Overview
- The Generator is the power core of a player's base and feeds the base's mainframe with energy.
- It provides access to the player's armory builds and generator mods as well as having three increasing power levels to generate and maintain dispenser items.
- Generators will adapt visually to the theme of the base.


Related article links (6)
base · mainframe · armory builds · generator mods · dispenser items · themeArmory Builds
- The Armory Builds tab is used to assign existing armories to hotkeys which can be accessed in the field.
- On the right side a listing of all existing armories can be found and on the left side those can be assigned a hotkey.
- Four armories can be activated at the same time.
- New armories can be purchased from the marketplace from this interface as well.
Power Level
- The power levels of the generator are represented by three different power cells which must be kept charged by the player. One charge lasts approximately 30 days. Cells can be recharged once lower than 50% charged.
- If the cells run out of power, the player's dispenser items will stop working.
- The power level maintenance can also be accessed through the base's mainframe.
- Before game update 47 there were four power levels.
Power Level
Edit table| Name | Charge Cost | Dispenser Level |
|---|---|---|
| Lithium Cell | 1250 Cash | Access Level 1 |
| Ionic Cell | 1500 Cash | Access Level 2 |
| Hydrogen Cell | 1750 Cash | Access Level 3 |
Mods
- Generator mods come in five different categories and can be used to add destinations to the teleporter as well as to further enhance the player's combat statistics and role abilities.
- General generator mods are tradeable, all stats and role enhancing generator mods are not. Once a mod is placed, it cannot be removed from the generator anymore, but can be overwritten with another mod of the same color anytime.
Mods
Related article links (13)
role · General Generator Mod · Pool Generator Mod · Health · Power · Support Generator Mod · Dominance · Restoration · Vitalization · Offense Generator Mod · Might · Precision · Affinity Generator Mod| Category | Enhances | Color |
|---|---|---|
| General Generator Mod | Amenity: Teleporter | White |
| Pool Generator Mod | Health, Power | Blue |
| Support Generator Mod | Dominance, Restoration, Vitalization | Yellow |
| Offense Generator Mod | Might, Precision | Red |
| Affinity Generator Mod | Miscellaneous role abilities | Cyan |
Trivia
- When the Home Turf DLC pack was released, generators were without any functionality. The power cells could and still can be managed through the mainframe. Generators went first functional with game update 33 when armories were introduced. Game update 38 added the generator mods, Affinity Generator Mods were introduced with Episode 16.
- Following game update 47 the fourth power level Antimatter Cell was removed due to the fact that the formerly three mainframe boost levels were merged into one leaving only three power levels overall.
