Alerts Feats - Part 1

Requirements, rewards and completion plans for 25 Alerts feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Alert Rookie

  • Requirement: Complete 10 classic game Alerts
  • Feat reward: 25 Points
  • Category: Task
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Alert Expert

  • Requirement: Complete 50 classic game Alerts
  • Feat reward: 25 Points
  • Category: Task
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Alert Master

  • Requirement: Complete 100 classic game Alerts
  • Feat reward: 25 Points
  • Category: Task
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Emergency Responder

  • Requirement: Complete 250 classic game Alerts
  • Feat reward: 50 Points
  • Category: Task
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Global Justice (Heroes only)

  • Requirement: Complete all Alerts as a hero in the classic game; Complete the Area 51 alert; Complete the Gorilla Island alert; Complete the HIVE alert; Complete the Oolong Island alert; Complete the Bludhaven alert; Complete the Smallville alert; Complete the JLA Watchtower: Containment Cells alert; Complete the Ace Chemicals alert; Complete the Strykers Island alert; Complete the Arkham Asylum alert; Complete the Area 51: Hard Mode alert
  • Feat reward: 50 Points
  • Category: Task
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (14)Feat requirement and reward · Our guide: Watchtower Containment Facility · Area 51 · Gorilla Island · HIVE · Oolong Island · Bludhaven · Smallville · JLA Watchtower: Containment Cells · Ace Chemicals · Strykers Island · Arkham Asylum · Related instance overview; feat coverage not verified: DC Universe Online : Watchtower Containment Facility · Related instance overview; feat coverage not verified: DCUO - Watchtower Containment Facility attack - All cutscenes
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Global Dominance (Villains only)

  • Requirement: Complete all Alerts as a villain in the classic game; Complete the Area 51 alert; Complete the Gorilla Island alert; Complete the HIVE alert; Complete the Oolong Island alert; Complete the Bludhaven alert; Complete the Smallville alert; Complete the Hall of Doom: Armory alert; Complete the Ace Chemicals alert; Complete the Strykers Island alert; Complete the Arkham Asylum alert; Complete the Area 51: Hard Mode alert
  • Feat reward: 50 Points
  • Category: Task
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (11)Feat requirement and reward · Area 51 · Gorilla Island · HIVE · Oolong Island · Bludhaven · Smallville · Hall of Doom: Armory · Ace Chemicals · Strykers Island · Arkham Asylum
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Quick n' Dirty

  • Requirement: Ace Chemicals Alert: Complete the Alert in under 30 minutes
  • Feat reward: 25 Points
  • Category: Ace Chemicals
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Ace Chemicals
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Area 51 - Layover

  • Requirement: Area 51 Alert: Complete the Alert in under 20 minutes on Hard Mode
  • Feat reward: 25 Points
  • Category: Area 51
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Area 51
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Area 51 - Sightseer

  • Requirement: Area 51 Alert: Complete the Alert in under 20 minutes
  • Feat reward: 25 Points
  • Category: Area 51
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Crazy Fast

  • Requirement: Arkham Asylum Alert: Complete the Alert in under 30 minutes
  • Feat reward: 25 Points
  • Category: Arkham Asylum
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Arkham Asylum
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Freezer Burned

  • Requirement: Arkham Asylum Alert: Defeat Mister Freeze in under 90 seconds
  • Feat reward: 25 Points
  • Category: Arkham Asylum
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Nightmare Asylum

  • Requirement: Arkham Asylum Alert: Defeat Scarecrow and Doctor Alyce Sinner's Nightmare
  • Feat reward: 25 Points
  • Category: Arkham Asylum
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Scarecrow
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Alert: EMP PDQ

  • Requirement: Batcave: Outer Caverns Alert: Complete the Alert in under 45 minutes
  • Feat reward: 10 Points
  • Category: Batcave: Outer Caverns
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Batcave: Outer Caverns
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Safety is Job One

  • Requirement: Batcave: Outer Caverns Alert: Defeat Sentinel DP-5 and Sentinel C-CU without getting struck by their Sonic Blast, Rocket Strike, or Pacification Bombs abilities ; Rocket Strike; Pacification Bomb; Sonic Blast
  • Feat reward: 25 Points
  • Category: Batcave: Outer Caverns
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Sentinel DP-5 · Sentinel C-CU
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Bludhaven - Sightseer

  • Requirement: Bludhaven Alert: Complete the Alert in under 20 minutes
  • Feat reward: 25 Points
  • Category: Blüdhaven
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Bludhaven
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Gorilla Island - Sightseer

  • Requirement: Gorilla Island Alert: Complete the Alert in under 20 minutes
  • Feat reward: 25 Points
  • Category: Gorilla Island
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Gorilla Island
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Breaking the Chain of Command (Villains only)

  • Requirement: Hall of Doom Armory Alert: Defeat the Iron Statue before the Bronze Idol
  • Feat reward: 25 Points
  • Category: Hall of Doom Armory
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom Armory
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Overclocked (Villains only)

  • Requirement: Hall of Doom Armory Alert: Defeat the System Breaker in under 2 minutes
  • Feat reward: 25 Points
  • Category: Hall of Doom Armory
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom Armory
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Quick System Restore (Villains only)

  • Requirement: Hall of Doom Armory Alert: Complete the Alert in under 30 minutes
  • Feat reward: 25 Points
  • Category: Hall of Doom Armory
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom Armory
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HIVE Moonbase - Layover

  • Requirement: HIVE Moonbase Alert: Complete the Alert in under 20 minutes on Hard Mode
  • Feat reward: 25 Points
  • Category: HIVE Moonbase
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · HIVE Moonbase
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HIVE Moonbase - Sightseer

  • Requirement: HIVE Moonbase Alert: Complete the Alert in under 20 minutes
  • Feat reward: 25 Points
  • Category: HIVE Moonbase
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · HIVE Moonbase
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Go Ninja Go

  • Requirement: League of Assassins Stronghold Alert: Complete the Alert in under 30 minutes
  • Feat reward: 10 Points
  • Category: League of Assassins Stronghold
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · League of Assassins Stronghold
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The Question Finally Answered

  • Requirement: League of Assassins Stronghold Alert: Inspect every set of Pirate Bones
  • Feat reward: 10 Points
  • Category: League of Assassins Stronghold
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · The Question Finally Answered · Detailed feat walkthrough
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Declawed

  • Requirement: League of Assassins Stronghold Alert: Defeat all four Claws of the Demon ; Serpent Claw; Burning Claw; Bolt Claw; Lying Claw
  • Feat reward: 25 Point
  • Category: League of Assassins Stronghold
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Serpent Claw · Burning Claw · Bolt Claw
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Oolong Island - Layover

  • Requirement: Oolong Island Alert: Complete the Alert in under 20 minutes on Hard Mode
  • Feat reward: 25 Points
  • Category: Oolong Island
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Oolong Island

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