Overview
Description
- Cooldown: 1.5s
- Power Cost: 300
Details
- Deploy a mobile turret armed with a range of ammunition.
- While in combat with your Suppressor Turret alive, your passive power regeneration is reduced.
- Hold the Suppressor Turret button for three seconds to banish it.
- Power Interactions :
- Frost Grenade : Electrified or Burning enemies take additional damage.
- Flamethrower : Dazed or Frostbitten enemies take additional damage.
Related article links (6)
Power Interactions · Electrified · Burning · Flamethrower · Dazed · FrostbittenBack Equipment Mods
- Back Equipment Mods are available for this power:
- Accelerated Suppressor Turret
Notes
- Gauss Grenade, Taser Pull, Napalm Grenade, Thermite Mine, Cryo-field, Cryo-Foam, Implosion Mine, Cuff'Em, Holographic Decoy, Stasis Field, Stealth and Neural Neutralizer can be used to set up Suppressor Turret for additional damage.
Related article links (12)
Gauss Grenade · Taser Pull · Napalm Grenade · Thermite Mine · Cryo-field · Cryo-Foam · Implosion Mine · Cuff'Em · Holographic Decoy · Stasis Field · Stealth · Neural NeutralizerAbilities
- The Suppressor Turret will always use 4 Primary Attacks before using either Frost Grenade or Flamethrower (which is random).
- Primary Attack - Fires a shot to damage enemies
- Frost Grenade- Fires a grenade to damage and push back enemies.
- Flamethrower - Unleashes a flamethrower blast at point-blank range (Inflicts Burning)
- Self-Destruct- Deals lethal damage to self and causes AoE damage to enemies in close range
Trivia
- Previously the Suppressor Turret can be ordered to self-destruct via the Self-Destruct Signal, which now no longer affects the turret.
