Fight for the Light
- Requirement: Complete Ferris Aircraft Duo, STAR Labs Research Facility Alert, Coast City Alert and Oan Sciencells Alert ; Coast City; S.T.A.R. Labs; Oan Sciencells; Ferris Aircraft; Grants title: of the Light
- Feat reward: 25 Points
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (6)
Feat requirement and reward · Coast City · S.T.A.R. Labs · Oan Sciencells · Ferris Aircraft · titleNot that Repulsive
- Requirement: Ferris Aircraft Duo: Defeat Vice without restarting the repulsor
- Feat reward: 10 Points
- Category: Duo
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Twice the Speed of Light
- Requirement: Ferris Aircraft Duo: Finish the Duo in 7 minutes or less
- Feat reward: 10 Points
- Category: Duo
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardIntensive Group Therapy
- Requirement: Coast City Alert: Complete the alert in less than 30 minutes
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardTemper Tantrums
- Requirement: Coast City Alert: Confiscate 6 Red Power Rings from civilians at Ferris Aircraft
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Low Battery (Heroes only)
- Requirement: Coast City Alert: In the hangar at Ferris Aircraft, defeat the final boss fight without using any Logic Batteries
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardIllogical Reasoning (Villains only)
- Requirement: Coast City Alert: In the hangar at Ferris Aircraft, defeat the final boss fight without using any Logic Batteries
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSpeed of Light
- Requirement: STAR Labs Research Facility Alert: Complete the alert in under 30 minutes
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Fast and Fearless
- Requirement: STAR Labs Research Facility Alert: Defeat the Scion of Fear in under 5 minutes
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Willpower Outage
- Requirement: STAR Labs Research Facility Alert: Defeat the Scion of Will before the Sliceclaws power it up
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardConviction
- Requirement: Oan Sciencells Alert: Complete the Alert without any players getting Knocked Out
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Faster Than Light Waves
- Requirement: Oan Sciencells Alert: Complete the Alert in under 20 minutes
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardParole Denied (Heroes only)
- Requirement: Oan Sciencells Alert: Defeat Red Lantern Vice, Yellow Lantern Lyssa Drak, and Evil Star ; Vice; Lyssa Drak; Evil Star
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Parole Granted (Villains only)
- Requirement: Oan Sciencells Alert: Defeat Red Lantern Vice, Guy Gardner, and Evil Star ; Vice; Guy Gardner; Evil Star
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Intergalactic Planetary
- Requirement: Collect all styles in the Sector Agent set from Vending Unit 44 in the House of Legends
- Feat reward: 25 Points
- Category: Style
- Difficulty estimate: 2/5 (Routine) - Collection completion depends on obtaining all required pieces.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Historical item checklist; confirm the current required pieces in the in-game Feats menu.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Sector Agent · Vending Unit 44 · House of Legends · Source item checklistPlanetary Intergalactic
- Requirement: Collect all styles in the Sector Incendiary set
- Feat reward: 25 Points
- Category: Style
- Difficulty estimate: 2/5 (Routine) - Collection completion depends on obtaining all required pieces.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Historical item checklist; confirm the current required pieces in the in-game Feats menu.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.

