Overview
- Metal Pt. I: Scarlet Speedster is a Tier 5 1-player operation in Metal Part I released in September 2019.
- Access to Metal Pt. I: Scarlet Speedster requires a Combat Rating of 210. It rewards 1 Source Mark.

Story
- " It's Oracle. Central City needs your help! Strange weather patterns are disrupting the city and criminals are taking advantage of the chaos. The speedsters have their hands full, Flash is missing, and I'm trying to piece it all together! Once you get there, I'll send you where you're most needed." — Oracle
- " Calculator here. Want to have some fun? Central City's overwhelmed with some strange weather - aberrant Speed Force is my theory. The speedsters can't keep up, which leaves the city wide open for all kinds of malfeasance. Head over there and I'll point you at the richest targets." — Calculator
- Red storms and dark lightning surround Central City. Reports say that Mirror Master has been spotted near the Flash Museum. Investigate to see how he's involved. (Heroes)
- Mirror Master has gone rogue. He seems to be involved with the red storms in Central City. Find him and get some answers. (Villains)

Characters
- The Flash
- Mirror Master
- The Red Death
- Metalized Captain
- Metalized Officer
- Metalized Citizen
- Metalized Street Thug
- (vendor)
- The combat rating of the enemies is 281.
Locations
Walkthrough
- Help out civilians and cops and stop thugs. After a few of them, a dark red tornado briefly appears in the next encounter, coating both civilians, cops and thugs in shiny metal, causing them to all attack you. Defeat a few of them until you are told to go to the Flash Museum, and you must defeat the first boss outside its doors: Metal Mirror Master.
- He is not much of a threat himself, dealing fairly low damage, but after he falls under about 70% health, Mysterious Forces (orange vortexes) would open up at your current location every few seconds, dealing heavy continuous damage (12000+ per hit). You only get a moment's notice to dodge and avoid all damage. The vortexes are so frequent it is likely you would have to be on the run constantly.
- After defeating him, go inside, where you find The Flash running on the cosmic treadmill. Relieve him and Red Death appears, explaining he is a dark fusion of Batman and Flash from another universe. You are told to use Rogue tech to give you an edge. In order to reach them, you have to fix a shorted door in the southeast corner of the museum.
- Before you go there, when you go through the room with the green Investigations, interact with the box on the opposite corner to the Investigation to obtain spare parts you will need, so you don't have to double back to get it once you reach the door.
- You have to solve a simple logic puzzle to open the door. There are four portraits, representing wind (Weather Wizard), fire (Heatwave), sound (Pied Piper), and ice (Captain Cold). The order is different every time, and you have to arrange them in a certain order, which is done by interacting with portrait A, and then interacting with portrait B, which switches their positions. A note behind the portraits give you a few hints:
- Fire can't be moved.
- Sound can't touch fire.
- Ice can't touch fire OR ice can't touch sound?
- Consider the possible starting position in the image. Since fire (in position 4 from the left) can't be moved and sound can't touch fire, sound must be in position 1 or 2. The two conditions on the third point is impossible to both satisfy. If you switch wind and sound, sound is not touching fire, and ice is not touching fire. If the door still won't unlock, you know the real condition to the third point is actually ice can't touch sound. So, by switching wind and ice, ice is no longer touching sound, and the door unlocks.
- You can choose one out of the four Rogue tech. You can go back to this room to switch any time. They will give you different buffs, and can aid you against mobs and finally Red Death.
- Ice will create a field that roots mobs and slows down Red Death when he moves through it, preventing his dash attack.
- Sound will create a field that stuns mobs and Red Death alike, and allowing you to defuse his bombs.
- Wind will reduce damage taken by 75% when triggered, and reflects his Explosive Batarangs.
- Fire periodically knocks down nearby enemies and provide a small shield (2000 damage) when hit, and interrupts and knocks down Red Death if he attempts to use his Super Speed Multi-Punch.
- Red Death fights like a typical speedster, moving in blinding speed and hitting quite hard. He uses Martial Arts.
- Whirling Arm: Unleashing a continuous horizontal tornado that pushes opponents back. Vulnerable to interrupt.
- Super Speed Multi-Punch: Blinks around target repeatedly, doing heavy damage.
- Explosive Batarang
- Dash: Red Death dashes from side to side of the room randomly, encased in a red aura, dealing massive damage and knocking down any opponent hit. Does not seem to use it when slowed by ice.
- Bombs: Lays a field of bombs all over the room, can only be defused with sound tech. There is enough room to avoid them, but standing in place risks being hit by Mysterious Forces.
- Mysterious Forces will also appear similar to in Mirror Master's fight, but deals about half as much damage.
Rewards
- Source Marks, Loot Items
- 1 Catalyst (Augments)
- Metal Part I: Small Treasure Box (members/owners only)
Briefings and Investigations
Related article links (1)
Joke's On You (Investigations)Feats
- 15 Years Bad Luck: In the Central City instance of the Scarlet Speedster Solo (Normal) fight against Mirror Master, never break more than 15 of his mirrors before defeating him. (10 Points)
- Galaxy Brain: During the Flash Museum instance of the Scarlet Speedster Solo (Normal) solve the portrait puzzle in the Flash Museum without any errors. (10 Points)
- Going Rogue: During the Flash Museum instance of the Scarlet Speedster Solo (Normal) defeat Red Death one time each with different Rogues' Tech powers. (25 Points); Victory with Captain Cold Tech; Victory with Heatwave Tech; Victory with Weather Wizard Tech; Victory with Pied Piper Tech
- Id or Super-Ego?: In the Central City instance of the Scarlet Speedster Solo (Normal) help or harm injured civilians in Central City as a Hero or Villain. (10 Points)
- School of Hard Knocks: Scarlet Speedster: Complete the Flash Museum instance of the Scarlet Speedster Solo (Event or Normal) without using a consumable item or supercharge ability. (10 Points)
- Scrap Metal: During the Flash Museum instance of the Scarlet Speedster Solo (Normal) defeat all of the metal enemies (10 Points)
Related article links (11)
15 Years Bad Luck · Mirror Master · Flash Museum · Red Death · Captain Cold · Heatwave · Weather Wizard · Pied Piper · Central City · consumable · superchargeTrivia
- Completing this instance (episode or event) opens the way to Metal Gotham City.
- Despite the similar setup, standing on the Cosmic Treadmill while it is moving does not throw you back like it did in Flashback.
- If Red Death uses his Super Speed Multi-Punch near the entrance, it is possible for him to blink outside the boss room and becoming stuck if you move away. If you move back closer he would be able to blink to you and back into the room.
