1 Player
- Starro: Central City and Solo Story Mission
- Added additional backup mechanics to the Controlled Flash fight and ending his regeneration phases.
- Found and removed an issue with the Mera/Ocean Master fight resetting if players got too close to the exit.
- Blocked access to windows in the temple room that could cause line of sight issues.
8 Player
- Starro: Spindrift (Elite)
- Slight tuning of Morgwar's "Aquatic Surge" attack so that if a player is blocking, it's not as likely to be deadly unless they were already down health.
- Adjusted Morgwar's behaviors so he should theoretically not be able to be in his 'Typhoon phase' while he's also doing his standard attacks.
- Morgwar's "Splash Zone" attack won't knock back a player who blocked in time.
- Morgwar should run to the target pools in Elite mode a little slower when it detaunts / shields up.
- Added failsafe to try and prevent a 'door glitch' in final boss fight.
- If you break Morgwar's detaunt shield while he's almost to a pool, he shouldn't absorb the water from that pool for a little while (unless he's still standing in that pool ~7 seconds later).
- Starro: Threat Below (Elite)
- Slightly tuned "Starro Double Beam" attack so it does a little less damage in Elite.
- Fixed an issue so Starro's 'Charge' attack does damage in Elite.
