Overview
- Proficiencies are bonuses available to leagues if they own a League Hall. They can be purchased with Prestige and apply to the entire League for 30 days.
- Proficiencies are managed through the league hall's power console.
List of Proficiencies
Related article links (9)
Health · Power · Supercharge · Critical Attack Chance · Might · Precision · Dominance · Restoration · Vitalization| Name | Description | Cost |
|---|---|---|
| Damage Out | Increases the League's damage out by 3% for 30 days | 25000 |
| Healing Out | Increases the League's healing out by 3% for 30 days | 25000 |
| Health | Increases the League's Health by 5% for 30 days | 25000 |
| Power & Supercharge | Increases the League's Power and Supercharge by 5% for 30 days | 25000 |
| Critical Attack | Increases the League's Critical Attack Chance and Damage by 1% for 30 days | 25000 |
| Might & Precision | Increases the League's Might and Precision by 3% for 30 days | 25000 |
| Support Stats | Increases the League's Dominance, Restoration, and Vitalization by 3% for 30 days | 25000 |
| Out of Combat Regeneration | Increases the League's Out of Combat Health and Power Regeneration for 30 days | 25000 |
| Critical Healing & Power Healing | Increases the League's Critical Healing and Critical Power Healing Chance and Magnitude by 1% for 30 days | 25000 |
| Power Received | Increases the League's Power received by 3% for 30 days | 25000 |
| Healing Received | Increases the League's healing received by 3% for 30 days | 25000 |
| Crowd Control Resistance | Increases the League's Control Resistance by 3% for 30 days | 25000 |
| Berserker Damage | Increases the League's damage out when below 35% Health by 3% for 30 days | 25000 |
Trivia
- A League can maintain up to 10 Proficiencies if they are reaching the point of diminishing returns on their Prestige earnings each week.
- A League can maintain all 13 Proficiencies if they are reaching the weekly maximum Prestige each week.
- Proficiencies do not apply in PvP arenas or duels.
