Outback Expert
- Requirement: Win 10 arena matches in the outback
- Feat reward: 10 Points
- Category: Outback
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Outback Master
- Requirement: Win 25 arena matches in the outback
- Feat reward: 25 Points
- Category: Outback
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
That's Not a Knife...
- Requirement: Win 50 arena matches in the outback
- Feat reward: 50 Points
- Category: Outback
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Moon Base Rookie
- Requirement: Win 5 arena matches on the Moon
- Feat reward: 10 Points
- Category: Moon
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Moon Base Expert
- Requirement: Win 10 arena matches on the Moon
- Feat reward: 10 Points
- Category: Moon
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Moon Base Master
- Requirement: Win 25 arena matches on the Moon
- Feat reward: Moon
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
One Giant Beating for Mankind
- Requirement: Win 50 arena matches on the Moon
- Feat reward: 50 Points
- Category: Moon
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Hostage Negotiator
- Requirement: Free 50 non-combatant allies in the Safehouses Arenas
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Like a Black Hole in a Jar
- Requirement: Win a Graviton Recovery match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
You're Grounded!
- Requirement: Win a Graviton Recovery match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Heavy Beats
- Requirement: Win 5 Graviton Recovery matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
That's Heavy
- Requirement: Win 5 Graviton Recovery matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
All Up in the Club
- Requirement: Win a Rescue match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Rescue Ranger
- Requirement: Win a Rescue match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
No Wallflower
- Requirement: Win 5 Rescue matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Rescue 911
- Requirement: Win 5 Rescue matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Bombs, Away!
- Requirement: Win a Bomb Disposal match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
This Club is the Bomb
- Requirement: Win a Bomb Disposal match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Exploding onto the Scene
- Requirement: Win 5 Bomb Disposal matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
What DO You Do?
- Requirement: Win 5 Bomb Disposal matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
A Real Hero (Heroes only)
- Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
- Feat reward: 10 Points
- Category: Assault: HQ
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Rally Up! (Villains only)
- Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas; Atrocitus; Bizarro; Black Adam; Deathstroke; Gorilla Grodd; Mister Freeze; Non; Professor Zoom; Solomon Grundy; Trickster
- Feat reward: 10 Points
- Category: Assault: HQ
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (12)
Feat requirement and reward · Assault: HQ · Atrocitus · Bizarro · Black Adam · Deathstroke · Gorilla Grodd · Mister Freeze · Non · Professor Zoom · Solomon Grundy · TricksterEat My Space Dust
- Requirement: Win an Assault: HQ: Watchtower PvP arena match in 15 minutes or less
- Feat reward: 10 Points
- Category: Watchtower
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Hacker
- Requirement: Secure 50 terminals in the Assault: HQ: Hall of Doom PvP Arena
- Feat reward: 10 Points
- Category: Hall of Doom
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
My Life as a Robot
- Requirement: Dispose of 50 bombs in an Assault: Safehouses PvP Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
