Determined
- Requirement: Complete any major classic Solo without getting Knocked Out
- Feat reward: 10 Points
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardNo Challenge Too Great (Heroes only)
- Requirement: Complete all classic Challenge Mode hideouts avaiilable to heroes: ; Joker's Funhouse; Mannheim's Chinese Theater; Meta Research Wing; The Greenhouse; Science Police HQ; Lair of the Spectre
- Feat reward: 25 Points
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (7)
Feat requirement and reward · Joker's Funhouse · Mannheim's Chinese Theater · Meta Research Wing · The Greenhouse · Science Police HQ · Lair of the SpectreChallenge Met, Enemies Defeated (Villains only)
- Requirement: Complete all classic Challenge Mode hideouts available to villains: ; Joker's Funhouse; Freight Yard Warehouse; Meta Research Wing; Metropolis University; Sentinels of Magic Citadel; Science Police HQ
- Feat reward: 25 Points
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (7)
Feat requirement and reward · Joker's Funhouse · Freight Yard Warehouse · Meta Research Wing · Metropolis University · Sentinels of Magic Citadel · Science Police HQSin No More (Heroes only)
- Requirement: 8th Precinct Solo: Defeat all of Trigon's demons
- Feat reward: 10 Points
- Category: 8th Precinct
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Smashing Science (Villains only)
- Requirement: 8th Precinct Solo: Defeat 25 Science Police Officers
- Feat reward: 10 Points
- Category: 8th Precinct
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardArcane Luck (Heroes only)
- Requirement: 8th Precinct Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: 8th Precinct
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardThe Power to Live (Villains only)
- Requirement: 8th Precinct Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: 8th Precinct
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Raven
- Requirement: 8th Precinct Solo: Defeat Raven without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: 8th Precinct
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: The Titans (Villains only)
- Requirement: A Shadow of Hell Walk-In Solo: Defeat The Teen Titans without using any consumable items or Supercharge abilities (Gotham, A Shadow of Hell)
- Feat reward: 10 Points
- Category: A Shadow of Hell
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Detox (Heroes only)
- Requirement: Burnley Distribution Center Solo: Destroy every Venom cannister
- Feat reward: 10 Points
- Category: Burnley Distribution Center
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Detox · Burnley Distribution Center · Detailed feat walkthroughYoink! (Villains only)
- Requirement: Burnley Distribution Center Solo: Steal every Venom canister
- Feat reward: 10 Points
- Category: Burnley Distribution Center
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Lights Out in the Lighthouse
- Requirement: Cape Carmine Lighthouse Solo: Defeat all enemies and destroy all Venom canisters before fighting Bane.
- Feat reward: 10 Points
- Category: Cape Carmine Lighthouse
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Viva los Heroes (Heroes only)
- Requirement: Cape Carmine Lighthouse Walk-In Solo: Complete the Solo without getting Knocked Out (Gotham, Cape Carmine Lighthouse)
- Feat reward: 10 Points
- Category: Cape Carmine Lighthouse
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardUndefeated (Villains only)
- Requirement: Cape Carmine Lighthouse Walk-In Solo: Complete the Solo without getting Knocked Out (Gotham, Cape Carmine Lighthouse)
- Feat reward: 10 Points
- Category: Cape Carmine Lighthouse
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Bane
- Requirement: Cape Carmine Lighthouse Walk-In Solo: Defeat Bane without using any consumable items or Supercharge abilities (Gotham, Cape Carmine Lighthouse)
- Feat reward: 10 Points
- Category: Cape Carmine Lighthouse
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
On Your Feet! (Heroes only)
- Requirement: Chinatown Electronics Walk-In Solo: Revive all the defeated Amazons (Mentor: Wonder Woman) (Metropolis, Chinatown Electronics)
- Feat reward: 10 Points
- Category: Chinatown Electronics
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
No Respect! (Villains only)
- Requirement: Chinatown Electronics Walk-In Solo: Desecrate the Amazonian's Enchanted Colossus (Mentor: Circe) (Metropolis, Chinatown Electronics)
- Feat reward: 10 Points
- Category: Chinatown Electronics
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Fire Sale (Heroes only)
- Requirement: Chinese Magic Shop Solo: Extinguish every magical flame
- Feat reward: 10 Points
- Category: Chinese Magic Shop
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Fire Sale · Chinese Magic Shop · Detailed feat walkthroughWe Will Not Falter (Heroes only)
- Requirement: Circe's Stronghold Solo: Complete the Solo without being Knocked Out
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
The Power of the Queen (Villains only)
- Requirement: Circe's Stronghold Solo: Complete the Solo without being Knocked Out
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Counselor (Heroes only)
- Requirement: Circe's Stronghold Solo: Break Circe's control over the bewitched Amazons
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Bestiamorph Ethics (Villains only)
- Requirement: Circe's Stronghold Solo: Free all of the captured Bestiamorphs
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Circe (Heroes only)
- Requirement: Circe's Stronghold Solo: Defeat Circe without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Wonder Woman (Villains only)
- Requirement: Circe's Stronghold Solo: Defeat Wonder Woman without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Circe's Stronghold
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Emancipator (Heroes only)
- Requirement: Condemned Shipping Office Walk-In Solo: Rescue every citizen (Metropolis, Condemned Shipyards)
- Feat reward: 10 Points
- Category: Condemned Shipping Office
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
