Player vs. Player Feats - Part 4

Requirements, rewards and completion plans for 25 Player vs. Player feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Outback Expert

  • Requirement: Win 10 arena matches in the outback
  • Feat reward: 10 Points
  • Category: Outback
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Outback
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Outback Master

  • Requirement: Win 25 arena matches in the outback
  • Feat reward: 25 Points
  • Category: Outback
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Outback
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That's Not a Knife...

  • Requirement: Win 50 arena matches in the outback
  • Feat reward: 50 Points
  • Category: Outback
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Outback
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Moon Base Rookie

  • Requirement: Win 5 arena matches on the Moon
  • Feat reward: 10 Points
  • Category: Moon
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Moon
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Moon Base Expert

  • Requirement: Win 10 arena matches on the Moon
  • Feat reward: 10 Points
  • Category: Moon
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Moon
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Moon Base Master

  • Requirement: Win 25 arena matches on the Moon
  • Feat reward: Moon
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Moon
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One Giant Beating for Mankind

  • Requirement: Win 50 arena matches on the Moon
  • Feat reward: 50 Points
  • Category: Moon
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Moon
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Hostage Negotiator

  • Requirement: Free 50 non-combatant allies in the Safehouses Arenas
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouses Arenas · Rescue
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Like a Black Hole in a Jar

  • Requirement: Win a Graviton Recovery match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse Arena
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You're Grounded!

  • Requirement: Win a Graviton Recovery match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Recovery
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Heavy Beats

  • Requirement: Win 5 Graviton Recovery matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Recovery
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That's Heavy

  • Requirement: Win 5 Graviton Recovery matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Recovery
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All Up in the Club

  • Requirement: Win a Rescue match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Rescue
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Rescue Ranger

  • Requirement: Win a Rescue match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Rescue
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No Wallflower

  • Requirement: Win 5 Rescue matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Rescue
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Rescue 911

  • Requirement: Win 5 Rescue matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Rescue
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Bombs, Away!

  • Requirement: Win a Bomb Disposal match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Disposal
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This Club is the Bomb

  • Requirement: Win a Bomb Disposal match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Disposal
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Exploding onto the Scene

  • Requirement: Win 5 Bomb Disposal matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Disposal
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What DO You Do?

  • Requirement: Win 5 Bomb Disposal matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Disposal
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A Real Hero (Heroes only)

  • Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Rally Up! (Villains only)

  • Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas; Atrocitus; Bizarro; Black Adam; Deathstroke; Gorilla Grodd; Mister Freeze; Non; Professor Zoom; Solomon Grundy; Trickster
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (12)Feat requirement and reward · Assault: HQ · Atrocitus · Bizarro · Black Adam · Deathstroke · Gorilla Grodd · Mister Freeze · Non · Professor Zoom · Solomon Grundy · Trickster
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Eat My Space Dust

  • Requirement: Win an Assault: HQ: Watchtower PvP arena match in 15 minutes or less
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: HQ: Watchtower · Watchtower
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Hacker

  • Requirement: Secure 50 terminals in the Assault: HQ: Hall of Doom PvP Arena
  • Feat reward: 10 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: HQ: Hall of Doom · Hall of Doom
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My Life as a Robot

  • Requirement: Dispose of 50 bombs in an Assault: Safehouses PvP Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: Safehouses · Disposal

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