Player vs. Player Feats (old) - Part 1

Requirements, rewards and completion plans for 25 Player vs. Player Feats (old) feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

Source reviewed · 2026-10-22Edit this pageSource history ↗

Find feats, completion plans and difficulty estimates

Edit section

All Trinked Out

  • Requirement: Acquire any Nth-Metal PvP Trinket
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Archived source version - check the current category; Items / currency preparation; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Not So Fast!

  • Requirement: Defeat a player in PvP while they are in a movement mode
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Think Fast!

  • Requirement: Win a PVP Match in 5 min or less
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Assist Rookie

  • Requirement: Assist in the capture of 10 nodes during PvP mathces
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Assist Expert

  • Requirement: Assist in the capture of 50 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Assist Master

  • Requirement: Assist in the capture of 100 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Assistance is Not Futile

  • Requirement: Assist in the capture of 250 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Capture Rookie

  • Requirement: Capture 10 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Capture Expert

  • Requirement: Capture 50 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Capture Master

  • Requirement: Capture 100 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Hostile Takeover

  • Requirement: Capture 250 nodes during PvP matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Offline Rookie

  • Requirement: Take 10 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Offline Expert

  • Requirement: Take 25 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Offline Master

  • Requirement: Take 100 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

The System is Down

  • Requirement: Take 250 turrets offline in PvP Matches
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Hunter for Hire

  • Requirement: Complete 10 player bounty missions
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Wanted: Knocked Out or Alive

  • Requirement: Complete 50 player bounty missions
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Fistfull of Cash

  • Requirement: Complete 100 player bounty missions
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

My Backpack's Got Jets

  • Requirement: Complete 250 player bounty missions
  • Feat reward: 50 Points
  • Source reward tier: 3 Stars
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Fighting the Good Fight

  • Requirement: Win Ring War or Diamond Heist Event
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Archived source version - check the current category These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Smelled Like Victory

  • Requirement: Win 10 Ring War or Diamond Heist Event
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Give Them Nothing Take Them Everything

  • Requirement: Win 25 Ring War or Diamond Heist Event
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

There is No Substitute for Victory

  • Requirement: Win 50 Ring War or Diamond Heist Event
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

War Never Changes

  • Requirement: Win 100 Ring War or Diamond Heist Event
  • Feat reward: 25 Points
  • Source reward tier: 2 Stars
  • Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Threw Down The Gauntlet

  • Requirement: Win a Duel
  • Feat reward: 10 Points
  • Source reward tier: 1 Star
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Archived source version - check the current category These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward

Related guides

COMMUNITY EDITOR

Editing: Player vs. Player Feats (old) - Part 1

Loading full article editor...

Insert content