Brainiac Returns Feats - Part 4

Requirements, rewards and completion plans for 17 Brainiac Returns feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Medical Prevention

  • Requirement: Hall of Justice Raid (Elite Plus): Defeat the controlled Justice League without allowing any boss to be revived by Brainiac drones.
  • Feat reward: 50 Points
  • Category: Raid #1
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Justice
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SPF 15

  • Requirement: The Command Ship Raid (Normal): Defeat the first Brainiac fight after destroying 15 Red Sun Drones
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Burn Out

  • Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman without anyone taking damage from Heat Vision Blitz
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Burn Ban

  • Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman without anyone taking damage from Heat Vision Blitz
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Drone Deaf

  • Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone ; Grants title: of the Red Son
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · The Command Ship · title
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Drone lt In

  • Requirement: The Command Ship Raid (Elite): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Short Term Drone

  • Requirement: The Command Ship Raid (Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman without using a Red Sun Drone
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Waiting for the Red Sun

  • Requirement: The Command Ship Raid (Normal): Defeat Brainiac Controlled Lex Luthor and Superman after stunning Superman 12 times with a Red Sun Drone
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Here Comes the Red Sun

  • Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat Brainiac Controlled Lex Luthor and Superman after stunning Superman 18 times with a Red Sun Drone
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Unexpected Interruption

  • Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight after interrupting every Cyberadication Brainiac attempts
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Working Prototype

  • Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Prototype Phase

  • Requirement: The Command Ship Raid (Elite): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Not Just a Prototype

  • Requirement: The Command Ship Raid (Elite Plus): Defeat the final Brainiac fight with the Brainiac Skirmisher Prototype still functioning
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Light Skirmish

  • Requirement: The Command Ship Raid (Normal): Defeat the final Brainiac fight after destroying 16 Brainiac Skirmishers ; Grants title: the Skirmisher
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · The Command Ship · title
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Violent Skirmish

  • Requirement: The Command Ship Raid (Elite): Defeat the final Brainiac fight after destroying 32 Brainiac Skirmishers ; Grants title: the Skirmish Breaker
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · The Command Ship · title
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Deadly Skirmish

  • Requirement: The Command Ship Raid (Elite Plus): Defeat the final Brainiac fight after destroying 36 Brainiac Skirmishers
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship
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Anxious Anxiety

  • Requirement: The Command Ship Raid (Elite or Elite Plus): Defeat the final Brainiac fight without anyone taking damage from Binary Angst
  • Feat reward: 25 Points
  • Category: Raid #2
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Command Ship

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