Solos Feats - Part 5

Requirements, rewards and completion plans for 25 Solos feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Now You See Me... (Villains only)

  • Requirement: Metropolis University Solo: Disable every security camera and console
  • Feat reward: 10 Points
  • Category: Metropolis University
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Metropolis University
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Too Cool for School (Villains only)

  • Requirement: Metropolis University Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Metropolis University
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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School of Hard Knocks: Power Girl (Villains only)

  • Requirement: Metropolis University Solo: Defeat Power Girl without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Metropolis University
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Power Girl
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Evading Death... Stroke (Heroes only)

  • Requirement: Monarch Playing Card Factory Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Monarch Playing Card Factory
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Monarch Playing Card Factory
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Out of Service (Heroes only)

  • Requirement: Monarch Playing Card Factory Solo: Stop the disabled J1N1 from reactivating
  • Feat reward: 10 Points
  • Category: Monarch Playing Card Factory
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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School of Hard Knocks: Deathstroke (Heroes only)

  • Requirement: Monarch Playing Card Factory Solo: Defeat Deathstroke without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Monarch Playing Card Factory
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Deathstroke
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Taking Out the Laundering

  • Requirement: Mysterious Warehouse Solo: Collect all of Intergang's Counterfeit Cash
  • Feat reward: 10 Points
  • Category: Mysterious Warehouse
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Mysterious Warehouse · Intergang's
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The Unyielding (Heroes only)

  • Requirement: Oblivion Bar Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Oblivion Bar
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Oblivion Bar
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The Undying (Villains only)

  • Requirement: Oblivion Bar Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Oblivion Bar
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Extreme Birdwatching

  • Requirement: Old Gotham Subway Solo: Investigate every bird statue
  • Feat reward: 10 Points
  • Category: Old Gotham Subway
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Old Gotham Subway
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Avoided the Third Rail

  • Requirement: Old Gotham Subway Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Old Gotham Subway
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Can't Get Enough of That Justice

  • Requirement: Old Gotham Subway Solo: Defeat both Bane and Hush
  • Feat reward: 10 Points
  • Category: Old Gotham Subway
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Bane · Hush
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School of Hard Knocks: The Penguin

  • Requirement: Old Gotham Subway Solo: Defeat Penguin without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Old Gotham Subway
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Penguin
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Are We Not Men? (Villains only)

  • Requirement: Old STAR Labs Solo: Complete the Solo without devolving into a super gorilla
  • Feat reward: 10 Points
  • Category: Old STAR Labs
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Old STAR Labs
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Tough Like Gorilla (Villains only)

  • Requirement: Old STAR Labs Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Old STAR Labs
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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School of Hard Knocks: The Flash (Villains only)

  • Requirement: Old STAR Labs Solo: Defeat The Flash without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Old STAR Labs
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · The Flash
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An Eye for Survival (Heroes only)

  • Requirement: OMAC Base Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: OMAC Base
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · OMAC Base
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Keeping an Eye Out (Villains only)

  • Requirement: OMAC Base Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: OMAC Base
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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By Her Will (Villains only)

  • Requirement: Sentinels of Magic Base Solo: Complete the Solo without getting Knocked Out (Chinatown, Sentinels of Magic Base)
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Base
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Look Ma, No Hands (Villains only)

  • Requirement: Sentinels of Magic Base Solo: Free Eclipso without securing the Hands of Shadow
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Eclipso
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Watch Your Step (Villains only)

  • Requirement: Sentinels of Magic Base Walk-In Solo: Redirect every portal to Hades (Metropolis Chinatown, Sentinels of Magic Base)
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Hades
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School of Hard Knocks: Zatanna (Villains only)

  • Requirement: Sentinels of Magic Base Walk-In Solo: Defeat Zatanna without using any consumable items or Supercharge abilities (Mentor: Circe) (Metropolis, Cain Street Mall area, Sentinels of Magic Base)
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Base
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Zatanna
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That Which Cannot Be Killed (Villains only)

  • Requirement: Sentinels of Magic Citadel Solo: Complete the Solo without getting Knocked Out
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Citadel
  • Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Sentinels of Magic Citadel
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School of Hard Knocks: Doctor Fate (Villains only)

  • Requirement: Sentinels of Magic Citadel Solo: Defeat Doctor Fate without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Citadel
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Doctor Fate
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Information Warfare (Villains only)

  • Requirement: Sentinels of Magic Citadel Walk-In Solo: Burn every bookcase (Metropolis, Sentinels of Magic Citadel)
  • Feat reward: 10 Points
  • Category: Sentinels of Magic Citadel
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward

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