| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Tank Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Tank Role:; - +50% Health; - +50% Incoming Healing while not blocking; - You gain Fire Soul; - +3 Perception; - Super powers gain Taunt; Taunt : When you use a super power, your opponents attack you instead of your allies.; Fire Soul : Gain + 35% Defense while not Blocking. As you directly damage Burning enemies, this bonus increases up to a maximum of + 60% Defense while not Blocking.; In addition, Power Costs of abilities are reduced by 30%.; Player versus Player; - +20% Health; - +3 Perception | Role; Level: 10 |
| Detonate | Scorch your enemy with a burst of flames, causing damage in an area around your target.; Power Interactions : Burning enemies take additional damage. | Level: 1; Cooldown: 0.5s; Power Cost: 100 |
| Flashpoint | Scorch the immediate area, damaging and knocking down nearby enemies. | Level: 3; Cooldown: 3s; Power Cost: 300 |
| Overheat | Ignite an infernal aura on your target, dealing damage over time. Enemies that wander too close also take damage over time.; Power Interactions : Burning enemies take additional damage. | Level: 5; Cooldown: 12s; Power Cost: 300 |
| Immolation | Engulf yourself in flames, protecting you from damage for a short time. Nearby enemies that attack you will be burned, taking damage over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Tank Role : Grants nearly double shield value, however only absorbs 35% of damage taken (down from 100%). | Usable While Controlled; Shield; Level: 7; Cooldown: 18s; Power Cost: 100 |
| Mass Detonation | Detonate a damaging blast of flames on your target and nearby enemies.; Power Interactions : Burning enemies take additional damage and are knocked down. | Vulnerable to Interrupt; Level: 9; Cooldown: 1.1s; Power Cost: 400 |
| Reignition | Erupt in a searing pillar of flame, healing yourself while knocking down nearby enemies and damaging them over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Usable While Controlled; Level: 11; Cooldown: 30s; Supercharge Cost: 5000 |
| Engulf | Enkindle your target and nearby enemies causing a small explosion at their feet, damaging and pushing them toward you.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Level: 12; Cooldown: 0.5s; Power Cost: 100 |
| Stoke Flames | Conjure up restorative flames, healing yourself over time. The intense heat sears nearby enemies, damaging them over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Tank Role : ; Decreases the damage dealt, but increases the total healing. | Usable While Controlled; Level: 13; Cooldown: 12s; Power Cost: 300 |
| Backdraft | Ignite an explosive backdraft, healing yourself while damaging and pulling enemies toward you.; Power Interactions : Burning enemies take additional damage and are knocked down. Restores additional health when used against Burning enemies. | Usable While Controlled; Level: 14; Cooldown: 3s; Power Cost: 200 |
| Fireburst | Unleash a pyroclastic barrage against your enemies, dealing damaging.; Power Interactions : Burning enemies take additional damage. | Vulnerable to Interrupt; Level: 15; Cooldown: 4s; Power Cost: 400 |
| Fireball | Shoot a searing fireball at your target, dealing damage over time.; Power Interactions : Burning enemies take additional damage.; Tank Role : Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt. | Priority Taunt; Level: 16; Cooldown: 0.5s; Power Cost: 100 |
| Fireball Barrage | Fire a barrage of blazing fireballs at your enemies, damaging and knocking them down. While casting, you become resistant to control effects. | Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Meteor Strike | Strike your enemies with a burning meteor from above, damaging and knocking them down.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Supercharge Generator; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Burning Determination | Engulf yourself in focused flames, healing yourself. Incoming attacks will trigger additional healing up to ten times. | Usable While Controlled; Level: 19; Cooldown: 18s; Power Cost: 300 |
| Fiery Weapon | Ignite your weapon, increasing the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Inferno | Ignite the area near your target, creating a field of roaring flames to damage enemies over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Level: 21; Cooldown: 12s; Power Cost: 300 |
| Absorb Heat | Consume the heat from your enemy's body causing damage over time. While channeling, you heal yourself over time.; Power Interactions : Burning enemies take additional damage. Restores additional health when used against Burning enemies.; Tank Role : Decreases the damage dealt, but increases the total healing. | Vulnerable to Interrupt; Level: 22; Cooldown: 3s; Power Cost: 300 |
| Eternal Flame | Use the cleansing power of fire to heal yourself when attacked. This effect can occur 12 times. For a short time, you also become resistant to control effects.; Tank Role : Extends immunity against control effects to allies for a short time. | Level: 23; Cooldown: 60s; Supercharge Cost: 5000 |