Overview
Control Effect Stuns
- Control Effect Stuns are caused by specific active powers, trinkets and consumables.
- Control Effect Stuns can be normally Broken Out of unlike Counter Stuns.
- Powers that cause additional damage to helpless opponents include opponents affected by Control Effect Stuns.
- Opponents in most Level 30 group PVE content have a Dominance requirement that must be met in order to be affected by most Control Effect Stuns.
- There are a few active powers that do not require a Dominance check to inflict a Control Effect Stun.
- Specific Gadgets, Light, Mental and Quantum powers only cause a Control Effect Stun in Controller Role.
- Tanks have group Control Immunity powers that prevent Control Effect Stuns for 3 seconds.
Related article links (10)
powers · trinkets · consumables · Dominance requirement · Gadgets · Light · Mental · Quantum · Controller Role · TanksTank Group Control Immunity Powers
Related article links (11)
Atomic · Neutrino Blast · Earth · Soothing Sands · Fire · Burnout · Eternal Flame · Ice · Shatter Restraints · Rage · Ire| Power Set | Power |
|---|---|
| Atomic | Neutrino Blast |
| Earth | Soothing Sands |
| Fire | Burnout, Eternal Flame |
| Ice | Shatter Restraints |
| Rage | Ire |
Individual Control Immunity Powers
Related article links (15)
Acrobatics · Electricity · Flight · Skimming · Gadgets · Ice · Iconic · Light · Mental · Munitions · Nature · Rage · Quantum · Super Speed · Water| Power Set | Powers |
|---|---|
| Acrobatics | Perfect Poise |
| Electricity | Circuit Breaker, Invigorate |
| Flight, Skimming | Dustoff |
| Gadgets | Distract |
| Ice | Ice Elemental |
| Iconic | Amazonium Deflection |
| Light | Light Barrier, Restore |
| Mental | Grandeur |
| Munitions | MRE, Survival |
| Nature | Rampage |
| Rage | Infuriate, Mangle |
| Quantum | Closed Loop, Oblivion, Quantum Tunneling |
| Super Speed | Dash Attack, Metabolic Boost |
| Water | Flood of Power |
Counter Stuns
- Counter Stuns, sometimes referred to as Hard Stuns, are caused by successful Weapon Counters such as Blocks, Block Breakers and Interrupts and cause damage based on Precision.
- Counter or Hard Stuns can NOT be normally Broken Out of.
- PVP Breakout Trinkets and specific Usable While Countered powers may break a Hard Stun caused by a Weapon Counter.
- Some Usable While Controlled powers that do NOT inflict damage are Usable While Countered including many Damage Prevention Shields.
Counter Stuns
Edit table| Opponent | Counter | Counter Example |
|---|---|---|
| Blocking | Block Breaker | Hold Range Attack |
| Block Breaker attack | Interrupt | Hold Melee Attack |
| Lunge or Interrupt attack | Block | Blocking |
Usable While Countered Powers
Related article links (18)
Acrobatics · Atomic · Celestial · Earth · Electricity · Fire · Gadgets · Ice · Iconic · Light · Mental · Munitions · Nature · Rage · Quantum · Sorcery · Super Speed · Water| Power Set | Powers |
|---|---|
| Acrobatics | Perfect Poise |
| Atomic | Density, Energize, Proton Remedy, Mass Density |
| Celestial | Blessing, Sacrifice |
| Earth | Envelop, Gemstone Shield, Soothing Sands |
| Electricity | Group Transducer, Flux, Invigorate |
| Fire | Burnout, Burning Determination, Stoke Flames |
| Gadgets | Anesthetic, Distract |
| Ice | Hibernation, Ice Elemental, Shatter Restraints, Winter Ward |
| Iconic | Clown Box |
| Light | Group Shielding, Light Barrier, Restore |
| Mental | Bastion, Convalesce, Grandeur, Telekinetic Shield |
| Munitions | Active Protection System, MRE, Survival |
| Nature | Canine Form, Gorilla Form, Insectoid Form, Primal Wolf Form, Regeneration, Swarm Shield |
| Rage | Ire, Redirected Rage, Severe Punishment, Vindictive |
| Quantum | Closed Loop, Event Horizon, Quantum Tunneling, Time Bubble |
| Sorcery | Arbiter of Destiny, Boon of Souls |
| Super Speed | Dash Attack, Metabolic Boost |
| Water | Bubble, Flood of Power, Tempest Guard |
Weapon Combo Stuns
- Weapon Combo Stuns are caused by specific Weapon Combos.
- Some Weapon Combos only inflict a Stun when the Supercharge bar is full.
Weapon Combos that Stun
Related article links (11)
Bow · Brawling · Dual Pistols · Dual Wield · Martial Arts · One-Handed · Rifle · Shield · Staff · Gorilla Form · Primal Wolf Form| Weapon | Weapon Combos |
|---|---|
| Bow | Flurry Shot |
| Brawling | Double Fist |
| Dual Pistols | Sweep Shot |
| Dual Wield | Encircling Throw, Stunning Swipe |
| Martial Arts | Cartwheel Kick, Smoke Bomb, Shuriken Storm |
| One-Handed | Flurry, Spin Slash |
| Rifle | Rolling Barrage, Surprise Volley, Flamethrower |
| Shield | Leaping Stab, Overhead Plate Smash, Spinning Downward Cross, Two Footed Slam |
| Staff | Leaping Overhead Strike, Martial Flowers |
| Gorilla Form | Gorilla Rage |
| Primal Wolf Form | Double Slash, Hop Claw |
Weapon Combos that Stun only with Full Supercharge
Related article links (1)
Shield| Weapon | Weapon Combos |
|---|---|
| Shield | Sidearm Throw |
Consumables that may Stun Opponents
Related article links (1)
Static GrenadeTrivia
- Rifle's Surprise Volley and Flamethrower used to only stun when Supercharge is at maximum. Currently, their descriptions do not mention stun at all, but they do stun regardless of Supercharge percentage.
