Overview
Obtained from
- Ra's al Ghul (via mail) after achieving the feat Hard To Kill.
- The item is also avalable from the Rewards from Time and Space vendor for 25 Quarks if the feat already has been completed.
Obtained from
Edit table| From: Ra's al Ghul |
|---|
| " This is one of our most prized possessions. Be worthy of this, or I will take it and your life." |
| Attachment: Lazarus Pit Water |
Feats
- Ever Rising: Fortify the Lazarus Pit Water to Rank 20 (25 points)
Related article links (1)
Ever RisingTrivia
- In order to acquire the feat, which will provide this artifact, one has to wear the Eyes of the Dusk during battle and collect and study 10 out of the following items: Crystal Vial, Diamond Stopper, Filigreed Cradle, Gifted Water.
- As the artifact is upgraded over time it changes its rarity, ranks 0 to 39 have common, ranks 40 to 79 uncommon, ranks 80 to 119 rare, ranks 120 to 159 epic, ranks 160 to 180 legendary and rank 200 artifact rarity.
Related article links (6)
Eyes of the Dusk · Crystal Vial · Diamond Stopper · Filigreed Cradle · Gifted Water · rarityGallery
- Rank 0-19
- Rank 20-39
- Rank 40-59
- Rank 60-79
- Rank 80-99
- Rank 100-119
- Rank 120-139
- Rank 140-159
- Rank 160-179
- Rank 180-199
- Rank 200
See also
Related article links (1)
Lazarus PitArtifact effects
- Recommended for: Any Role
- Revive
- You can use Revive to Rally yourself once every (1 Hour/30 Minutes/15 Minutes/5 Minutes).
- Rage Of Lazarus
- When health would reach 0, enter a state for (6/8/10/12) seconds that decreases incoming healing by (80/70/60/50)% and prevents you from being Knocked Out. If you are not restored back to full Health at least once while in this state, become Knocked Out when the state expires. Cooldown 300 seconds.
- Dregs of the Pit
- Upon becoming Knocked Out, release a small amount of Lazarus Pit water that restores up to (20/30/40/50)% Health upon moving through the field.
Rank bonuses
Edit table| Rank | Source-listed bonus |
|---|---|
| 20 | +Dominance Stat, 1% Health |
| 40 | +Restoration Stat, 2% Health |
| 60 | 1% Dominance |
| 80 | 3% Health, 1% Restoration |
| 80 | Revive (1) |
| 100 | 2% Dominance |
| 120 | 4% Health, 2% Restoration |
| 120 | Revive (2) |
| 140 | 3% Dominance |
| 160 | 5% Health, 3% Restoration |
| 160 | Revive (3) |
| 180 | 4% Dominance |
| 200 | Revive (4) |
