Damage

Damagers or Damage Per Second (D.P.S) are one of the 4 roles available in DCUO.

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Overview

  • Damagers or Damage Per Second (D.P.S) are one of the 4 roles available in DCUO.
  • This Role generally focuses on dealing damage to enemies and completing objectives.
  • All Power Types have the Damage Role available.
  • Damage armor tends to provide higher Might and Precision than other role armor.
  • The symbol that represents a Damager is a Flame.
Related article links (3)roles · Might · Precision
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Damage Role

  • All characters start in the Damage Role. Other roles become available at Level 10.
  • A Player in Damage Role gains +10% Damage.
  • Power Interactions include using certain powers to prime other specific powers for additional damage.
  • Area of Effect powers cause damage to all opponents within a Radius. AOEs split damage depending on the number of affected opponents.
  • Damage Over Time powers distribute damage at a regular interval for a limited duration. Some DOTs stack with other DOTs allowing multiple simultaneous ticks of damage on an opponent. Damagers can use other attacks on an opponent during the DOT ticks to further increase damage.
  • Burst damage powers inflict damage in a single hit.
  • Damagers should prioritize targets and position themselves to maximize damage output without impacting their survivability.
Related article links (1)Power Interactions
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Stats

  • As a damage dealer, your main statistics will be, in order of importance:
  • Precision or Might
  • Critical Weapon Attack Chance or Critical Ability Attack Chance
  • Critical Weapon Attack Damage or Critical Ability Attack Damage
  • Power
  • Health
Related article links (8)Precision · Might · Critical Weapon Attack Chance · Critical Ability Attack Chance · Critical Weapon Attack Damage · Critical Ability Attack Damage · Power · Health
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Precision

  • Precision is combined with Weapon DPS to determine the damage of weapon attacks.
  • Weapon Damage = Base Weapon Damage Multiplier * (50% Weapon DPS + 100% Precision)
  • Precision can be increased using Equipment Mods, Generator Mods and spending Stat Points in Precision.
  • The Relentless Precision Tactical Mod can temporarily increase Precision.
Related article links (4)Equipment Mods · Generator Mods · Stat Points · Relentless Precision
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Might

  • Might determines the damage of superpowers and power based combos.
  • Superpower Damage = Base Superpower Multiplier * (100% Might)
  • Might can be increased using Equipment Mods, Generator Mods and spending Stat Points in Might.
  • The Escalating Might Tactical Mod can temporarily increase Might.
Related article links (4)Equipment Mods · Generator Mods · Stat Points · Escalating Might
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Weapon DPS

  • Weapon DPS is combined with Precision to determine the damage of weapon attacks.
  • Weapon Damage = Base Weapon Damage Multiplier * (50% Weapon DPS + 100% Precision)
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Critical Weapon Attack Damage

  • Critical Weapon Attack Damage is the bonus percent damage of a critical weapon hit.
  • Stat Points can be spent in Critical Attack Damage to increase Critical Weapon Attack Damage.
  • Base Critical Weapon Attack Damage is 25%.
Related article links (1)Critical Attack Damage
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Critical Weapon Attack Chance

  • Critical Weapon Attack Chance is the chance that a weapon attack will critically hit.
  • Stat Points can be spent in Critical Attack Chance to increase Critical Weapon Attack Chance.
  • Base Critical Weapon Attack Chance is 5%.
Related article links (1)Critical Attack Chance
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Critical Ability Attack Damage

  • Critical Ability Attack Damage is the bonus percent damage of a critical superpower hit.
  • Stat Points can be spent in Critical Attack Damage to increase Critical Ability Attack Damage.
  • Base Critical Ability Attack Damage is 25%.
Related article links (1)Critical Attack Damage
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Critical Ability Attack Chance

  • Critical Ability Attack Chance is the chance that a superpower attack will critically hit.
  • Stat Points can be spent in Critical Attack Chance to increase Critical Ability Attack Chance.
  • Base Critical Ability Attack Chance is 5%.
Related article links (1)Critical Attack Chance
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Power

  • Power is required to use abilities in a Loadout and is drained as abilities are performed.
  • A percentage of max Power regenerates every second.
  • Power regeneration is increased out of combat.
  • Power builds when performing weapon attacks with either Weapons Expert or HybridFocus.
  • Power does NOT build when performing weapon attacks with SuperpoweredFocus but +10% Power and +25% Power Regeneration is granted instead.
  • Power can be restored by specific active powers, breakouts and consumables.
  • Breakouts require Innate Skills in a Movement tree to restore power after a breakout.
  • Power is restored when defeating opponents in Challenges, Duos and open world content.
  • Power restoration is indicated by blue numbers in combat.
Related article links (5)Weapons Expert · Power · restored · Challenges · Duos
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Health

  • Health measures the ability to withstand knockout.
  • While out of combat, a percentage of max Health regenerates every second.
  • Health restoration is indicated by green numbers in combat.
  • A larger Health pool helps survivability. A dead Damager can not cause any new damage.
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Weaponization Rating

  • Weaponization increases the amount of damage caused by thrown or smashed objects.
  • A high Weaponization Rating is required to lift large objects including vehicles.
  • Weaponization can be increased with Super-Strength.
  • Weaponization can be increased with by spending Stat Points in Might and Precision.
Related article links (4)Super-Strength · Stat Points · Might · Precision
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Weapon Buff Powers

  • A Weapon Buff power increases base Precision and Weapon DPS by 33% for 20 seconds.
  • Head Equipment Mods that increase critical strike chance are available for each Weapon Buff.
Related article links (2)Precision · Head Equipment Mods
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Weapon Buff Powers

Related article links (30)Atomic · Atom-Powered Assault · Celestial · Anoint · Earth · Reinforce · Electricity · Wired · Fire · Fiery Weapon · Gadgets · Battle Display · Ice · Ice Bash · Light · Inspiration · Mental · Menace · Munitions · Killer Instincts · Nature · Carnage · Rage · Bloodlust · Quantum · Warped Reality · Sorcery · Weapon of Destiny · Water · Pressurize
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Weapon Buff Powers
Power SetPowers
AtomicAtom-Powered Assault
CelestialAnoint
EarthReinforce
ElectricityWired
FireFiery Weapon
GadgetsBattle Display
IceIce Bash
LightInspiration
MentalMenace
MunitionsKiller Instincts
NatureCarnage
RageBloodlust
QuantumWarped Reality
SorceryWeapon of Destiny
WaterPressurize
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Finisher Powers

  • Finisher powers, including Omega Beams, cause extra damage when the target is below 35% Health.
  • The La Mort Card, Strength of Amun [Passive Ability] and Toxic Encore [Passive Ability] grants additional functionality with Finishers.
  • Head Equipment Mods that restore Power are available for each Finisher except Omega Beams.
  • Empowered Channeling or Kryptonian Channeling [Passive Ability] no longer Vulnerable to Interrupt to all Finishers except Eviscerating Chain.
Related article links (10)Finisher · Omega Beams · La Mort Card · Strength of Amun [Passive Ability] · Toxic Encore [Passive Ability] · Head Equipment Mods · Power · Empowered Channeling · Kryptonian Channeling [Passive Ability] · Eviscerating Chain
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Finisher Powers

Related article links (28)Eviscerating Chain · Atomic · Geiger Beam · Celestial · Defile · Earth · Sandblast · Electricity · Ionic Drain · Fire · Snuff Out · Gadgets · Photon Blast · Ice · Glacier Flash · Mental · Terrorize · Munitions · Small Package · Nature · Impaling Thorns · Rage · Quantum · Energy Expulsion · Sorcery · Final Ruin · Water · Torrent
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Finisher Powers
Power SetPowers
AtomicGeiger Beam
CelestialDefile
EarthSandblast
ElectricityIonic Drain
FireSnuff Out
GadgetsPhoton Blast
IceGlacier Flash
MentalTerrorize
MunitionsSmall Package
NatureImpaling Thorns
RageEviscerating Chain
QuantumEnergy Expulsion
SorceryFinal Ruin
WaterTorrent
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Power Interactions

  • Power Interactions can be used to maximize damage output.
Related article links (1)Power Interactions
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Power Interactions

Related article links (36)Atomic · Atomic Combos · Dazing · Celestial · Celestial Combos · Purification · Earth · Crushing · Aftershocks · Electricity · Electrify · Polarize · Fire · Burning · Gadgets · Frostbite · Ice · Light · Construct Combos · Mental · Terror · Munitions · Munitions Combos · Nature · Poison · Rage · Plasma Burn · Rage Combos · Quantum · Destabilize · Graviton-Charge · Sorcery · Bad Karma · Water · High Tide · Water Combos
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Power Interactions
Power SetInteractions
AtomicAtomic Combos, Dazing
CelestialCelestial Combos, Purification
EarthCrushing, Aftershocks
ElectricityElectrify, Polarize
FireBurning
GadgetsBurning, Dazing, Electrify, Frostbite
IceFrostbite
LightConstruct Combos, Dazing
MentalDazing, Terror
MunitionsBurning, Munitions Combos
NaturePoison
RagePlasma Burn, Rage Combos
QuantumDestabilize, Graviton-Charge
SorceryBad Karma
WaterCrushing, High Tide, Water Combos
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Iconic Powers

  • Pick and choose which ones work best for you, though the following are strongly recommended:
  • Super-Strength : Allows you to pick up and smash or throw large objects. Increases damage caused with by smashing or throwing environment objects.
  • Neo-Venom Boost : Increases Defense by 90%, Damage by 40%, and Weaponization Skill by 10 for 15 seconds.
  • Word of Power : Gain 10% Critical Ability Attack Damage and 8% Critical Ability Attack Chance for 10.25 seconds.
Related article links (3)Super-Strength · Neo-Venom Boost · Word of Power
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Weapons

  • All weapon attacks excluding basic melee and ranged attacks are classified as either Interrupts or Block Breakers.
  • Interrupting attacks disrupt attacks that are Vulnerable to Interrupt but are Vulnerable to Block.
  • Blocks disrupt Interrupting attacks but are Vulnerable to Block Breaking.
  • Block Breakers break Blocks but are Vulnerable to Interrupt.
  • When hit by a counter mechanism that the player is currently vulnerable to, they are knocked down and take some damage, creating a rock-paper-scissors scenario. Counter damage is based on Precision.
  • Most Basic attacks are not Interrupts or Block Breakers and are not Vulnerable to Interrupt but may be Vulnerable to Block after a number of hits. Some slower Basic ranged attacks are Block Breakers and are Vulnerable to Interrupt.
  • A small icon over a player's head shows which combat mechanism they are using.
  • Certain Weapon Combos may Knockdown, Push, Juggle or Stun opponents.
Related article links (5)Interrupts · Vulnerable to Interrupt · Precision · Weapon Combos · Stun
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Weapon Mastery

  • Weapon Mastery requires a certain number of Stat points spent in a Weapon Tree. The player gains increased damage when using weapon combos if Weapon Mastery is unlocked for the equipped weapon type.
  • Multiple Mastery allows combos into other Weapons if Weapon Mastery is unlocked in other Weapon trees.
Related article links (2)Weapon Mastery · Weapon Tree
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Weapon Mastery

Related article links (11)Bow · Martial Arts · Dual Pistol · Brawling · Two Handed · Dual Wield · Hand Blaster · One Handed · Rifle · Shield · Staff
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Weapon Mastery
WeaponCombos IntoCombo 1Combo 2Combo 3Combo 4
BowMartial Arts; Dual PistolKip-Up Launcher -> Smoke BombBlow Slam -> Spinning PunchExplosive Shot -> Full AutoFlurry Shot -> Magnum Round
BrawlingTwo Handed; Martial ArtsBackfist ->; Doom SpinHaymaker -> Home RunClap ->; Shuriken StormStomp Smash -> Enhanced Shuriken
Dual PistolDual Wield; Hand BlasterLoft Shot ->; Dual FlurrySweep Shot -> Ultra FlurryMagnum Round; -> Solar FlameJump Shot -> Meteor Blast
Dual WieldBrawling; BowWhirlwind Overstrike -> Ground PoundStunning Swipe; -> Launching UppercutPhantom Slash; -> Flurry ShotCharged Double Throw -> Explosive Shot
Hand BlasterBrawling; BowFist Slam -> Ground PoundUppercut -> HaymakerSolar Flame -> Explosive ShotMeteor Blast -> Arrow Fling
Martial ArtsDual Pistol; Hand BlasterKnee Launch -> Loft ShotSpinning Punch -> Sweep ShotCartwheel Kick -> UppercutEmpowered Shuriken -> Meteor Blast
One HandedDual Wield; Hand BlasterAir Launch -> Stunning SwipeSpin Chop -> Dual FlurryFlip Slash -> Pulse BeamFocused Blast -> Solar Flame
RifleOne Handed; Dual PistolOverhead Smash -> FlurryFlamethrower -> Air LaunchRolling Barrage; -> Full AutoFlip Burst -> Slip Shot
ShieldTwo Handed; Dual PistolSpinning Upslash -> Home RunSpinning Downward Cross -> Big ScoopLeaping Stab -> Lifting StrikeHeavy Sidearm Throw ->; Magnum Round
StaffOne Handed; Rifle2 Tap -> Cleave4 Tap ->; Air LaunchMartial Flowers; -> Flip BurstTap -> Mortar (infinite Mortar)
Two HandedMartial Arts; Bow2 Tap ->; Knee Launch4 Tap ->; Spinning PunchHome Run -> Flurry ShotTap -> Arrow Storm (infinite Arrow Storm)
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Block Breaker / Vulnerable to Interrupt

Related article links (25)Bow · Brawling · Dual Pistols · Dual Wield · Hand Blaster · Martial Arts · One-Handed · Rifle · Shield · Staff · Two-Handed · Gorilla Form · Primal Wolf Form · Celestial Combos · Construct Combos · Rage Combos · Bow · Martial Arts · Dual Pistol · Brawling · Dual Wield · Hand Blaster · Rifle · Shield · Staff
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Block Breaker / Vulnerable to Interrupt
WeaponBlock Breakers
BowFlurry Shot, Long Draw, Trick Shots
BrawlingStomp Smash
Dual PistolsFull Auto, Magnum Round, Slip Shot
Dual WieldCharged Double Throw, Encircling Throw
Hand BlasterCharged Blast, Meteor Blast, Power Discharge, Pulse Beam, Scissor Kick, Solar Flame
Martial ArtsEnhanced Shuriken, Heavy Shuriken, Shuriken Storm
One-HandedFocused Blast
RifleFlamethrower, Grenade Launcher, Mortar, Rolling Barrage
ShieldHeavy Sidearm Throw, Overhand Throw, Sidearm Throw
StaffFocused Spin
Two-HandedHammer Throw, Mega Smash
Gorilla FormStomping Rage
Primal Wolf FormLupine Darts, Primal Burst
Celestial CombosCleansed Malediction, Corrupted Benediction
Construct CombosImpact, Light Blast, Minigun
Rage CombosDreadful Explosion
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Interrupts / Vulnerable to Block

Related article links (26)Bow · Brawling · Dual Pistols · Dual Wield · Hand Blaster · Martial Arts · One-Handed · Rifle · Shield · Staff · Two-Handed · Gorilla Form · Insectoid Form · Primal Wolf Form · Celestial Combos · Construct Combos · Rage Combos · Bow · Martial Arts · Dual Pistol · Brawling · Dual Wield · Hand Blaster · Rifle · Shield · Staff
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Interrupts / Vulnerable to Block
WeaponInterrupts
BowArrow Fling, Bow Slam, Finishing Volley, Impact Arrow, Kip Up Launcher, Lunging Stab
BrawlingBackfist, Double Fist, Ground Pound, Hammer Fist, Haymaker, Launching Uppercut, Lunging Right, Punt
Dual PistolsJump Shot, Lifting Strike, Loft Shot, Lunge Strike
Dual WieldDual Flurry, Flying Spin Attack, Stunning Swipe, Ultra Flurry, Whirlwind Overstrike, Whirlwind Strike
Hand BlasterFist Slam, Leap Attack, Uppercut
Martial ArtsAxe Kick, Cartwheel Kick, Elbow Drop, Knee Launch, Smoke Bomb, Spinning Punch
One-HandedAir Launch, Cleave, Flip Slash, Flurry, Quick Chop, Spin Chop, Spin Slash
RifleFlip Burst, Overhead Smash, Surprise Volley
ShieldDevastating Kicks, Leaping Stab, Overhead Plate Smash, Shield Uppercut, Spinning Backhand, Spinning Downward Cross, Spinning Upsmash
StaffDownward Smash Combo, Launching Roundhouse Combo, Leaping Overhead Strike, Martial Flowers, Roundhouse Combo, Sweeping Slice
Two-HandedBig Scoop, Clobber, Doom Spin, Home Run, Lunging Smash
Gorilla FormGorilla Rage, Lunge Attack
Insectoid FormLeap Attack, Overgrowth
Primal Wolf FormDouble Slash, Feral Stomp, Ferocious Backfist, Hop Claw, Primal Uppercut, Wolf Rush
Celestial CombosCleansed Blight, Cleansed Consume Souls, Cleansed Death Mark, Cleansed Plague, Corrupted Corrupted Admonish, Corrupted Blessing, Corrupted Divine Light, Corrupted Wrath of the Presence
Construct CombosGrasping Hand, Snap Trap
Rage CombosExtra Measure, Eviscerate, Revenge Spin
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Knockdown

Related article links (22)Bow · Brawling · Dual Pistols · Dual Wield · Hand Blaster · Martial Arts · One-Handed · Rifle · Shield · Staff · Two-Handed · Gorilla Form · Primal Wolf Form · Bow · Martial Arts · Dual Pistol · Brawling · Dual Wield · Hand Blaster · Rifle · Shield · Staff
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Knockdown
WeaponWeapon Combos
BowArrow Fling, Bow Slam, Explosive Shot, Flurry Shot
BrawlingBackfist, Ground Pound, Hammer Fist, Haymaker, Launching Uppercut, Punt
Dual PistolsJump Shot, Magnum Round
Dual WieldDual Flurry, Encircling Throw, Ultra Flurry
Hand BlasterScissor Kick, Solar Flame
Martial ArtsElbow Drop, Enhanced Shuriken, Spinning Punch
One-HandedCleave, Flip Slash, Spin Chop, Spin Slash
RifleMortar, Overhead Smash, Rifle Slam, Rolling Barrage
ShieldHandspring Kick, Heavy Sidearm Throw, Overhand Throw, Shield Uppercut, Spinning Upsmash
StaffDownward Smash Combo, Leaping Overhead Strike
Two-HandedClobber, Doom Spin, Home Run, Mega Smash
Gorilla FormContinued Rage, Stomping Rage
Primal Wolf FormFeral Stomp, Ferocious Backfist, Hop Claw, Lupine Darts, Primal Burst
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Stun

Related article links (19)Bow · Brawling · Dual Pistols · Dual Wield · Martial Arts · One-Handed · Rifle · Shield · Staff · Gorilla Form · Primal Wolf Form · Bow · Martial Arts · Dual Pistol · Brawling · Dual Wield · Rifle · Shield · Staff
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Stun
WeaponWeapon Combos
BowFlurry Shot
BrawlingDouble Fist
Dual PistolsSweep Shot
Dual WieldEncircling Throw, Stunning Swipe
Martial ArtsCartwheel Kick, Smoke Bomb, Shuriken Storm
One-HandedFlurry, Spin Slash
RifleRolling Barrage; Full Supercharge: Flamethrower, Surprise Volley
ShieldLeaping Stab, Overhead Plate Smash, Spinning Downward Cross, Two Footed Slam; Full Supercharge: Sidearm Throw
StaffLeaping Overhead Strike, Martial Flowers
Gorilla FormGorilla Rage
Primal Wolf FormDouble Slash, Hop Claw
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Juggle

Related article links (18)Bow · Dual Pistols · Dual Wield · Hand Blaster · Martial Arts · One-Handed · Rifle · Staff · Two-Handed · Insectoid Form · Primal Wolf Form · Bow · Martial Arts · Dual Pistol · Dual Wield · Hand Blaster · Rifle · Staff
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Juggle
WeaponWeapon Combos
BowFinishing Volley, Kip Up Launcher
Dual PistolsLifting Strike, Loft Shot
Dual WieldFlying Spin Attack, Whirlwind Overstrike; Full Supercharge: Whirlwind Strike
Hand BlasterMeteor Blast, Uppercut
Martial ArtsKnee Launch
One-HandedAir Launch, Flip Slash
RifleFlip Burst
StaffLaunching Roundhouse Combo, Roundhouse Combo
Two-HandedBig Scoop
Insectoid FormOvergrowth
Primal Wolf FormDouble Slash, Primal Uppercut, Wolf Rush
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Push

Related article links (12)Bow · Brawling · Dual Pistols · Dual Wield · Hand Blaster · Rifle · Bow · Dual Pistol · Brawling · Dual Wield · Hand Blaster · Rifle
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Push
WeaponWeapon Combos
BowImpact Arrow
BrawlingGround Pound
Dual PistolsFull Auto
Dual WieldEncircling Throw, Flying Spin Attack
Hand BlasterFist Slam, Pulse Beam
RifleGrenade Launcher
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Strategies

Related article links (9)weapon · ability · boss · support abilities · Tactical Mods · Augment · trinket · Consumable Items · Artifacts
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Solo

  • You want to have a Damage Increase through Power Interactions/ M.E.R.C.Y. Attack Protocol if you have over 50% power or Penetrating Gaze if you have 50% or below power. Using a Pull-Towards or Charge attack will help you close the distance between you and the enemy. Keep an eye out for Massive Attacks and either Block them or interrupt them. Enemies with the Shield icon are tougher than most, so using a Finisher together with Omega Beams near the end is a good way to knock them out for good and equip a Penetrating Strikes so your attacks ignore 2% of enemies Defenses.
Related article links (13)Power Interactions · M.E.R.C.Y. Attack Protocol · power · Penetrating Gaze · Pull-Towards · Massive Attacks · Block · Shield icon · Finisher · Omega Beams · knock · Penetrating Strikes · Defenses
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Group

  • Your job is to do all the dirty work. You need to kill the adds (minor enemies) that show up, click the boxes when you need to and throw healing barrels when they are close by. Stick close to your healer as you will likely be taking a fair chunk of damage in combat. Melee attacks deal more damage than ranged ones but put you in harm's way. Depending on your playstyle, you might be better off staying at range while keeping a Damage Increase through Power Interactions as much as possible. Remember to spam your Finisher together with Omega Beams when the boss is below 35% health. If you find yourself surrounded by enemies, use a Knockback and run to the Tank. They usually have an Area Effect ability that will taunt them off you.
Related article links (8)adds · barrels · healer · Power Interactions · Finisher · Omega Beams · Knockback · Tank
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Allies

  • Combat Ability of Allies can play a vital role in producing a good damage output.
  • Supercharged loadouts can for example greatly profit from the passive ability Seaside Restart of Ally: Emperor Aquaman since it reduces the cooldown time of the combat ally's ability. And with equipping passive ability The Power of Shazamily of Ally: Shazam, Player attacks will increase after activating combat ally's ability.
  • Recommend to use M.E.R.C.Y. Defensive Module after summoning a combat ally to apply a shield to the ally.
Related article links (5)Allies · Ally: Emperor Aquaman · Ally: Shazam · Player · M.E.R.C.Y. Defensive Module
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