Two Birds with One Stone (Villains only)
- Requirement: JSA Metropolis Wing Walk-In Solo: Defeat Hawkman and Hawkgirl within 10 seconds of each other (Metropolis, JSA Metropolis Wing)
- Feat reward: 10 Points
- Category: JSA Metropolis Wing
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Shadow-Packed (Heroes only)
- Requirement: Lair of the Spectre Solo: Defeat 30 Ghosts
- Feat reward: 10 Points
- Category: Lair of the Spectre
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
It's Not Judgment Time Yet (Heroes only)
- Requirement: Lair of the Spectre Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Lair of the Spectre
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Spectre (Heroes only)
- Requirement: Lair of the Spectre Solo: Defeat The Spectre without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Lair of the Spectre
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Soul Saver (Heroes only)
- Requirement: Mannheim's Chinese Theater Solo: Smash every soul globe before engaging Faust
- Feat reward: 10 Points
- Category: Mannheim's Chinese Theater
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Destroy all the globes in Mannheim's Chinese Theater during the Thief Of Souls quest.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.

Source wiki detail links (5)
Feat requirement and reward · Soul Saver · Mannheim's Chinese Theater · Faust · Additional feat guidanceGood Deal (Heroes only)
- Requirement: Mannheim's Chinese Theater Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Mannheim's Chinese Theater
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the {{ delete}} tag.
- Source guidance: Remember to check what links here and the the page history before deleting.
- Source guidance: Complete Mannheim's Chinese Theater instance without being knocked out. (Thief Of Souls quest)
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.

School of Hard Knocks: Felix Faust (Heroes only)
- Requirement: Mannheim's Chinese Theater Solo: Defeat Felix Faust without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Mannheim's Chinese Theater
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the {{ delete}} tag.
- Source guidance: Remember to check what links here and the the page history before deleting.
- Source guidance: Defeat Felix Faust in Mannheim's Chinese Theater without using any consumables or supercharge abilities.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.

Source wiki detail links (4)
Feat requirement and reward · School of Hard Knocks: Felix Faust · Felix Faust · Additional feat guidanceGreen Machine (Heroes only)
- Requirement: Meta Research Wing Solo: Incinerate dangerous bio-hazardous materials strewn around
- Feat reward: 10 Points
- Category: Meta Research Wing
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Evidence? What Evidence? (Villains only)
- Requirement: Meta Research Wing Solo: Burn evidence of LexCorp's activities
- Feat reward: 10 Points
- Category: Meta Research Wing
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
School of Hard Knocks: Doctor Psycho (Heroes only)
- Requirement: Meta Research Wing Walk-In Solo: Defeat Doctor Psycho in your final battle without using any consumable items or Supercharge abilities (Metropolis, Meta Research Wing)
- Feat reward: 10 Points
- Category: Meta Research Wing
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Supergirl (Villains only)
- Requirement: Meta Research Wing Walk-In Solo: Defeat Supergirl without using any consumable items or Supercharge abilities (Metropolis, Meta Research Wing)
- Feat reward: 10 Points
- Category: Meta Research Wing
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Read failure / timer conditions before starting These are planning flags, not verified completion times.
A Wonderful Performance (Heroes only)
- Requirement: Metro Station Building Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
A Gigantic Accomplishment (Villains only)
- Requirement: Metro Station Building Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Giganta (Heroes only)
- Requirement: Defeat Giganta in the Metropolis Metro Station Building area without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Wonder Girl (Villains only)
- Requirement: Defeat Wonder Girl in the Metropolis Metro Station Building area without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Beast Basher (Heroes only)
- Requirement: Metro Station Building Walk-In Solo: Defeat 60 Beastiamorphs (Metropolis, Metro Station Building)
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardVeterinarian (Villains only)
- Requirement: Metro Station Building Walk-In Solo: Resurrect the fallen Beastiamorphs (Metropolis, Metro Station Building)
- Feat reward: 10 Points
- Category: Metro Station Building
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardLead from the Front (Heroes only)
- Requirement: Metropolis City Hall Solo: Defeat the Manhunter before defeating all his allies
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Blitz (Villains only)
- Requirement: Metropolis City Hall Solo: Defeat the Alpha Lantern before defeating all his allies
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
The Will to Live (Heroes only)
- Requirement: Metropolis City Hall Walk-In Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardFear Not Death (Villains only)
- Requirement: Metropolis City Hall Walk-In Solo: Complete the Solo without getting Knocked Out (Metropolis, Metropolis City Hall)
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSchool of Hard Knocks: Sinestro (Heroes only)
- Requirement: Metropolis City Hall Walk-In Solo: Defeat Sinestro without using any consumable items or supercharge abilities
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: John Stewart (Villains only)
- Requirement: Metropolis City Hall Walk-In Solo: Defeat John Stewart without using any consumable items or Supercharge abilities (Metropolis, Metropolis City Hall)
- Feat reward: 10 Points
- Category: Metropolis City Hall
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Surviving Patient (Heroes only)
- Requirement: Metropolis General Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Metropolis General Hospital
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Doctor's Order (Villains only)
- Requirement: Metropolis General Solo: Complete the Solo without getting Knocked Out
- Feat reward: 10 Points
- Category: Metropolis General Hospital
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
