Player vs. Player Feats - Part 1

Requirements, rewards and completion plans for 25 Player vs. Player feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Hunter for Hire

  • Requirement: Complete 10 player bounty missions
  • Feat reward: 10 Points
  • Category: Bounty
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
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Knocked Out or Alive

  • Requirement: Complete 50 player bounty missions
  • Feat reward: 10 Points
  • Category: Bounty
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
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Fistfull of Cash

  • Requirement: Complete 100 player bounty missions
  • Feat reward: 25 Points
  • Category: Bounty
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
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My Backpack's Got Jets

  • Requirement: Complete 250 player bounty missions
  • Feat reward: 50 Points
  • Category: Bounty
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
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10X Under Fire!

  • Requirement: Reach 10 hits on the hit counter in a PvP arena
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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25X Under Fire!

  • Requirement: Reach 25 hits on the hit counter in a PvP arena
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Down For the Count

  • Requirement: Knock out an enemy player in a PvP match
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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25 Down for the Count

  • Requirement: Knock out 25 enemy players in PvP matches
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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100 Down for the Count

  • Requirement: Knock out 100 enemy players in PvP matches
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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500 Down for the Count

  • Requirement: Knock out 500 enemy players in PvP matches
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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1000 Down for the Count

  • Requirement: Knock out 1000 enemy players in PvP matches
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Killing Is My Business, and Business Is Good

  • Requirement: Knock out 5000 enemy players in PvP matches
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Crush Your Enemies and See Them Driven Before You

  • Requirement: Knock out 10000 enemy players in PvP matches; Grants title: the Terminator
  • Feat reward: 50 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Not So Fast!

  • Requirement: Defeat a player in PvP while they are in movement mode
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · movement mode
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Gotta Catch Em' All!

  • Requirement: Knock out one player of each power type in a PvP match in the classic game ; KO Nature Power Type Player; KO Sorcery Power Type Player; KO Ice Power Type Player; KO Fire Power Type Player; KO Mental Power Type Player; KO Gadgets Power Type Player
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (14)Feat requirement and reward · Our guide: Powers · Our guide: Nature · Our guide: Sorcery · Our guide: Ice · Our guide: Mental · Our guide: Gadgets · power · Nature · Sorcery · Ice · Fire · Mental · Gadgets
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Place Your Bets!

  • Requirement: Defeat 25 opponents in a single PvP match
  • Feat reward: 25 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Come At Me!

  • Requirement: Defeat 50 opponents in a single PvP match
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
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Capture Rookie

  • Requirement: Capture 10 nodes during PvP matches
  • Feat reward: 10 Points
  • Category: Capture
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Capture Expert

  • Requirement: Capture 50 nodes during PvP matches
  • Feat reward: 10 Points
  • Category: Capture
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Capture Master

  • Requirement: Capture 100 nodes during PvP matches
  • Feat reward: 25 Points
  • Category: Capture
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Hostile Takeover

  • Requirement: Capture 250 nodes during PvP matches
  • Feat reward: 50 Points
  • Category: Capture
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Assist Rookie

  • Requirement: Assist in the capture of 10 nodes during PvP mathces
  • Feat reward: 10 Points
  • Category: Assist
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Assist Expert

  • Requirement: Assist in the capture of 50 nodes during PvP matches
  • Feat reward: 10 Points
  • Category: Assist
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Assist Master

  • Requirement: Assist in the capture of 100 nodes during PvP matches
  • Feat reward: 25 Points
  • Category: Assist
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
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Assistance is Not Futile

  • Requirement: Assist in the capture of 250 nodes during PvP matches
  • Feat reward: 50 Points
  • Category: Assist
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward

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