Hotfix 05/04/18

Added additional backup mechanics to the Controlled Flash fight and ending his regeneration phases.

Source imported · 2026-10-24Edit this pageSource history ↗
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1 Player

  • Starro: Central City and Solo Story Mission
  • Added additional backup mechanics to the Controlled Flash fight and ending his regeneration phases.
  • Found and removed an issue with the Mera/Ocean Master fight resetting if players got too close to the exit.
  • Blocked access to windows in the temple room that could cause line of sight issues.
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8 Player

  • Starro: Spindrift (Elite)
  • Slight tuning of Morgwar's "Aquatic Surge" attack so that if a player is blocking, it's not as likely to be deadly unless they were already down health.
  • Adjusted Morgwar's behaviors so he should theoretically not be able to be in his 'Typhoon phase' while he's also doing his standard attacks.
  • Morgwar's "Splash Zone" attack won't knock back a player who blocked in time.
  • Morgwar should run to the target pools in Elite mode a little slower when it detaunts / shields up.
  • Added failsafe to try and prevent a 'door glitch' in final boss fight.
  • If you break Morgwar's detaunt shield while he's almost to a pool, he shouldn't absorb the water from that pool for a little while (unless he's still standing in that pool ~7 seconds later).
  • Starro: Threat Below (Elite)
  • Slightly tuned "Starro Double Beam" attack so it does a little less damage in Elite.
  • Fixed an issue so Starro's 'Charge' attack does damage in Elite.
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Editing: Hotfix 05/04/18

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