The Last Laugh Feats (old) - Part 1

Requirements, rewards and completion plans for 25 The Last Laugh Feats (old) feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Shady Nightclub (Heroes only)

  • Requirement: Defeat Gorilla Grodd and his ally without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Duo; (Heroes only)
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Gorilla Grodd · consumable items · Supercharge
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Police Station (Villains only)

  • Requirement: Defeat Superman and his ally without using any consumable items or Supercharge abilities
  • Feat reward: 10 Points
  • Category: Duo; (Villains only)
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Superman · consumable items · Supercharge
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No Mission Is Impossible

  • Requirement: Collect all styles in the Spec Ops set
  • Feat reward: 25 Points
  • Category: Theme Styles
  • Difficulty estimate: 2/5 (Routine) - Collection completion depends on obtaining all required pieces.
  • Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Source guidance: Historical item checklist; confirm the current required pieces in the in-game Feats menu.
  • Attempt order: Prepare items and currency first. Archived source version - check the current category; Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Spec Ops · Source item checklist
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Putting the Safe Back in Safehouse

  • Requirement: Win 100 Assault: Safehouse arena matches
  • Feat reward: 10 Points
  • Category: Fighting
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: Safehouse
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This House is Clean

  • Requirement: Complete the feats: My Life as a Robot, Hostage Negotiator, and Spacial Delivery
  • Feat reward: 50 Points
  • Category: Multi-Feat
  • Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Check prerequisites first. Archived source version - check the current category; Complete prerequisite feats These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Hostage Negotiator

  • Requirement: Free 50 non-combatant allies in the Safehouses Arenas
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouses Arenas · Rescue
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Like a Black Hole in a Jar

  • Requirement: Win a Graviton Recovery match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse Arena
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You're Grounded!

  • Requirement: Win a Graviton Recovery match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse Arena
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Heavy Beats

  • Requirement: Win 5 Graviton Recovery matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse Arena
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That's Heavy

  • Requirement: Win 5 Graviton Recovery matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Recovery
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Recovery · Safehouse Arena
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All Up in the Club

  • Requirement: Win a Rescue match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouse Arena · Rescue
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Rescue Ranger

  • Requirement: Win a Rescue match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouse Arena · Rescue
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No Wallflower

  • Requirement: Win 5 Rescue matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouse Arena · Rescue
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Rescue 911

  • Requirement: Win 5 Rescue matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Rescue
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Safehouse Arena · Rescue
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Bombs, Away!

  • Requirement: Win a Bomb Disposal match in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Disposal · Safehouse Arena
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This Club is the Bomb

  • Requirement: Win a Bomb Disposal match in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Disposal · Safehouse Arena
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Exploding onto the Scene

  • Requirement: Win 5 Bomb Disposal matches in the Nightclub Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Disposal · Safehouse Arena
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What DO You Do?

  • Requirement: Win 5 Bomb Disposal matches in the Police Station Safehouse Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Disposal · Safehouse Arena
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A Real Hero (Heroes only)

  • Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Rally Up! (Villains only)

  • Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ
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Eat My Space Dust

  • Requirement: Win an Assault: HQ: Watchtower PvP arena match in 15 minutes or less
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: HQ: Watchtower · Watchtower
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Hacker

  • Requirement: Secure 50 terminals in the Assault: HQ: Hall of Doom PvP Arena
  • Feat reward: 10 Points
  • Category: Hall of Doom
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: HQ: Hall of Doom · Hall of Doom
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My Life as a Robot

  • Requirement: Dispose of 50 bombs in an Assault: Safehouse PvP Arena
  • Feat reward: 10 Points
  • Category: Disposal
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Assault: Safehouse · Disposal
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No Wired Hangar... Ever!

  • Requirement: Unlock 10 devices in the Hangar in the Assault: HQ PvP Arena
  • Feat reward: 10 Points
  • Category: Watchtower
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Watchtower
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Pest Control

  • Requirement: Defeat 100 goons in the Assault: HQ PvP arenas
  • Feat reward: 10 Points
  • Category: Assault: HQ
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Assault: HQ

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