Solos Feats - Part 3

Requirements, rewards and completion plans for 25 Solos feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

Source reviewed · 2026-10-22Edit this pageSource history ↗

Find feats, completion plans and difficulty estimates

Edit section

Touch of the Immortals (Heroes only)

  • Requirement: Gotham University Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Gotham University
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Gotham University
Edit section

The Devil's Luck (Villains only)

  • Requirement: Gotham University Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Gotham University
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Gotham University
Edit section

Fumigator

  • Requirement: Gotham University Warehouse Solo: Secure the 4 pressure valves in under 80 seconds
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Gotham University Warehouse
Edit section

Leader of the Pride

  • Requirement: Gotham University Warehouse Solo: Save every Lion Cub
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Leader of the Pride
Edit section

Brain Intact

  • Requirement: Gotham University Warehouse Solo: Defeat the waves of zombies without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Eight Lives Left Over

  • Requirement: Gotham University Warehouse Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

School of Hard Knocks: Catwoman

  • Requirement: Gotham University Warehouse Solo: Defeat Catwoman without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Catwoman
Edit section

Favor for the Family (Villains only)

  • Requirement: Gotham Warehouse Solo: Free 13 Falcone Mobsters
  • Feat reward: 10 Points
  • Category: Gotham Warehouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

The Cat's Meow (Villains only)

  • Requirement: Gotham Warehouse Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Gotham Warehouse
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

School of Hard Knocks: Huntress (Villains only)

  • Requirement: Gotham Warehouse Solo: Defeat The Huntress without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Gotham University Warehouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Huntress
Edit section

Staying Power (Heroes only)

  • Requirement: Hall of Doom Armory Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Hall of Doom Armory
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Titanic (Villains only)

  • Requirement: Hell's Doorway Walk-In Solo: Convert and release each of the following five Teen Titans (Gotham, Hell's Doorway): ; Starfire; Nightwing; Beast Boy; Donna Troy; Cyborg
  • Feat reward: 10 Points
  • Category: Hell's Doorway
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (7)Feat requirement and reward · Teen Titans · Starfire · Nightwing · Beast Boy · Donna Troy · Cyborg
Edit section

Blood Immortal (Villains only)

  • Requirement: Hell's Doorway Walk-In Solo: Complete the Solo without getting Knocked Out (Gotham, Hell's Doorway)
  • Feat reward: 10 Points
  • Category: Hell's Doorway
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Soul Reaper (Villains only)

  • Requirement: Hell's Doorway Walk-In Solo: Collect every soul and defeat Raven (Gotham, Hell's Doorway)
  • Feat reward: 10 Points
  • Category: Hell's Doorway
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Raven
Edit section

Spy Smasher (Heroes only)

  • Requirement: HIVE Base Walk-In Solo: Arrest every LexCorp SpecOps infiltrator (Metropolis, HIVE Base)
  • Feat reward: 10 Points
  • Category: HIVE Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · HIVE Base
Edit section

Spy Smasher (Villains only)

  • Requirement: HIVE Base Walk-In Solo: Defeat all of the Science Police infiltrators (Metropolis, HIVE Base)
  • Feat reward: 10 Points
  • Category: HIVE Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Unstung Heroes

  • Requirement: HIVE Base Walk-In Solo: Complete the Solo without getting Knocked Out (Metropolis, HIVE Base)
  • Feat reward: 10 Points
  • Category: HIVE Base
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

School of Hard Knocks: Queen Bee

  • Requirement: HIVE Base Walk-In Solo: Defeat Queen Bee without using any consumable items or Supercharge abilities (Metropolis, HIVE Base)
  • Feat reward: 10 Points
  • Category: HIVE Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Queen Bee
Edit section

No More Funny Business (Heroes only)

  • Requirement: Joker's Funhouse Solo: Defeat 30 Joker clowns
  • Feat reward: 10 Points
  • Category: Joker's Funhouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Joker's Funhouse
Edit section

Mister J's Special BBQ Recipe (Villains only)

  • Requirement: Joker's Funhouse Solo: Set 30 police officers on fire
  • Feat reward: 10 Points
  • Category: Joker's Funhouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

Fun Times

  • Requirement: Joker's Funhouse Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Joker's Funhouse
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
Edit section

School of Hard Knocks: Harley Quinn (Heroes only)

  • Requirement: Joker's Funhouse Solo: Defeat Harley Quinn without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Joker's Funhouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Harley Quinn
Edit section

School of Hard Knocks: Robin (Villains only)

  • Requirement: Joker's Funhouse Solo: Defeat Robin without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Joker's Funhouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Robin
Edit section

Sinister Approach (Villains only)

  • Requirement: JSA Metropolis Wing Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: JSA Metropolis Wing
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · JSA Metropolis Wing
Edit section

School of Hard Knocks: Alan Scott (Villains only)

  • Requirement: JSA Metropolis Wing Walk-In Solo: Defeat Green Lantern Alan Scott without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: JSA Metropolis Wing
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Green Lantern Alan Scott

Related guides

COMMUNITY EDITOR

Editing: Solos Feats - Part 3

Loading full article editor...

Insert content