Overview
- Restoration is combined with Dominance to determine the potency of healing and shield abilities.
- Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance).
- Shield = Base Shield Multiplier * (112.5% Restoration + 150% Dominance)
- Restoration is the primary stat for Healers.
- Nature, Sorcery, Electricity, Celestial and Water gain +35% Restoration in Healer role.
- Healer Armor provides higher Restoration.
- Restoration can be increased using Artifacts, Augments, Generator Mods and spending Stat Points in Restoration. It can also temporarily be increased through the use of consumables such as Nutri-Soder or Compound Omega.
- Other visible stats:
- Defense
- Dominance
- Health
- Might
- Precision
- Power
- Toughness
- Vitalization
- Hidden Stats:
- Control Resistance
- Critical Ability Attack Chance
- Critical Ability Attack Damage
- Critical Attack Chance
- Critical Attack Damage
- Critical Healing Chance
- Critical Healing Magnitude
- Critical Power Chance
- Critical Power Magnitude
- Evasion
- Run Speed
- Stealth
- Weaponization
