Player vs. Player Feats - Part 5

Requirements, rewards and completion plans for 25 Player vs. Player feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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No Wired Hangar... Ever!

  • Requirement: Unlock 10 devices in the Hangar in the Assault: HQ PvP Arena
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Watchtower
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Pest Control

  • Requirement: Defeat 100 goons in the Assault: HQ PvP arenas
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Spacial Delivery

  • Requirement: Transport the Graviton Singularity Capsule successfully 50 times in the Safehouse: Recovery PvP Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse: Recovery
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Swimming with the Sharks

  • Requirement: Win an Assault: HQ: Hall of Doom PvP arena match in 15 minutes or less
  • Feat reward: 10 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom
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Your Map to the Stars

  • Requirement: Encounter all Iconic characters in the Assault: HQ PvP arena; Atrocitus; Bizarro; Black Adam; Black Lightning; Booster Gold; Shazam; Deathstroke; Cyborg; Donna Troy; Green Arrow; Kilowog; Martian Manhunter; Mister Freeze; Non; Professor Zoom; Robin; Solomon Grundy; Trickster
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (20)Feat requirement and reward · Atrocitus · Bizarro · Black Adam · Black Lightning · Booster Gold · Shazam · Deathstroke · Cyborg · Donna Troy · Green Arrow · Kilowog · Martian Manhunter · Mister Freeze · Non · Professor Zoom · Robin · Solomon Grundy · Trickster · Assault: HQ
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Menace to Society

  • Requirement: Win an Assault: HQ: Hall of Doom arena match
  • Feat reward: 10 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom
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Doom Control

  • Requirement: Win 5 Assault: HQ: Hall of Doom arena matches
  • Feat reward: 10 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom
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Hall of Doooooom!

  • Requirement: Win 25 Assault: HQ: Hall of Doom arena matches
  • Feat reward: 25 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hall of Doom
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Watch Out!

  • Requirement: Win an Assault: HQ: Watchtower PvP arena match
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Watchtower
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Space Station Spiff

  • Requirement: Win 5 Assault: HQ: Watchtower PvP arena matches
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Watchtower
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Who Watches the Watchtower

  • Requirement: Win 25 Assault: HQ: Watchtower PvP arena matches
  • Feat reward: 25 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Watchtower
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Let's Get a Rally Going!

  • Requirement: Rally 50 iconic allies in the Assault: HQ PvP arena
  • Feat reward: 25 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Making a Name for Yourself

  • Requirement: Knock out 50 iconic enemies in the Assault: HQ PvP arena
  • Feat reward: 25 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Together We Stand

  • Requirement: Complete an Assault: HQ arena match without letting any iconic allies get knocked out
  • Feat reward: 50 Points
  • Category: Assault: HQ
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter. Group coordination or an opposing player adds variability.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Welcome to My Lair

  • Requirement: Win a Lair PvP Battle
  • Feat reward: 10 Points
  • Category: Win
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Lair PvP Battle
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House Hunt

  • Requirement: Win 50 Lair PvP Battles
  • Feat reward: 10 Points
  • Category: Win
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Homewrecker

  • Requirement: Win 250 Lair PvP Battles
  • Feat reward: 10 Points
  • Category: Win
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Turf Warrior

  • Requirement: Win 500 Lair PvP Battles
  • Feat reward: 10 Points
  • Category: Win
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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All Their Base

  • Requirement: Win 1000 Lair PvP Battles
  • Feat reward: 25 Points
  • Category: Win
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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It's a Shutout!

  • Requirement: Win 5 consecutive Lair PvP Battle without letting your opponents win a single round
  • Feat reward: 10 Points
  • Category: Shutout
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Legendary Initiate

  • Requirement: Achieve level 5 to begin Legendary Battles; Grants title: The Legendary
  • Feat reward: 10 Points
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Check prerequisites first. Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Legendary Battles · title
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A Serious House

  • Requirement: Knock out an iconic Arkham Asylum inmate on the Arkham map
  • Feat reward: 25 Points
  • Category: KO
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Arkham
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Breaking the Bat

  • Requirement: Knock out Batman as Bane in a Legendary Battle
  • Feat reward: 25 Points
  • Category: KO
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Batman · Bane
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Death in the Family

  • Requirement: Knock out Robin as the Joker wielding a crowbar in a Legendary Battle
  • Feat reward: 25 Points
  • Category: KO
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Robin · Joker
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Mad Love

  • Requirement: Knock out the Joker as Harley Quinn in a Legendary Battle
  • Feat reward: 25 Points
  • Category: KO
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Joker · Harley Quinn

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