Metal Part II Feats - Part 2

Requirements, rewards and completion plans for 25 Metal Part II feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Don't Muddy the Waters

  • Requirement: During the Metal Pt. II: Damage Control (Normal) Alert, no one can become fully covered in Dead Water in a single run of the Drowned fight.
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Metal Pt. II: Damage Control
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Early Adopter

  • Requirement: Equip an Absorbascon Module Augment
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 1/5 (Simple) - A single basic action with no additional timing or group condition stated.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Error: Willpower at 181%

  • Requirement: Equip Dark Construct Bat - Tier 2
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 1/5 (Simple) - A single basic action with no additional timing or group condition stated.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Dark Construct Bat - Tier 2
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Eruption Disruption (Elite)

  • Requirement: During Metal Pt. II: The Phoenix Cannon (Elite), win the final fight after defeating Dawnbreaker last and no one is damaged by his Dark Construct Eruption
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: The Phoenix Cannon · Dawnbreaker
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Eruption Disruption

  • Requirement: During Metal Pt. II: The Phoenix Cannon (Normal), win the final fight after defeating Dawnbreaker last and no one is damaged by his Dark Construct Eruption
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: The Phoenix Cannon · Dawnbreaker
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Heavyweight Champion of the Multiverse

  • Requirement: Use the Bat God's Forge Mold to forge a piece of armor. Completing this feat will grant you a cost reduction for the Diluted, Concentrated, and Potent Anti-Energy items from the Metal Part II vendor.
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 1/5 (Simple) - A single basic action with no additional timing or group condition stated.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Bat God's Forge Mold
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How Bazaar

  • Requirement: Collect 1 Base Item from Metal Part II
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 1/5 (Simple) - A single basic action with no additional timing or group condition stated.
  • Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Base Item · Metal Part II
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Inner Demon Slayer

  • Requirement: During the Metal Pt. II: Batscape (Normal or Event) Duo, defeat 333 of Batman's Inner Demons over multiple runs.
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: Batscape · Batman
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Is Something Burning?

  • Requirement: During the Into the Dark Multiverse (Event, Normal, or Elite) Raid, defeat Forgemaster Hawkman witout destroying any of the Forge Embers.
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Into the Dark Multiverse · Forgemaster Hawkman
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Let Your Guard Down

  • Requirement: During the Metal Pt. II: Batscape (Normal) Duo, win the first or second boss fight only after rallying Batman 3 times in one attempt of the fight.
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: Batscape · Batman
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Lethal Force Enabled

  • Requirement: Equip Blackout Uplink Device
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 1/5 (Simple) - A single basic action with no additional timing or group condition stated.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Blackout Uplink Device
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Manifest Reality

  • Requirement: Fortify an Absorbascon Module Augment to Rank 15
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Mental Guard Part 1

  • Requirement: During the Metal Pt. II: Batscape (Normal) Duo, win the first boss fight without Batman being defeated.
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: Batscape · Batman
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Mental Guard Part 2

  • Requirement: During the Metal Pt. II: Batscape (Normal) Duo, win the second boss fight without Batman being defeated.
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: Batscape · Batman
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Mental Mettle

  • Requirement: Complete these Metal Pt. II: Batscape Duo feats: ; Mental Guard Part 1; Mental Guard Part 2; Let Your Guard Down; Dark Knightmares; Inner Demon Slayer; Barba-Toss; Apparition Abolition; Grants title: the Psychic
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Check prerequisites first. Complete prerequisite feats; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Metal Pt. II: Batscape · title
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Metal Mayhem

  • Requirement: During the Metal Pt. II: Damage Control (Normal) Alert, in a single run, defeat the Metal Construct without defeating any of the Living Metals that it spawns throughout the fight.
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Metal Pt. II: Damage Control
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Metal Meltdown

  • Requirement: Defeat the Nth Metal Golem, summoned by the Cult of the Seven Devils, 77 times.
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Mirror, Mirror

  • Requirement: During the Metal Pt. II: Damage Control (Normal) Alert, in a single run, successfully complete the mirror configuration to blind the Drowned twice.
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Metal Pt. II: Damage Control
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Murder of Robins

  • Requirement: During the Into the Dark Multiverse (Normal, or Elite) Raid, in addition to not failing, complete each round of the card game by waiting to KO Evil Robins until after the round is solved.
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Into the Dark Multiverse
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Over-Absorption

  • Requirement: Fortify an Absorbascon Module Augment to Rank 23
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Pool with a View

  • Requirement: Complete Metal Pt. II: The Phoenix Cannon (Normal or Elite) without clearing any pools of metal
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Metal Pt. II: The Phoenix Cannon
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Refined Resurrection

  • Requirement: Stop the Cult of the Seven Devils and their attempts at resurrecting the Spirit of Onimar Synn!
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Spirit of Onimar Synn
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Restabilization Station

  • Requirement: During the Into the Dark Multiverse (Normal, or Elite) Raid, in a singl trip to the Pocket Dimension, destroy each of the unstable energies in 30 seconds or less.
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Into the Dark Multiverse
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Synn-Ful Demise

  • Requirement: Stop the Cult of the Seven Devils and their attempts at resurrecting the Spirit of Onimar Synn!
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Spirit of Onimar Synn
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Talk About a Comeback

  • Requirement: During the Into the Dark Multiverse (Event, Normal, or Elite) Raid, solve three rounds of the card game after losing two first.
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Into the Dark Multiverse

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