Challenge Rookie
- Requirement: Complete 10 Challenges
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardChallenge Expert
- Requirement: Complete 50 Challenges
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardChallenge Master
- Requirement: Complete 100 Challenges
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardChallenge Dynamo
- Requirement: Complete 250 Challenges
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardDanger Is My Trade
- Requirement: Complete 500 Challenges ; Grants title: The Dangerous
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
No Challenge Too Great
- Requirement: Complete all classic Challenge Mode hideouts available to heroes
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardMessenger
- Requirement: Compete 10 Missions
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardHerald
- Requirement: Complete 25 missions
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardEmissary
- Requirement: Complete 50 missions
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardAmbassador
- Requirement: Complete 100 mission
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardHarbinger
- Requirement: Complete 250 Missions
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardDetermined
- Requirement: Complete any classic game episode-ending playroom without being KO'd
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Giganta
- Requirement: Defeat Giganta without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Wonder Girl
- Requirement: Defeat Wonder Girl without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 star
- Morality: Villain
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Deathstroke
- Requirement: Defeat Deathstroke without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Power Girl
- Requirement: Defeat Power Girl without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Villain
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Brother Eye
- Requirement: Defeat Brother Eye without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Scarecrow
- Requirement: Defeat Scarecrow without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Isis
- Requirement: Defeat Isis without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Felix Faust
- Requirement: Defeat Felix Faust without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Brother Blood
- Requirement: Defeat Brother Blood without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Poison Ivy
- Requirement: Defeat Poison Ivy without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Circe
- Requirement: Defeat Circe without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Raven
- Requirement: Defeat Raven without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Sinestro
- Requirement: Defeat Sinestro without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Morality: Hero
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Archived source version - check the current category; Read failure / timer conditions before starting These are planning flags, not verified completion times.
