Medical Prevention
- Requirement: Hall of Justice Raid (Elite Plus): Defeat the controlled Justice League without allowing any boss to be revived by Brainiac drones.
- Feat reward: 50 Points
- Category: Raid #1
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
SPF 15
- Requirement: The Command Ship Raid (Normal): Defeat the first Brainiac fight after destroying 15 Red Sun Drones
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Burn Out
- Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman without anyone taking damage from Heat Vision Blitz
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Burn Ban
- Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman without anyone taking damage from Heat Vision Blitz
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Drone Deaf
- Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone ; Grants title: of the Red Son
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Drone lt In
- Requirement: The Command Ship Raid (Elite): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Short Term Drone
- Requirement: The Command Ship Raid (Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Waiting for the Red Sun
- Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman after stunning Superman 12 times with a Red Sun Drone
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Here Comes the Red Sun
- Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman after stunning Superman 18 times with a Red Sun Drone
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Unexpected Interruption
- Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight after interrupting every Cyberadication Brainiac attempts
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Working Prototype
- Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Prototype Phase
- Requirement: The Command Ship Raid (Elite): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Not Just a Prototype
- Requirement: The Command Ship Raid (Elite Plus): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Light Skirmish
- Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight after destroying 16 Brainiac Skirmishers ; Grants title: the Skirmisher
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Violent Skirmish
- Requirement: The Command Ship Raid (Elite): Defeat the final Brainiac fight after destroying 32 Brainiac Skirmishers ; Grants title: the Skirmish Breaker
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Deadly Skirmish
- Requirement: The Command Ship Raid (Elite Plus): Defeat the final Brainiac fight after destroying 36 Brainiac Skirmishers
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Anxious Anxiety
- Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat the final Brainiac fight without anyone taking damage from Binary Angst
- Feat reward: 25 Points
- Category: Raid #2
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
