Shady Nightclub (Heroes only)
- Requirement: Defeat Gorilla Grodd and his ally without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Duo; (Heroes only)
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Gorilla Grodd · consumable items · SuperchargePolice Station (Villains only)
- Requirement: Defeat Superman and his ally without using any consumable items or Supercharge abilities
- Feat reward: 10 Points
- Category: Duo; (Villains only)
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
No Mission Is Impossible
- Requirement: Collect all styles in the Spec Ops set
- Feat reward: 25 Points
- Category: Theme Styles
- Difficulty estimate: 2/5 (Routine) - Collection completion depends on obtaining all required pieces.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Historical item checklist; confirm the current required pieces in the in-game Feats menu.
- Attempt order: Prepare items and currency first. Archived source version - check the current category; Items / currency preparation These are planning flags, not verified completion times.

Putting the Safe Back in Safehouse
- Requirement: Win 100 Assault: Safehouse arena matches
- Feat reward: 10 Points
- Category: Fighting
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
This House is Clean
- Requirement: Complete the feats: My Life as a Robot, Hostage Negotiator, and Spacial Delivery
- Feat reward: 50 Points
- Category: Multi-Feat
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Check prerequisites first. Archived source version - check the current category; Complete prerequisite feats These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardHostage Negotiator
- Requirement: Free 50 non-combatant allies in the Safehouses Arenas
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Like a Black Hole in a Jar
- Requirement: Win a Graviton Recovery match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
You're Grounded!
- Requirement: Win a Graviton Recovery match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Heavy Beats
- Requirement: Win 5 Graviton Recovery matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
That's Heavy
- Requirement: Win 5 Graviton Recovery matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Recovery
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
All Up in the Club
- Requirement: Win a Rescue match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Rescue Ranger
- Requirement: Win a Rescue match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
No Wallflower
- Requirement: Win 5 Rescue matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Rescue 911
- Requirement: Win 5 Rescue matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Rescue
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Bombs, Away!
- Requirement: Win a Bomb Disposal match in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
This Club is the Bomb
- Requirement: Win a Bomb Disposal match in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Exploding onto the Scene
- Requirement: Win 5 Bomb Disposal matches in the Nightclub Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
What DO You Do?
- Requirement: Win 5 Bomb Disposal matches in the Police Station Safehouse Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
A Real Hero (Heroes only)
- Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
- Feat reward: 10 Points
- Category: Assault: HQ
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Rally Up! (Villains only)
- Requirement: Rally every iconic ally in the Assault: HQ PvP Arenas
- Feat reward: 10 Points
- Category: Assault: HQ
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Eat My Space Dust
- Requirement: Win an Assault: HQ: Watchtower PvP arena match in 15 minutes or less
- Feat reward: 10 Points
- Category: Watchtower
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Hacker
- Requirement: Secure 50 terminals in the Assault: HQ: Hall of Doom PvP Arena
- Feat reward: 10 Points
- Category: Hall of Doom
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
My Life as a Robot
- Requirement: Dispose of 50 bombs in an Assault: Safehouse PvP Arena
- Feat reward: 10 Points
- Category: Disposal
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
No Wired Hangar... Ever!
- Requirement: Unlock 10 devices in the Hangar in the Assault: HQ PvP Arena
- Feat reward: 10 Points
- Category: Watchtower
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Archived source version - check the current category; Group / instance conditions These are planning flags, not verified completion times.
Pest Control
- Requirement: Defeat 100 goons in the Assault: HQ PvP arenas
- Feat reward: 10 Points
- Category: Assault: HQ
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability. A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Archived source version - check the current category; Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
