Subjukator Blast Elite Uplink Device

Subjukator Blast Elite Uplink Device is the first elite version of Orbital Strike Uplink Device, with similar but slightly different mechanics, and is unlocked via Event Progression.

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Overview

Related article links (5)Orbital Strike Uplink Device · Event Progression · Backup and Henchmen · Dispenser Items · Apokolips
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Obtained from

Related article links (2)2025 Patrol 4: Harley Quinn vs. Apokolips · A.R.G.U.S. Strike Team
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Notes

  • 4 minutes cooldown, shared with the regular Orbital Strike.
  • Deals damage against all targets in a small radius, apparently based on a formula that uses the player's Combat Rating. This is further modified by a Damage Modifier specific to the Uplink Device. The Subjukator Blast Elite Uplink Device does total damage equal to 120% of the regular Orbital Strike (at max level).
  • If there are at least one more enemy near the target, 2 beams are fired instead of 1 (each enemy can only be damaged by 1 beam at a time), with the second beam choosing a random target near the primary target. Each beam individually tracks their target and continues to damage them and nearby enemies as they move.
  • It cannot be used without a target. It can be activated as long as you have a reticle on a target, even a grey one. However, its effective range is slightly shorter than that. If you attempt to use it as maximum range, the beams will only fire when you move into effective range. If the beams are already firing, they would continue to fire and deal damage even if you move out of maximum range.
  • If the current target of a beam dies during firing, the beam would automatically select a new nearby target and continue firing. This can happen multiple times. The beam can jump to a normally non-targetable scenery object (and may do so even with normal targets available) despite players cannot actively target them with the device.
  • If the target dies after activation but before firing, and there are no other valid targets, no beams are fired, but it still goes on cooldown.
  • After activation, if there are no longer any valid targets, the beams visually disappear but remain functional; when a valid target appears, which can be due to targets moving/spawning nearby or the player moving towards them, they will reappear and continue dealing damage.
  • If the player is KO'ed, the beams will continue to damage targets as normal, unlike for the regular device, which will cease dealing damage.
  • The beams continue to be attached to targets that take no damage or turn untargetable. However, they will disappear from targets that turn friendly.
  • Once activated, beams can auto-target enemies that intentionally turn invisible to make them hard to find, like Doctor Psycho in Meta Research Wing.
Related article links (3)Combat Rating · Doctor Psycho · Meta Research Wing
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Trivia

  • Orange Lanterns in the open-world Christmas event, which normally reduces all damage taken to 1 and have 6 or 11 total health, will be instantly KO'ed by the blast.
  • Damage dealt is considered to originate from the targeted enemy in combat messages; if the target is an object, it is considered to originate from the player. This is in contrast with Orbital Strike Uplink Device which considers all damage to originate from the player.
  • If targeting a barrel lying on its side, the beam would visually be fired horizontally, which does not occur with the regular device.
  • The beams can target and destroy an object carried by a player, given that it was targeted prior to being picked up.
  • The beams can target a Clown Box used by other players or even yourself, subject to its 1000 damage cap.
  • The street mobs for A Daily Dose cannot be locked onto until you have engaged them in combat, so the uplink device cannot target them until then.
Related article links (3)Orbital Strike Uplink Device · Clown Box · A Daily Dose
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See also

Related article links (4)Orbital Strike Uplink Device · A.R.G.U.S. Strike Team · 2025 Patrol 04: Harley Quinn vs. Apokolips · Apokolips
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