Apes-A-Poppin
- Requirement: During the Prison Break Operation, defeat Gorilla Grodd on the first attempt and only use the Anti-Metahuman activation terminal once
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (6)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Gorilla Grodd · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - OdysseyConstruction Without Delay
- Requirement: During the First Piece Operation, defeat all enemies and destroy all turrets in the warehouse without destroying any concrete palettes
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoEnemy of My Enemy
- Requirement: During the First Piece Operation, defeat and tie up Heat Wave without allowing him to revive before defeating Mercenary Captain Eckhart on the first attempt
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Our guide: The First Piece · First Piece · Heat Wave · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoFive Second Rule
- Requirement: During the First Piece Operation, knock out Mercenary Captain Eckhart and his adversary within 5 seconds of each other
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoMechanical Difficulties
- Requirement: During the Prison Break Operation, never allow a Mercenary Mechanic to repair a turret during the first attempt to take down Captain Carlson
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - OdysseyRiot Quiet(ly)
- Requirement: During the Prison Break Operation, don't get caught by Prison Guards while breaking out group members
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - OdysseySecurity System Sidestep
- Requirement: During the First Piece Operation, defeat the final boss in the museum without either group member being hit by a museum defense security laser
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoStuff of Legends
- Requirement: During the Prison Break Operation (Elite), defeat each boss without getting knocked out during the fight ; Doctor Light; Gorilla Grodd; Mercenary Captain Carlson; Grants title: the Relentless
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (8)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Gorilla Grodd · title · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - OdysseyThe Doctor's Out
- Requirement: During the Prison Break Operation, defeat Doctor Light on the first attempt without allowing him to summon more than three sets of Concentrated Light
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (6)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - OdysseyVanishing Act
- Requirement: During the First Piece Operation, defeat the final boss in the museum: ; Without destroying any of the Dark Magic Totems; While destroying all of the Dark Magic Totems
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoApes-A-Poppin
- Requirement: During the Prison Break Operation, defeat Gorilla Grodd on the first attempt and only use the Anti-Metahuman activation terminal once
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (4)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Gorilla GroddConstruction Without Delay
- Requirement: During the First Piece Operation, defeat all enemies and destroy all turrets in the warehouse without destroying any concrete palettes
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Enemy of My Enemy
- Requirement: During the First Piece Operation, defeat and tie up Hawkgirl without allowing her to revive before defeating Mercenary Captain Eckhart on the first attempt
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Our guide: The First Piece · First Piece · Hawkgirl · Related instance overview; feat coverage not verified: DCUO - The First Piece - DuoFive Second Rule
- Requirement: During the First Piece Operation, knock out Mercenary Captain Eckhart and his adversary within 5 seconds of each other
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Mechanical Difficulties
- Requirement: During the Prison Break Operation, never allow a Mercenary Mechanic to repair a turret during the first attempt to take down Captain Carlson
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Riot Quiet(ly)
- Requirement: During the Prison Break Operation, don't get caught by Prison Guards while breaking out group members
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Security System Sidestep
- Requirement: During the First Piece Operation, defeat the final boss in the museum without either group member being hit by a museum defense security laser
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Stuff of Legends
- Requirement: During the Prison Break Operation (Elite), defeat each boss without getting knocked out during the fight ; Doctor Light; Gorilla Grodd; Mercenary Captain Carlson; Grants title: the Relentless
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (6)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Gorilla Grodd · titleThe Doctor's Out
- Requirement: During the Prison Break Operation, defeat Doctor Light on the first attempt without allowing him to summon more than three sets of Concentrated Light
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (4)
Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor LightVanishing Act
- Requirement: During the First Piece Operation, defeat the final boss in the museum: ; Without destroying any of the Dark Magic Totems; While destroying all of the Dark Magic Totems
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
