Overview
- Brothers in Arms is a four player tier 2 operation. It requires a combat rating of 60.
- Fight your way through time and influence the origin of Superman! Experience an Alternate Metropolis where Superman and Lex Luthor are on the same side of the law before traveling to Krypton during its very last moments.

Intro
- Paradox activity is increasing in Central City, manifesting as aggressive creatures. Assist Doctor Sarah Charles in discovering the Paradox Event that has caused this eruption in activity.
Act 1: Central City
- Heroes
- Villains
- Main Objectives
- 1. Locate and Escort Scientists to Museum Entrance [0/2]
- 2. Close Rupture...
- ...East of Museum
- ...South of Museum
- ...West of Museum
- 3. Defeat Paradox Destroyer
- 4. Enter Flash Museum
- Main Objectives
- 1. Locate and Escort Scientists to Museum Entrance [0/2]
- 2. Close Rupture...
- ...East of Museum
- ...South of Museum
- ...West of Museum
- 3. Defeat Paradox Destroyer
- 4. Enter Flash Museum
- Optional
- Defeat Paradox Eradicator
- Defeat Paradox Prowler
Act 1.1: Flash Museum
- Heroes
- Villains
- Main Objectives
- 1. Meet Flash at Treadmill
- 2. Travel Through Speed Force
- Optional: Defeat Iconic Speed Force Traveler
- 3. Travel to Alternate Metropolis
- Main Objectives
- 1. Meet Professor Zoom at Treadmill
- 2. Travel Through Speed Force
- Optional: Defeat Iconic Speed Force Traveler
- 3. Travel to Alternate Metropolis
Act 2: Alternate Metropolis
- Heroes
- Villains
- Main Objectives
- 1. Investigate Metropolis
- 2. Wait for Update
- Destroy Parked LexCorp Vehicles to Extract Navigation Data [0/5]
- Destroy Aerial Cerberus Unit and Obtain Memory Core
- Gather Intelligence from LexCorp Dossiers
- 3. Go to Prisoner Detention Center
- 4. Find and Use Explosives to Destroy Detention Center's Power Generator
- 5. Head to the Triangulated Position of the Prisoner Detention Center
- 6. Defeat LexCorp Lieutenants and Activate SOS Signals to Draw Out Luthor
- 7. Defeat Lex Luthor
- 8. Go to Luthor Tower to Continue Your Mission
- Main Objectives
- 1. Investigate Metropolis
- 2. Wait for Update
- Destroy Parked LuthorTech Vehicles to Extract Navigation Data [0/5]
- Destroy Aerial Cerberus Unit and Obtain Memory Core
- Gather Intelligence from LuthorTech Dossiers
- 3. Go to Prisoner Detention Center
- 4. Find and Use Explosives to Destroy Detention Center's Power Generator
- 5. Head to the Triangulated Position of the Prisoner Detention Center
- 6. Defeat LuthorTech Lieutenants and Activate SOS Signals to Draw Out Luthor
- 7. Defeat Lex Luthor
- 8. Go to Luthor Tower to Continue Your Mission
- Optional
- Defeat Random Iconic Villain (only 1 per run):
- Arkillo
- Bizarro
- Deathstroke
- Felix Faust
- Giganta
- Metallo
- Parasite
- Ultra-Humanite
- Optional
- Defeat Random Iconic Hero (only 1 per run):
- Booster Gold
- Fire
- Kilowog
- Martian Manhunter
- Power Girl
- Steel
- Supergirl
- Zatanna
Related article links (19)
LexCorp · Lex Luthor · Luthor Tower · Arkillo · Bizarro · Deathstroke · Felix Faust · Giganta · Metallo · Parasite · Ultra-Humanite · Booster Gold · Fire · Kilowog · Martian Manhunter · Power Girl · Steel · Supergirl · ZatannaAct 3: Luthor Tower
- Heroes
- Villains
- Main Objectives
- 1. Travel to LexCorp Tower and Take On Lex Luthor
- 2. Defeat Lex Luthor and Superman
- 3. Go to Krypton: House of El to Continue Your Mission
- Main Objectives
- 1. Confront Lex Luthor in LuthorTech Tower
- 2. Defeat Lex Luthor and Superman
- 3. Go to Krypton: House of El to Continue Your Mission
Act 4: Krypton: House of El
- Heroes
- Villains
- Main Objectives
- 1. Enter the House of El
- 2. Destroy Energy Crystal Powering Force Fields
- 3. Locate Jor-El's Lab
- 4. Defeat Captain and Obtain Access Code
- 5. Use Access Code to Enter Jor-El's Lab
- 6. Defeat Jor-El
- 7. Speak with Future Batman
- Main Objectives
- 1. Enter the House of El
- 2. Destroy Energy Crystal Powering Force Fields
- 3. Locate Jor-El's Lab
- 4. Defeat Captain and Obtain Access Code
- 5. Use Access Code to Enter Jor-El's Lab
- 6. Defeat Jor-El
- 7. Speak with Future Lex Luthor
Rewards
- - Five Marks of Victory plus loot
- Act 1; Loot from Paradox Destroyer; Loot from Paradox Eradicator (optional); Loot from Paradox Prowler (optional)
- Act 1.1; Loot from random iconic speed force traveler (optional)
- Act 2; Loot and Mark of Victory from random iconic encounter
- Act 3; Loot and Mark of Victory from Lex Luthor and Superman
- Act 4; Loot and Mark of Victory from Captain N'ee; Loot and 2 Marks of Victory from Jor-El
Related article links (6)
Marks of Victory · Paradox Destroyer · Mark of Victory · Lex Luthor · Superman · Jor-ElCentral City (Act 1)
- Heroes
- Paradox Destroyer
- Paradox Eradicator
- Paradox Executioner
- Paradox Hunter
- Paradox Prowler
- Paradox Reaper
- Paradox Scrounger
- Paradox Slayer
- Paradox Wisp
- Research Scientist
- STAR Labs Medium Infantry
- Villains
- Paradox Destroyer
- Paradox Eradicator
- Paradox Executioner
- Paradox Hunter
- Paradox Prowler
- Paradox Reaper
- Paradox Scrounger
- Paradox Slayer
- Paradox Wisp
Flash Museum (Act 1.1)
- Heroes
- Captain Boomerang*
- Captain Cold*
- Cyborg (museum, random)
- Doctor Sarah Charles
- Donna Troy (museum, random)
- Heat Wave*
- Nightwing (museum, random)
- Paradox Hunter
- Paradox Reaper
- Paradox Slayer
- Starfire (museum, random)
- The Flash
- Weather Wizard*
- Villains
- Captain Boomerang (museum, random)
- Captain Cold (museum, random)
- Cyborg*
- Donna Troy*
- Heat Wave (museum, random)
- Nightwing*
- Paradox Hunter
- Paradox Reaper
- Paradox Slayer
- Professor Zoom
- Starfire*
- Veronica Cale
- Weather Wizard (museum, random)
- * Random iconic encounter in Speed Force Tunnel
Related article links (13)
Captain Boomerang · Captain Cold · Cyborg · Doctor Sarah Charles · Donna Troy · Heat Wave · Nightwing · Paradox Reaper · Starfire · The Flash · Weather Wizard · Professor Zoom · Veronica CaleAlternate Metropolis (Act 2)
- Heroes
- Arkillo*
- Cerberus Unit (LexCorp)
- Bizarro*
- Deathstroke*
- Felix Faust*
- Giganta*
- Lex Luthor
- LexCorp Lieutenant
- LexCorp Security
- LexCorp Security Captain
- LexCorp Shocktrooper
- LexCorp SpecOps Trooper
- LexCorp Turret Mark III
- Metallo*
- Parasite*
- Ultra-Humanite*
- Villains
- Booster Gold*
- Cerberus Unit (LuthorTech)
- Fire*
- Kilowog*
- Lex Luthor
- LuthorTech Lieutenant
- LuthorTech Security
- LuthorTech Security Captain
- LuthorTech Shocktrooper
- LuthorTech SpecOps Trooper
- LuthorTech Turret Mark III
- LuthorTech SpecOps Trooper
- Martian Manhunter*
- Power Girl*
- Steel*
- Supergirl*
- Zatanna*
- * Random iconic encounter
Related article links (17)
Arkillo · Bizarro · Deathstroke · Felix Faust · Giganta · Lex Luthor · Metallo · Parasite · Ultra-Humanite · Booster Gold · Fire · Kilowog · Martian Manhunter · Power Girl · Steel · Supergirl · ZatannaLuthor Tower (Act 3)
- Heroes
- Lex Luthor
- Superman
- Villains
- Lex Luthor
- Superman
Krypton: House of El (Act 4)
- Heroes
- Captain N'ee
- Future Batman
- Jor-El
- House of El Elite Grenadier
- House of El Elite Soldier
- House of El Grenadier
- House of El Guard
- House of El Soldier
- House of El Trooper
- Lora
- Sunstone Crystal
- The Flash
- Villains
- Captain N'ee
- Future Lex Luthor
- Jor-El
- House of El Elite Grenadier
- House of El Elite Soldier
- House of El Grenadier
- House of El Guard
- House of El Soldier
- House of El Trooper
- Lora
- Professor Zoom
- Sunstone Crystal
Related article links (7)
Future Batman · Jor-El · Lora · Sunstone Crystal · The Flash · Future Lex Luthor · Professor ZoomMaps
Briefings
Related article links (1)
Luthor's Metropolis (Briefings)Trivia
- This mission's both versions for villains and heroes apparently negate each other in the end. As the Heroes must solve the paradox created by the villains, the heroes themselves create a paradox in the end the villains must solve, and again in an endless cycle.; The heroes end up in a Metropolis where Superman is controlled by Luthor using a red kryptonite, making it easy for Luthor to rule Metropolis. The heroes go back to the point in time when Jor-El launched Kal-El's ship and remove the red kryptonite. Future Batman then decides to program an additional goal for Kal-El, to guide Luthor into a path of goodness in his future.; The villains come to a Metropolis where Luthor is a generous, loyal businessman who works with Superman to make Metropolis a safe place. The villains end up travelling to the point in time when Jor-El launched Kal-El's ship, removing the goal Future Batman programmed to make Luthor a heroe, and putting a piece of red kryptonite in Kal-El's ship.
Gallery
- Heroes
- Villains
External Links
- Youtube: DCUO DLC 7 Brother in Arms Ops (TS) VILLAIN Version !
