Justice League Dark Cursed Feats - Part 3

Requirements, rewards and completion plans for 25 Justice League Dark Cursed feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Cloudy with a Chance of Lightning

  • Requirement: JLDC: Town Square Theater Solo (Normal or Elite): Defeat Cursed Zatanna without taking any damage from her Magical Orbital attack
  • Feat reward: 25 Points
  • Category: Challenge
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Town Square Theater
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Stage You Later!

  • Requirement: JLDC: Town Square Theater Solo (Elite): Defeat Cursed Zatanna without taking any damage from her Aerial Blaster attack ; Grants title: Stage Manager
  • Feat reward: 50 Points
  • Category: Challenge
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Town Square Theater · title
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Volcanic Rage

  • Requirement: JLDC: Cursed House of Mystery (Normal): Defeat Etrigan without anyone taking damage from a Hellpit ; Grants title: Fireproof
  • Feat reward: 10 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · JLDC: Cursed House of Mystery · Etrigan · title
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Double Time

  • Requirement: JLDC: Cursed House of Mystery (Normal): Destroy 10 Heat Mirages while fighting Etrigan
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Cloudy with a Chance of Hellfire

  • Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Etrigan without any players taking damage from Firebomb
  • Feat reward: 10 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Volcanic Rampage

  • Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Etrigan without anyone taking damage from a Hellpit ; Grants title: The Fireborn
  • Feat reward: 50 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · title
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Double Double Time

  • Requirement: JLDC: Cursed House of Mystery (Elite): Destroy 20 Heat Mirages while fighting Etrigan
  • Feat reward: 50 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · Etrigan
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Controlled Burning

  • Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat Etrigan after allowing exactly 3 Heat Mirages to explode
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · Etrigan
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Demonic Trickery

  • Requirement: JLDC: Cursed House of Mystery (Event, Normal, or Elite): Pass Etrigan's Puzzle after choosing all four swords
  • Feat reward: 10 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Out of Body Experienre

  • Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Recover 30 souls while fighting Deadman
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · Deadman
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Moving House

  • Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Deadman without any players taking any damage from thrown furniture ; Grants title: The Coffin-Dodger
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · title
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Greatest of Ease

  • Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Defeat Deadman without any players taking any damage from his Ghost Trapeze
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Don't Feed the Plant

  • Requirement: JLDC: Cursed House of Mystery (Normal): Defeat Swamp Thing without allowing a piranha to grow
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · Swamp Thing
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Tree Hugger

  • Requirement: JLDC: Cursed House of Mystery (Normal or Elite): Use Constantine's Sigil 10 times while fighting Swamp Thing ; Grants title: The Tree-Hugger
  • Feat reward: 10 Points
  • Category: Alert
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · JLDC: Cursed House of Mystery · Constantine's · title
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I'm Fine, How Bayou?

  • Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Swamp Thing without any player taking any damage from a Spore Cloud
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Mean, Green Mother

  • Requirement: JLDC: Cursed House of Mystery (Elite): Defeat Swamp Thing without to allow a piranha to grow
  • Feat reward: 50 Points
  • Category: Alert
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Extreme Gardening

  • Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat Swamp Thing without defeating any Piranhas or allowing them to grow
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed House of Mystery · Swamp Thing
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Weed Trimming

  • Requirement: JLDC: Cursed House of Mystery (Elite Plus): Defeat 30 Piranhas while fighting Swamp Thing
  • Feat reward: 25 Points
  • Category: Alert
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed House of Mystery
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Cloudy with a Chance of Beasts

  • Requirement: JLDC: Cursed Themyscira Raid (Normal or Elite): Defeat Cursed Wonder Woman and Circe without any player getting hit by a Bestiamorph Meteor Smash
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · JLDC: Cursed Themyscira · Cursed Wonder Woman · Circe
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Greek Training

  • Requirement: JLDC: Cursed Themyscira Raid (Normal or Elite): Defeat Cursed Wonder Woman and Circe without any player getting hit by a Cursed Pulse
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed Themyscira
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Speed Training

  • Requirement: JLDC: Cursed Themyscira Raid (Elite): Defeat Cursed Wonder Woman and Circe without allowing either one to revive
  • Feat reward: 10 Points
  • Category: Raid
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed Themyscira
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Going Beserk

  • Requirement: JLDC: Cursed Themyscira Raid (Elite Plus): Defeat Cursed Wonder Woman and Circe while they are being buffed by a Bestiamorph Berserker
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 5/5 (Extreme) - Top-end encounter or late Survival round requires an experienced coordinated group. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed Themyscira · Bestiamorph Berserker
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Mom-Core Parkour

  • Requirement: JLDC: Cursed Themyscira Raid (Normal): Defeat Ethereal Hecate without any player taking damage from any Water Spray attacks
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed Themyscira · Ethereal Hecate
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Serenity Now

  • Requirement: JLDC: Cursed Themyscira Raid (Normal): Defeat Ethereal Hecate without allowing Hecate to get a buff from thoughts ; Grants title: The Dreamweaver
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · JLDC: Cursed Themyscira · title
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Hardcore Parkour

  • Requirement: JLDC: Cursed Themyscira Raid (Elite): Defeat Ethereal Hecate without any player taking damage from any Water Spray attacks
  • Feat reward: 25 Points
  • Category: Raid
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JLDC: Cursed Themyscira

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