Cloudy with a Chance of Lightning
- Requirement: JLDC: Town Square Theater Solo (Normal or Elite): Defeat Cursed Zatanna without taking any damage from her Magical Orbital attack
- Feat reward: 25 Points
- Category: Challenge
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Stage You Later!
- Requirement: JLDC: Town Square Theater Solo (Elite): Defeat Cursed Zatanna without taking any damage from her Aerial Blaster attack ; Grants title: Stage Manager
- Feat reward: 50 Points
- Category: Challenge
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Volcanic Rage
- Requirement: JLDC: Cursed House of Mystery (Normal): Defeat Etrigan without anyone taking damage from a Hellpit ; Grants title: Fireproof
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · JLDC: Cursed House of Mystery · Etrigan · titleDouble Time
- Requirement: JLDC: Cursed House of Mystery (Normal): Destroy 10 Heat Mirages while fighting Etrigan
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Cloudy with a Chance of Hellfire
- Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Etrigan without any players taking damage from Firebomb
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Volcanic Rampage
- Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Etrigan without anyone taking damage from a Hellpit ; Grants title: The Fireborn
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Double Double Time
- Requirement: JLDC: Cursed House of Mystery (Elite): Destroy 20 Heat Mirages while fighting Etrigan
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Controlled Burning
- Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat Etrigan after allowing exactly 3 Heat Mirages to explode
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Demonic Trickery
- Requirement: JLDC: Cursed House of Mystery (Event, Normal, or Elite): Pass Etrigan's Puzzle after choosing all four swords
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Out of Body Experienre
- Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Recover 30 souls while fighting Deadman
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Moving House
- Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Deadman without any players taking any damage from thrown furniture ; Grants title: The Coffin-Dodger
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Greatest of Ease
- Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Deadman without any players taking any damage from his Ghost Trapeze
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Don't Feed the Plant
- Requirement: JLDC: Cursed House of Mystery (Normal): Defeat Swamp Thing without allowing a piranha to grow
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · JLDC: Cursed House of Mystery · Swamp ThingTree Hugger
- Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Use Constantine's Sigil 10 times while fighting Swamp Thing ; Grants title: The Tree-Hugger
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · JLDC: Cursed House of Mystery · Constantine's · titleI'm Fine, How Bayou?
- Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Swamp Thing without any player taking any damage from a Spore Cloud
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Mean, Green Mother
- Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Swamp Thing without to allow a piranha to grow
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Extreme Gardening
- Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat Swamp Thing without defeating any Piranhas or allowing them to grow
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · JLDC: Cursed House of Mystery · Swamp ThingWeed Trimming
- Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat 30 Piranhas while fighting Swamp Thing
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Cloudy with a Chance of Beasts
- Requirement: JLDC: Cursed Themyscira Raid (Normal or Elite): Defeat Cursed Wonder Woman and Circe without any player getting hit by a Bestiamorph Meteor Smash
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · JLDC: Cursed Themyscira · Cursed Wonder Woman · CirceGreek Training
- Requirement: JLDC: Cursed Themyscira Raid (Normal or Elite): Defeat Cursed Wonder Woman and Circe without any player getting hit by a Cursed Pulse
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Speed Training
- Requirement: JLDC: Cursed Themyscira Raid (Elite): Defeat Cursed Wonder Woman and Circe without allowing either one to revive
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Going Beserk
- Requirement: JLDC: Cursed Themyscira Raid (Elite Plus): Defeat Cursed Wonder Woman and Circe while they are being buffed by a Bestiamorph Berserker
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · JLDC: Cursed Themyscira · Bestiamorph BerserkerMom-Core Parkour
- Requirement: JLDC: Cursed Themyscira Raid (Normal): Defeat Ethereal Hecate without any player taking damage from any Water Spray attacks
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Serenity Now
- Requirement: JLDC: Cursed Themyscira Raid (Normal): Defeat Ethereal Hecate without allowing Hecate to get a buff from thoughts ; Grants title: The Dreamweaver
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Hardcore Parkour
- Requirement: JLDC: Cursed Themyscira Raid (Elite): Defeat Ethereal Hecate without any player taking damage from any Water Spray attacks
- Feat reward: 25 Points
- Category: Raid
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
