Acrobatics

Chosen during Character Creation as a character's Movement Mode, Acrobats are master aerialists and climbers who use their skills to vault across the rooftops with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat. Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers, and...

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Overview

  • Chosen during Character Creation as a character's Movement Mode, Acrobats are master aerialists and climbers who use their skills to vault across the rooftops with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat. Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers, and for movement across the massive cityscapes, Acrobats can even glide across the sky after leaping from vast heights.
  • Characters with acrobatics can double jump, run at a fast pace (though not as fast as Super Speed), climb buildings with their hands, grapple hook up and to the sides of buildings, and glide from great heights.
  • At level 9, Acrobatics have the ability to use "Rocket-assisted Glide", where they are able to use Rocket Boosters to glide around the cities without stopping, but they are unable to attack while in this mode. Rocket Boosters can be enabled by pressing "NumLock" on the keyboard (L3 on the PS3 controller) while the character is gliding.
  • Using Gorilla Form from the Nature power set will change your movement mode to acrobatics.
Related article links (5)Character Creation · Movement Mode · Super Speed · Gorilla Form · Nature
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Acrobatics Skill Tree

  • Grip onto and climb any surface, leaping down to destroy opponents.
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Acrobatics Skill Tree

Related article links (18)Innate · Grapple Line Attack · Cooldown · Power Cost · Forward Flip Attack · Requires 1 point in Acrobatics · Zip Tie Attack · stunning · Throwing Knives · Backflip Attack · Devastating Flip · Supercharge Cost · Launching Roll · Perfect Poise · Usable While Controlled · Shield · Resistance · Breakout
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Acrobatics Skill Tree
PowerDescriptionDetails
Rocket-assisted GlideBy holding L3 or Num Lock while Gliding, enables a rocket-like glide across the city with no need to stop or touch down until desired.; Holding X or Space Bar while on a wall fires a Grappling Line up the side of a building, allowing you to quickly ascend.; Holding X or Space Bar fires a Grappling Line to swiftly pull you to a nearby wall.Innate
Grapple Line AttackSnags and pulls your target in close, damaging it.Cooldown: 3s; Power Cost: 100
Forward Flip AttackRequires 1 point in Acrobatics; Flips you forward at blinding speed to assault your enemies.Cooldown: 3s; Power Cost: 200
Zip Tie AttackRequires 1 point in Acrobatics; Entangles an opponent in zip-line cable, damaging and stunning it.Cooldown: 3s; Power Cost: 200
Throwing KnivesRequires 1 point in Acrobatics; Throws an arc of knives to damage and knock back enemies.Cooldown: 3s; Power Cost: 200
Backflip AttackRequires 2 points in Acrobatics; Flip away from your target, damaging and knocking back nearby enemies.Cooldown: 3s; Power Cost: 200
Devastating FlipRequires 2 points in Acrobatics; Kick your target and nearby enemies into the air as you flip away backwards, damaging and knocking them down.Cooldown: 1s; Supercharge Cost : 2500
Launching RollRequires 3 points in Acrobatics; Spring from the ground to launch your target into the air.Cooldown: 3s; Power Cost: 200
Perfect PoiseRequires 4 points in Acrobatics; Damages and knocks down nearby enemies while providing a swift escape and protection from crowd control and damage for a short time.Usable While Controlled; Shield; Cooldown: 30s; Supercharge Cost : 2500
Knockback ResistantRequires 2 points in Acrobatics; Permanently increase statistics: Adds 10% Impulse Resistance.; At 1 point:; - +10% Impulse ResistanceInnate
Stun ResistantRequires 2 points in Acrobatics; Permanently increase statistics: Adds 10% Stun Resistance.; At 1 point:; - +10% Stun ResistanceInnate
Knockback RecoveryRequires Knockback Resistant; Requires 3 points in Acrobatics; Allows you to instantly recover a small amount of power when you use Breakout on a knockdown, juggle or push effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).Innate
Stun RecoveryRequires Stun Resistant; Requires 3 points in Acrobatics; Allows you to instantly recover a small amount of power when you use Breakout on a stunning effect. It is not effective when other movement recovery effects are active (except Breakout Mastery).Innate
Breakout MasteryRequires Stun Recovery; Requires 4 points in Acrobatics; Allows you to recover a small amount of power over time when you use Breakout in addition to any other movement recovery effect.Innate
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Getting around with Acrobatics: PC version

  • The in-game skill page doesn't describe how to activate most of the Acrobatics skills, and doesn't mention most of what you can do with Acrobatics. What follows is a more detailed guide to how to get around a city using Acrobatics. Unless otherwise noted, all this is usable from the start. (Note: all of the following assumes you have Acrobatics toggled on; use F to toggle it on and off)
  • While on the ground:
  • Spacebar: Jump.
  • Hold forward (up arrow or W) while facing a wall/building: Begin climbing the wall/building; hold forward to keep climbing, or just cling to the wall.
  • While on a wall:
  • Hold Spacebar: Fire a Grapple Line to rocket up the wall. Keep holding Spacebar to keep going up. (Must be unlocked first by being level 9 and spending a Skill Point.)
  • Tap Spacebar while facing away from the wall: Jump off the wall.
  • Directional buttons (The arrow keys, or WASD): Climb up, slide down, or wall-run.
  • While in midair:
  • For all of this, keep in mind there is no falling damage, so there's no need to land softly unless you want to.
  • Press Spacebar: Do another jump; you can only do one midair jump until you touch ground, or a wall. Combo jump/midair jump for a nice double jump.
  • Hold Spacebar: Begin gliding to move forward and descend much slower. Releasing Spacebar stops the glide, and you drop almost straight down. If you're still in the air, you can hold Spacebar again to resume gliding.
  • Hold Spacebar while near a wall: Fire a Glide Line to launch towards the wall, then cling to it. (Must be unlocked first by being level 9 and spending a Skill Point.)
  • Press Numlock:(Must be unlocked first by being level 9 and spending a Skill Point). Begina Rocket-assisted Glide, moving very fast. Numlock toggles this on and off. Unlike regular gliding, you don't descend. In one of the latest patches (unsure which exactly) the altitude of your glide is no longer defined by surrounding objects and floor level; it can be adjusted manually with W to ascend and S to descend.
  • Tapping Spacebar will allow you to jump and cancel the glide, causing you to fall down straight. If tapped simultaneously with a directional key, you will jump on that direction. Tap and hold the spacebar for a second time to continue gliding.
  • Colliding with the floor, wall or ceiling will end this mode, allowing you to sprint or climb walls. Changing form or blocking will also toggle this mode off, e.g Ice Armour wearing off mid flight will cancel the glide, causing you to fall to the floor.
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Trivia

  • Acrobatics is the fastest movement mode for traversal in open locations - Rocket-assisted Glide speed can be increased by manually changing its height: https://www.youtube.com/watch?v=b2Dersv4sK8
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Gallery

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See also

Related article links (1)Gloves of Clinging
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