Episode 21 Feats

Requirements, rewards and completion plans for 20 Episode 21 feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Apes-A-Poppin

  • Requirement: During the Prison Break Operation, defeat Gorilla Grodd on the first attempt and only use the Anti-Metahuman activation terminal once
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (6)Feat requirement and reward · Our guide: Prison Break · Prison Break · Gorilla Grodd · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - Odyssey
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Construction Without Delay

  • Requirement: During the First Piece Operation, defeat all enemies and destroy all turrets in the warehouse without destroying any concrete palettes
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
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Enemy of My Enemy

  • Requirement: During the First Piece Operation, defeat and tie up Heat Wave without allowing him to revive before defeating Mercenary Captain Eckhart on the first attempt
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)Feat requirement and reward · Our guide: The First Piece · First Piece · Heat Wave · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
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Five Second Rule

  • Requirement: During the First Piece Operation, knock out Mercenary Captain Eckhart and his adversary within 5 seconds of each other
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
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Mechanical Difficulties

  • Requirement: During the Prison Break Operation, never allow a Mercenary Mechanic to repair a turret during the first attempt to take down Captain Carlson
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)Feat requirement and reward · Our guide: Prison Break · Prison Break · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - Odyssey
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Riot Quiet(ly)

  • Requirement: During the Prison Break Operation, don't get caught by Prison Guards while breaking out group members
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (5)Feat requirement and reward · Our guide: Prison Break · Prison Break · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - Odyssey
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Security System Sidestep

  • Requirement: During the First Piece Operation, defeat the final boss in the museum without either group member being hit by a museum defense security laser
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
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Stuff of Legends

  • Requirement: During the Prison Break Operation (Elite), defeat each boss without getting knocked out during the fight ; Doctor Light; Gorilla Grodd; Mercenary Captain Carlson; Grants title: the Relentless
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (8)Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Gorilla Grodd · title · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - Odyssey
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The Doctor's Out

  • Requirement: During the Prison Break Operation, defeat Doctor Light on the first attempt without allowing him to summon more than three sets of Concentrated Light
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (6)Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Related instance overview; feat coverage not verified: DCUO Episode 21: T7 Raid "Prison Break" (Walkthrough + Commentary) · Related instance overview; feat coverage not verified: DCUO - Briefing & Reward (Prison Break) - Odyssey
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Vanishing Act

  • Requirement: During the First Piece Operation, defeat the final boss in the museum: ; Without destroying any of the Dark Magic Totems; While destroying all of the Dark Magic Totems
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Our guide: The First Piece · First Piece · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
Edit section

Apes-A-Poppin

  • Requirement: During the Prison Break Operation, defeat Gorilla Grodd on the first attempt and only use the Anti-Metahuman activation terminal once
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (4)Feat requirement and reward · Our guide: Prison Break · Prison Break · Gorilla Grodd
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Construction Without Delay

  • Requirement: During the First Piece Operation, defeat all enemies and destroy all turrets in the warehouse without destroying any concrete palettes
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: The First Piece · First Piece
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Enemy of My Enemy

  • Requirement: During the First Piece Operation, defeat and tie up Hawkgirl without allowing her to revive before defeating Mercenary Captain Eckhart on the first attempt
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (5)Feat requirement and reward · Our guide: The First Piece · First Piece · Hawkgirl · Related instance overview; feat coverage not verified: DCUO - The First Piece - Duo
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Five Second Rule

  • Requirement: During the First Piece Operation, knock out Mercenary Captain Eckhart and his adversary within 5 seconds of each other
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: The First Piece · First Piece
Edit section

Mechanical Difficulties

  • Requirement: During the Prison Break Operation, never allow a Mercenary Mechanic to repair a turret during the first attempt to take down Captain Carlson
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: Prison Break · Prison Break
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Riot Quiet(ly)

  • Requirement: During the Prison Break Operation, don't get caught by Prison Guards while breaking out group members
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: Prison Break · Prison Break
Edit section

Security System Sidestep

  • Requirement: During the First Piece Operation, defeat the final boss in the museum without either group member being hit by a museum defense security laser
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: The First Piece · First Piece
Edit section

Stuff of Legends

  • Requirement: During the Prison Break Operation (Elite), defeat each boss without getting knocked out during the fight ; Doctor Light; Gorilla Grodd; Mercenary Captain Carlson; Grants title: the Relentless
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (6)Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light · Gorilla Grodd · title
Edit section

The Doctor's Out

  • Requirement: During the Prison Break Operation, defeat Doctor Light on the first attempt without allowing him to summon more than three sets of Concentrated Light
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (4)Feat requirement and reward · Our guide: Prison Break · Prison Break · Doctor Light
Edit section

Vanishing Act

  • Requirement: During the First Piece Operation, defeat the final boss in the museum: ; Without destroying any of the Dark Magic Totems; While destroying all of the Dark Magic Totems
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
Source wiki detail links (3)Feat requirement and reward · Our guide: The First Piece · First Piece

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