Alert Rookie
- Requirement: Complete 10 classic game Alerts
- Feat reward: 25 Points
- Category: Task
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardAlert Expert
- Requirement: Complete 50 classic game Alerts
- Feat reward: 25 Points
- Category: Task
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardAlert Master
- Requirement: Complete 100 classic game Alerts
- Feat reward: 25 Points
- Category: Task
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardEmergency Responder
- Requirement: Complete 250 classic game Alerts
- Feat reward: 50 Points
- Category: Task
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardGlobal Justice (Heroes only)
- Requirement: Complete all Alerts as a hero in the classic game; Complete the Area 51 alert; Complete the Gorilla Island alert; Complete the HIVE alert; Complete the Oolong Island alert; Complete the Bludhaven alert; Complete the Smallville alert; Complete the JLA Watchtower: Containment Cells alert; Complete the Ace Chemicals alert; Complete the Strykers Island alert; Complete the Arkham Asylum alert; Complete the Area 51: Hard Mode alert
- Feat reward: 50 Points
- Category: Task
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (14)
Feat requirement and reward · Our guide: Watchtower Containment Facility · Area 51 · Gorilla Island · HIVE · Oolong Island · Bludhaven · Smallville · JLA Watchtower: Containment Cells · Ace Chemicals · Strykers Island · Arkham Asylum · Related instance overview; feat coverage not verified: DC Universe Online : Watchtower Containment Facility · Related instance overview; feat coverage not verified: DCUO - Watchtower Containment Facility attack - All cutscenesGlobal Dominance (Villains only)
- Requirement: Complete all Alerts as a villain in the classic game; Complete the Area 51 alert; Complete the Gorilla Island alert; Complete the HIVE alert; Complete the Oolong Island alert; Complete the Bludhaven alert; Complete the Smallville alert; Complete the Hall of Doom: Armory alert; Complete the Ace Chemicals alert; Complete the Strykers Island alert; Complete the Arkham Asylum alert; Complete the Area 51: Hard Mode alert
- Feat reward: 50 Points
- Category: Task
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (11)
Feat requirement and reward · Area 51 · Gorilla Island · HIVE · Oolong Island · Bludhaven · Smallville · Hall of Doom: Armory · Ace Chemicals · Strykers Island · Arkham AsylumQuick n' Dirty
- Requirement: Ace Chemicals Alert: Complete the Alert in under 30 minutes
- Feat reward: 25 Points
- Category: Ace Chemicals
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Area 51 - Layover
- Requirement: Area 51 Alert: Complete the Alert in under 20 minutes on Hard Mode
- Feat reward: 25 Points
- Category: Area 51
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Area 51 - Sightseer
- Requirement: Area 51 Alert: Complete the Alert in under 20 minutes
- Feat reward: 25 Points
- Category: Area 51
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardCrazy Fast
- Requirement: Arkham Asylum Alert: Complete the Alert in under 30 minutes
- Feat reward: 25 Points
- Category: Arkham Asylum
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Freezer Burned
- Requirement: Arkham Asylum Alert: Defeat Mister Freeze in under 90 seconds
- Feat reward: 25 Points
- Category: Arkham Asylum
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardNightmare Asylum
- Requirement: Arkham Asylum Alert: Defeat Scarecrow and Doctor Alyce Sinner's Nightmare
- Feat reward: 25 Points
- Category: Arkham Asylum
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Alert: EMP PDQ
- Requirement: Batcave: Outer Caverns Alert: Complete the Alert in under 45 minutes
- Feat reward: 10 Points
- Category: Batcave: Outer Caverns
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Safety is Job One
- Requirement: Batcave: Outer Caverns Alert: Defeat Sentinel DP-5 and Sentinel C-CU without getting struck by their Sonic Blast, Rocket Strike, or Pacification Bombs abilities ; Rocket Strike; Pacification Bomb; Sonic Blast
- Feat reward: 25 Points
- Category: Batcave: Outer Caverns
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Bludhaven - Sightseer
- Requirement: Bludhaven Alert: Complete the Alert in under 20 minutes
- Feat reward: 25 Points
- Category: Blüdhaven
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Gorilla Island - Sightseer
- Requirement: Gorilla Island Alert: Complete the Alert in under 20 minutes
- Feat reward: 25 Points
- Category: Gorilla Island
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Breaking the Chain of Command (Villains only)
- Requirement: Hall of Doom Armory Alert: Defeat the Iron Statue before the Bronze Idol
- Feat reward: 25 Points
- Category: Hall of Doom Armory
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Overclocked (Villains only)
- Requirement: Hall of Doom Armory Alert: Defeat the System Breaker in under 2 minutes
- Feat reward: 25 Points
- Category: Hall of Doom Armory
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Quick System Restore (Villains only)
- Requirement: Hall of Doom Armory Alert: Complete the Alert in under 30 minutes
- Feat reward: 25 Points
- Category: Hall of Doom Armory
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
HIVE Moonbase - Layover
- Requirement: HIVE Moonbase Alert: Complete the Alert in under 20 minutes on Hard Mode
- Feat reward: 25 Points
- Category: HIVE Moonbase
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
HIVE Moonbase - Sightseer
- Requirement: HIVE Moonbase Alert: Complete the Alert in under 20 minutes
- Feat reward: 25 Points
- Category: HIVE Moonbase
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Go Ninja Go
- Requirement: League of Assassins Stronghold Alert: Complete the Alert in under 30 minutes
- Feat reward: 10 Points
- Category: League of Assassins Stronghold
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
The Question Finally Answered
- Requirement: League of Assassins Stronghold Alert: Inspect every set of Pirate Bones
- Feat reward: 10 Points
- Category: League of Assassins Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · The Question Finally Answered · Detailed feat walkthroughDeclawed
- Requirement: League of Assassins Stronghold Alert: Defeat all four Claws of the Demon ; Serpent Claw; Burning Claw; Bolt Claw; Lying Claw
- Feat reward: 25 Point
- Category: League of Assassins Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Oolong Island - Layover
- Requirement: Oolong Island Alert: Complete the Alert in under 20 minutes on Hard Mode
- Feat reward: 25 Points
- Category: Oolong Island
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
