League Hall, Secure
- Requirement: Prevent the invaders from completing any part of their objectives during the League Hall: Security Breach alert; Prevent all consoles from being hacked in Command Center; Prevent all crates from being stolen in Storage Facility; Prevent all explosives from being set in Command Center; Prevent any intergang prisoners from being taken in Security Wing
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Hall Pass
- Requirement: Complete the League Hall: Security Breach alert without being knocked out
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Null and Void
- Requirement: Defeat the final boss in the League Hall: Security Breach alert after recharging the Nullifier at least 12 times
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · Null and Void · League Hall: Security BreachNo Eggscape
- Requirement: Complete the Intergang Crime Wave operation by defeating Bruno Mannheim and Chang Tzu at the same time, ensuring that neither have a chance to escape
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Intergang Crime Wave · Bruno Mannheim · Chang TzuHunt the Hunters
- Requirement: Locate and destroy 20 of the Hunter Androids hiding on Oolong Island during the Intergang Crime Wave operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Go for the Gold
- Requirement: Stop Intergang from stealing any of the last four pallets of gold bars from the Underground Vault during the Intergang Crime Wave operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Dregg or Alive
- Requirement: Defeat 450 Dregg Warriors, Dregg Berserkers, Dregg Seers, or Dregg Huskarls
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardThinning Out the Crowd
- Requirement: Defeat 300 Parademon Soldiers, Parademon Maniacs, Parademon Grenadiers, or Parademon Fixers in the League Hall: Security Breach alert or the Artifacts from the Past operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · League Hall: Security Breach · Artifacts from the PastOrange Ya Glad Ya Didn't Use A Barrel?
- Requirement: Complete the League Hall: Security Breach without using any orange Restoration barrels
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · League Hall: Security Breach · Restoration barrelsApokolips, Ow!
- Requirement: Defeat Kalibak and Mantis within 15 seconds of each other during the League Hall: Lockdown raid
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Hitting for the Cycle
- Requirement: Defeat Halvard the Brutal in the Necropolis: Relics of Urgrund raid after he has absorbed the following combination of Artifact enhancements: 1, 2, 3 and no enhancements
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite; Group / instance conditions These are planning flags, not verified completion times.
Quick to Recover
- Requirement: Recover the powerful relic from the Necropolis: Relics of Urgrund raid in 15 minutes or less
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Let's Get Dangerous
- Requirement: Complete the League Hall: Lockdown raid without your entire team getting knockout, and while allowing the intruders to create exactly three parts of the makeshift teleporter
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Wait for It...
- Requirement: Without the entire group getting knocked out, wait 60 seconds before using the detaining rifle when it first becomes activated
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardWaking the Dead
- Requirement: Defeat Domhamar the Defiant after he simultaneously revives all of the Dreggs that invaded the League Hall during the Artifacts from the Past operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Domhamar the Defiant · League Hall · Artifacts from the PastPick One!
- Requirement: Detain only Mantis or Kalibak while each type of Artifact hazard is active during the League Hall: Lockdown raid
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite; Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Mantis · Kalibak · League Hall: Lockdown raidBehind Closed Doors
- Requirement: Defeat 20 Dregg Wardens in the Necropolis: Relics of Urgrund raid
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Tough on Crime
- Requirement: Take down 100 of the Intergang members involved in the Intergang Crime Wave operation
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Drop the Weapon!
- Requirement: Defeat the second subboss at least once for each type of ancient weapon he wields during the Artifacts from the Past operation ; Urgrund Sword of the Warmaiden; Urgrund Hammer of the Stormcaller; Urgrund Blades of the Rebellious Rogue; Urgrund Shield of the Hero Reborn
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Exit Through the Gift Shop
- Requirement: Collect all 9 Artifacts of Urgrund Replica Base Items ; Grants title: The Powerful
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Ka-Boom Tube
- Requirement: Defeat Kalibak without allowing any Parademons to emerge from the boom tubes during the final fight of the Artifacts from the Past operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Split Decision
- Requirement: Defeat Aspirant Feend and Major Helyun within 13 seconds of each other during the Artifacts from the Past operation
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Urgrund Energy Conservation
- Requirement: Defeat Kalibak while none of the artifacts are emitting Urgrund Energy during the Artifacts from the Past operation
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Accidental Perfection
- Requirement: Don't use any incorrect Artifacts when unlocking the final door in Artifacts from the Past operation
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
For the Empire!
- Requirement: Collect all styles in the Imperial Insect set
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Collection completion depends on obtaining all required pieces.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
