any player getting hit by his Plasma Pool
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardLight the Match
- Requirement: Matron's Orphanage: Defeat Bleez without getting hit by the Krypton Beam
- Feat reward: 10 Points
- Category: Alert/Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Start the Fire
- Requirement: Matron's Orphanage Raid (Elite or Elite Plus): Defeat Bleez without any player getting hit by the Krypton Beam
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardHe's in a Mood
- Requirement: Matron's Orphanage: Defeat Atrocitus without getting hit by Monumental Fury
- Feat reward: 10 Points
- Category: Alert/Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Quite a Tantrum
- Requirement: Matron's Orphanage Raid (Elite or Elite Plus): Defeat Atrocitus without any player getting hit by Monumental Fury
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and reward2 Good 4 U
- Requirement: Matron's Orphanage Raid (Elite or Elite Plus): Complete the raid with nobody getting hit by the Furious Construct's Plasma Pool, Bleez's Krypton Beam, or Atrocitus' Monumental Fury; Grants title: Hopeful
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Don't Stand in That!
- Requirement: Matron's Orphanage Raid (Elite Plus): Defeat Furious Construct without any players taking damage from Plasma Pool or Plasma Vomit
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardBaleful Triumph
- Requirement: Matron's Orphanage Raid (Elite Plus): Have the Baleful Retribution buff when Bleez is defeated
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardRage Rejection
- Requirement: Matron's Orphanage Raid (Elite Plus): Defeat Atrocitus without allowing a Raving Red Lantern to unleash their Rage Boom
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
