Player vs. Player Feats - Part 2

Requirements, rewards and completion plans for 25 Player vs. Player feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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KO Spree!

  • Requirement: Achieve a streak of 5 KOs before being knocked out in a PvP match
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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M-M-Multi KO!

  • Requirement: Achieve a streak of 25 KO's before being knocked out in a PvP match
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Attack the Weak Point for Massive Damage

  • Requirement: Inflict 65,000 damage or more in a single PvP match
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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High Rolling Healer

  • Requirement: Heal 65,000 damage or more in a single PvP match
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Offline Rookie

  • Requirement: Take 5 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Category: Turrets
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Offline Expert

  • Requirement: Take 25 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Category: Turrets
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Offline Master

  • Requirement: Take 100 turrets offline in PvP Matches
  • Feat reward: 25 Points
  • Category: Turrets
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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The System is Down

  • Requirement: Take 250 turrets offline in PvP Matches
  • Feat reward: 50 Points
  • Category: Turrets
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Think Fast!

  • Requirement: Win a PvP Match in 5 minutes or less
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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PvP MVP

  • Requirement: Win a PvP match with no deaths and 10 captures ; No Deaths; 10 Captures
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Fighting the Good Fight

  • Requirement: Win 1 Ring War or Diamond Heist PvP Event
  • Feat reward: 10 Points
  • Category: Event
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Ring War · Diamond Heist
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Smelled Like Victory

  • Requirement: Win 10 Ring War or Diamond Heist PvP Events
  • Feat reward: 10 Points
  • Category: Event
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Give Them Nothing Take Them Everything

  • Requirement: Win 25 Ring War or Diamond Heist PvP Events
  • Feat reward: 10 Points
  • Category: Event
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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There is No Substitute for Victory

  • Requirement: Win 50 Ring War or Diamond Heist PvP Events
  • Feat reward: 10 Points
  • Category: Event
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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War Never Changes

  • Requirement: Win 100 Ring War or Diamond Heist PvP Events
  • Feat reward: 25 Points
  • Category: Event
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Putting the Safe Back in Safehouse

  • Requirement: Win 100 Assault: Safehouse arena matches
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: Safehouse
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All Trinked Out

  • Requirement: Acquire any Nth-Metal PvP Trinket
  • Feat reward: 10 Points
  • Category: Trinket
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Nth-Metal · Trinket
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Prepared

  • Requirement: Obtain 1 Source Mark, Mark of Conquest, Mark of Tactics or Mark of Strategy
  • Feat reward: 10 Points
  • Category: Marks
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (6)Feat requirement and reward · Source Mark · Mark of Conquest · Mark of Tactics · Mark of Strategy · Marks
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Give No Quarter

  • Requirement: Obtain 25 Source Marks, Marks of Conquest, Marks of Tactics, Marks of Strategy, or Marks of Valor
  • Feat reward: 10 Points
  • Category: Marks
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Marks
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Centurion

  • Requirement: Obtain 100 Source Marks, Marks of Conquest, Marks of Tactics, Marks of Strategy, or Marks of Valor
  • Feat reward: 10 Points
  • Category: Marks
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Marks
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Man That's Harshad

  • Requirement: Obtain 500 Source Marks, Marks of Conquest, Marks of Tactics, Marks of Strategy, or Marks of Valor
  • Feat reward: 25 Points
  • Category: Marks
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Marks
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A Grand Feat

  • Requirement: Obtain 1000 Source Marks, Marks of Conquest, Marks of Tactics, Marks of Strategy, or Marks of Valor
  • Feat reward: 50 Points
  • Category: Marks
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Marks
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Close Call

  • Requirement: Win a duel by the skin of your teeth!
  • Feat reward: 10 Points
  • Category: Close
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Heart-Stopper

  • Requirement: Win 100 duels by the skin of your teeth!
  • Feat reward: 10 Points
  • Category: Close
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Float Like a Thanagarian

  • Requirement: Win 250 duels by the skin of your teeth!
  • Feat reward: 25 Points
  • Category: Close
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward

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