Making a Splash (Heroes only)
- Requirement: Condemned Shipping Office Walk-In Solo: Complete the Solo without getting Knocked Out (Metropolis, Condemned Shipyards)
- Feat reward: 10 Points
- Category: Condemned Shipping Office
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Aquaman (Heroes only)
- Requirement: Condemned Shipping Office Walk-In Solo: Defeat Aquaman without using any consumable items or Supercharge abilities (Metropolis, Condemned Shipyards)
- Feat reward: 10 Points
- Category: Condemned Shipping Office
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Pop Quiz, Hotshot! (Heroes only)
- Requirement: East End Regal Hotel Solo: Diffuse every bomb to save the police officers
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Ringmaster (Villains only)
- Requirement: East End Regal Hotel Solo: Complete the Solo without losing a single clown
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Unflappable (Heroes only)
- Requirement: East End Regal Hotel Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardNo Joking Matter (Villains only)
- Requirement: East End Regal Hotel Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Joker (Heroes only)
- Requirement: East End Regal Hotel Solo: Defeat The Joker without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Batman (Villains only)
- Requirement: East End Regal Hotel Solo: Defeat Batman without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: East End Regal Hotel
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Staunching the Flow (Heroes only)
- Requirement: Ellsworth Memorial Hospital Walk-In Solo: Destroy 15 blood vats (Metropolis, Ellsworth Memorial Hospital)
- Feat reward: 10 Points
- Category: Ellsworth Memorial Hospital
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Heroes with the Might of Magic (Heroes only)
- Requirement: Ellsworth Memorial Hospital Walk-In Solo: Complete the Solo without getting Knocked Out (Metropolis, Ellsworth Memorial Hospital)
- Feat reward: 10 Points
- Category: Ellsworth Memorial Hospital
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Brother Blood (Heroes only)
- Requirement: Ellsworth Memorial Hospital Walk-In Solo: Defeat Brother Blood without using any consumable items or Supercharge abilities (Metropolis, Ellsworth Memorial Hospital)
- Feat reward: 10 Points
- Category: Ellsworth Memorial Hospital
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Re-Evolver (Heroes only)
- Requirement: Gorilla Grodd's Lab Walk-In Solo: Free every civilian from Grodd's devolution process (Metropolis, Gorilla Grodd's Lab)
- Feat reward: 10 Points
- Category: Gorilla Grodd's Lab
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Re-Evolver · Gorilla Grodd's Lab · Detailed feat walkthroughNo Monkeying Around (Heroes only)
- Requirement: Gorilla Grodd's Lab Walk-In Solo: Complete the Solo without getting Knocked Out (Metropolis, Gorilla Grodd's Lab)
- Feat reward: 10 Points
- Category: Gorilla Grodd's Lab
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · No Monkeying Around · Detailed feat walkthroughSchool of Hard Knocks: Gorilla Grodd (Heroes only)
- Requirement: Gorilla Grodd's Lab Walk-In Solo: Defeat Gorilla Grodd without using any consumable items or Supercharge abilities (Metropolis, Gorilla Grodd's Lab)
- Feat reward: 10 Points
- Category: Gorilla Grodd's Lab
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Cool as Ice (Villains only)
- Requirement: Gotham Mercy Hospital Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Gotham Mercy Hospital
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Mister Freeze (Villains only)
- Requirement: Defeat Mister Freeze in the Gotham Mercy Hospital building without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Gotham Mercy Hospital
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Stuffed (Villains only)
- Requirement: Gotham Mercy Hospital Walk-In Solo: Let Coldcut eat from the vending machine 8 times before defeating him (Gotham, Gotham Mercy Hospital)
- Feat reward: 10 Points
- Category: Gotham Mercy Hospital
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Freeze! (Villains only)
- Requirement: Gotham Mercy Hospital Walk-In Solo: Defeat Mister Freeze's two remaining goons (Gotham, Gotham Mercy Hospital)
- Feat reward: 10 Points
- Category: Gotham Mercy Hospital
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardAin't Going Down (Heroes only)
- Requirement: Gotham Sewer Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Gotham Sewers
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Scarecrow (Heroes only)
- Requirement: Gotham Sewer Solo: Defeat Scarecrow without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Gotham Sewers
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
The Croc Hunter (Heroes only)
- Requirement: Gotham Sewer Solo: Defeat Scarecrow without allowing any Killer Croc Hallucinations to manifest
- Feat reward: 10 Points
- Category: Gotham Sewers
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
The Power to Survive (Heroes only)
- Requirement: Gotham STAR Labs Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Gotham STAR Labs
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
The Good Die Young (Villains only)
- Requirement: Gotham STAR Labs Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Gotham STAR Labs
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Robot Batman (Heroes only)
- Requirement: Gotham STAR Labs Walk-In Solo: In the Undisclosed Location, defeat the Batman robot without using any consumable items or Supercharge abilities (Mentor: Batman) (Gotham STAR Labs, Gotham)
- Feat reward: 10 Points
- Category: Gotham STAR Labs
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Robot Joker (Villains only)
- Requirement: Gotham STAR Labs Walk-In Solo: In Arkham Asylum, defeat The Joker robot without using any consumable items or Supercharge abilities (Mentor: The Joker) (Gotham STAR Labs, Gotham)
- Feat reward: 10 Points
- Category: Gotham STAR Labs
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
