Source overview
- Dictate the course of battle with ingenious mechanical weapons and tools. Characters with the gadget power will find themselves pulling out all manner of devices from their pockets and pouches. On the front lines, a well-placed gadget will help you control not only the enemy but the battlefield itself. Gadget characters are crafty and use their heads to place their devices strategically to achieve victory.
- Specializing in Crowd Control abilities, Gadgets is a Power Set available for a character during Character Creation.

Abilities and roles
- Source details and references for Source details.
Source wiki detail links (75)
Dodge · Block · Innate · Vulnerable to Interrupt · Cooldown · Defense · Toughness · Resistance · Control Effects · Vulnerable to Block Breaker · Breakout · Knockdown · Counter · Interrupt · Power Cost · Damage Role · Damage · Role · Control Role · Control · Vitalization · Level · Taser Pull · Power Interactions · Electrifies · Dazed · Frostbitten · Fear Gas · Panic · Burns · Electrified · Burning · Sticky Bomb · Encased · Controller Debuff · Neural Neutralizer · stunning · Shield · Usable While Controlled · Vortex Cannon · Anesthetic · Supercharge Cost · Defibrillator · restoring Power · Group Power Heal · Group Weapon Buff · Cuff'Em · Retains Stealth · Surprise Attack · Stealth · Implosion Mine · Thermite Mine · Asphyxiation Gas · Stasis Field · Supercharge Generator · Cryo-Foam · rooting · Battle Display · Weapon Buff · Napalm Grenade · Gauss Grenade · electrical · Battle Drone · Suppressor Turret · Flamethrower · Photon Blast · EMP Pulse · Cryo-field · Distract · detaunted · Bunker Buster · Self-Destruct Signal · Holographic Decoy · Paralyzing Dart · tauntAbilities and roles - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Control Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Control Role:; - Activating any super power restores Power to your group over time; - + 35% Vitalization | Role; Level: 10 |
| Taser Pull | Throw a taser line around your target, electrically discharging it to damage surrounding enemies, and then pulling it toward you.; Power Interactions : Electrifies enemies, making them vulnerable to electric effects.; Dazed enemies take additional damage.; Frostbitten enemies take additional damage. | Level: 1; Cooldown: 0.5s; Power Cost: 100 |
| Fear Gas | Spray fear gas to Panic enemies and cause damage over time.; Power Interactions : Burns when used against Electrified enemies.; Electrified enemies take additional damage.; Burning enemies take additional damage. | Vulnerable to Interrupt; Level: 3; Cooldown: 2.2s; Power Cost: 200 |
| Sticky Bomb | Deploy a device that sticks to enemies and detonates, damaging your target and knocking it up into the air. Enemies near your target are damaged as well.; Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.; Encased enemies are detonated.; Control Role : Reduces the target's damage output. | Controller Debuff; Level: 5; Cooldown: 2.5s; Power Cost: 200 |
| Neural Neutralizer | Activate a protective barrier that affects nearby enemies' synaptic systems, stunning and damaging them at point-blank range.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.; Dazed enemies take additional damage. | Shield; Usable While Controlled; Level: 7; Cooldown: 11.5s; Power Cost: 200 |
| Vortex Cannon | Assault the senses of your enemies with a vortex of air, light, and sound, knocking down and damaging them.; Power Interactions : Dazed enemies take additional damage.; Control Role : Stuns targeted enemies. | Level: 9; Cooldown: 3s; Power Cost: 300 |
| Anesthetic | Initialize a local anesthetic that rapidly regenerates Health for a short time. | Usable While Controlled; Level: 11; Cooldown: 60s; Supercharge Cost: 5000 |
| Defibrillator | With a jolt, instantly revitalize your group's three most fatigued members, restoring Power.; Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time. | Group Power Heal; Group Weapon Buff; Level: 13; Cooldown: 1.5s; Power Cost: 300 |
| Cuff'Em | Slap handcuffs on your target, damaging and stunning it.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Retains Stealth; Level: 15; Cooldown: 0.5s; Power Cost: 100 |
| Surprise Attack | Catch your target off-guard, heavily damaging and knocking it down. | Level: 15; Cooldown: 6s; Power Cost: 300 |
| Stealth | Cloak your movements in secrecy, enabling special stealth attacks.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.; Grants Multiple Abilities:; - Cuff'Em : Slap handcuffs on your target, damaging and stunning it.; - Surprise Attack : Catch your target off-guard, heavily damaging and knocking it down. | Level: 15; Cooldown: 12s; Power Cost: 300 |
| Implosion Mine | Deploy a mine that triggers on enemy contact, emitting a graviton pulse that condenses matter, pulling enemies inward and damaging them.; Power Interactions : Inflicts Frostbite on enemies making them vulnerable to freezing effects.; Electrified enemies take additional damage.; Burning enemies take additional damage.; Frostbitten enemies freeze and become encased, but Burning enemies will not become encased. | Retains Stealth; Vulnerable to Interrupt; Level: 16; Cooldown: 2.5s; Power Cost: 100 |
| Thermite Mine | Deploy a mine that explodes on enemy contact, damaging them over time and knocking them down.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Dazed enemies take additional damage.; Frostbitten enemies take additional damage.; Encased enemies are detonated. | Retains Stealth; Vulnerable to Interrupt; Level: 16; Cooldown: 2.5s; Power Cost: 100 |
| Asphyxiation Gas | Deploy a canister of gas that suffocates enemies within its area of effect, stunning and causing heavy damage over time. | Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Stasis Field | Trap your enemies inside a force field, inflicting instant damage.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.; Control Role : Reduces the target's defenses. | Supercharge Generator; Controller Debuff; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Cryo-Foam | Blast subzero foam at your enemies, causing damage over time and rooting them in place.; Power Interactions : Inflicts Frostbite on enemies, making them vulnerable to freezing effects.; Burns when used against Electrified enemies.; Electrified enemies take additional damage.; Burning enemies take additional damage.; Frostbitten enemies freeze and become encased, but Burning enemies will not become encased.; Control Role : Reduces the targets ability to heal. | Controller Debuff; Level: 19; Cooldown: 0.5s; Power Cost: 200 |
| Battle Display | Survey the battlefield for enemy weak points through a heads up display, empowering your attacks to deal additional damage. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
Abilities and roles - table 2
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Napalm Grenade | Toss a grenade at your enemies that explodes catching them on fire and damaging them over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Encased enemies are detonated.; Control Role : Reduces the targets ability to heal.; Knocks down targeted enemies. | Controller Debuff; Level: 21; Cooldown: 0.5s; Power Cost: 100 |
| Gauss Grenade | Toss a charged grenade that zaps enemies with a high-intensity electrical burst, damaging them.; Power Interactions : Electrifies enemies, making them vulnerable to Electric effects.; Dazed enemies take additional damage.; Frostbitten enemies take additional damage.; Control Role : Reduces the target's defenses.; Stuns targeted enemies. | Controller Debuff; Level: 22; Cooldown: 0.5s; Power Cost: 100 |
| Battle Drone | Deploy an automated drone to assist your in combat. The Battle Drone revitalizes your group, restoring Power over time.; Damage Role : Bombards enemies with firepower, damaging them.; Control Role : Shields allies, protecting them from incoming damage. | Shield; Group Power Heal; Usable While Controlled; Level: 23; Cooldown: 60s; Supercharge Cost: 5000 |
| Suppressor Turret | Deploy a mobile turret armed with a range of ammunition.; While in combat with your Suppressor Turret alive, your passive power regeneration is reduced.; Hold the Suppressor Turret button for three seconds to banish it.; Power Interactions :; - Frost Grenade : Electrified or Burning enemies take additional damage.; - Flamethrower : Dazed or Frostbitten enemies take additional damage. | Level: 24; Cooldown: 1.5s; Power Cost: 300 |
| Photon Blast | Bombard your target with a powerful photonic ray, damaging it and then damaging it again.; If the target is below 35% health, the attack deals extra damage. | Vulnerable to Interrupt; Level: 25; Cooldown: 4.4s; Power Cost: 200 |
| EMP Pulse | Activate an electromagnetic pulse bomb, heavily damaging and stunning nearby enemies.; Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage. | Vulnerable to Interrupt; Level: 26; Cooldown: 2.5s; Power Cost: 300 |
| Cryo-field | Use an experimental hypothermic device to envelop yourself in a freezing aura that damages enemies over time.; Power Interactions : Inflicts Frostbite on enemies, making them vulnerable to freezing effects.; Burns when used against Electrified enemies.; Electrified enemies take additional damage.; Burning enemies take additional damage.; Frostbitten enemies freeze and become encased, but Burning enemies will not become encased.; Control Role : On initialization, the device also stuns and damages nearby enemies. | Level: 27; Cooldown: 12s; Power Cost: 300 |
| Distract | Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets. | Shield; Usable While Controlled; Level: 28; Cooldown: 18s; Power Cost: 100 |
| Bunker Buster | Call down a barrage of rockets, incinerating enemies within the area. Enemies caught in the barrage can be heavily damaged, knocked down and stunned. | Level: 29; Cooldown: 60s; Supercharge Cost: 10000 |
| Self-Destruct Signal | Trigger your Holographic Decoy or Stasis Field to self-destruct.; Also detonates any nearby Implosion Mines or Thermite Mines. | Usable While Controlled; Level: 30; Cooldown: 0.5s; Power Cost: 100 |
| Paralyzing Dart | Throw a dart at your target, releasing a paralyzing toxin to stun it and heavily damage surrounding enemies.; Power Interactions : Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.; Control Role : Reduces the target's damage output. | Controller Debuff; Level: 30; Cooldown: 3s; Power Cost: 300 |
| Holographic Decoy | Trigger a holographic decoy to intercept some of your incoming damage and to taunt enemies. On initialization, the deployment surprises and stuns nearby enemies.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Level: 30; Cooldown: 30s; Power Cost: 100 |
Gadgets Power Interactions
- Source details and references for Gadgets Power Interactions.
Source wiki detail links (33)
Electrifies · Gauss Grenade · Taser Pull · Iconic · Word of Power · Burns · Napalm Grenade · Thermite Mine · Heat Vision · Frostbite · Cryo-field · Cryo-Foam · Implosion Mine · Freezing Breath · Dazes · Cuff'Em · Holographic Decoy · Stealth · Neural Neutralizer · Stasis Field · Batarang Multi-Shot · Gag Glove · Sonic Cry · Encases · Burning · EMP Pulse · Fear Gas · Paralyzing Dart · Sticky Bomb · Suppressor Turret · Vortex Cannon · Sonic Shout · ElectrifiedGadgets Power Interactions - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Interaction | Powers |
|---|---|
| Electrifies enemies | Gauss Grenade, Taser Pull; Iconic : Word of Power |
| Burns enemies | Napalm Grenade, Thermite Mine; Iconic : Heat Vision |
| Inflicts Frostbite | Cryo-field, Cryo-Foam, Implosion Mine; Iconic : Freezing Breath |
| Dazes enemies | Cuff'Em, Holographic Decoy, Stealth, Neural Neutralizer, Stasis Field; Iconic : Batarang Multi-Shot, Gag Glove, Sonic Cry |
| Encases Frostbitten enemies | Cryo-field, Cryo-Foam, Implosion Mine |
| Additional damage to Burning enemies | Cryo-field, Cryo-Foam, EMP Pulse, Fear Gas, Implosion Mine, Paralyzing Dart, Sticky Bomb, Suppressor Turret |
| Additional damage to Dazed enemies | EMP Pulse, Gauss Grenade, Neural Neutralizer, Paralyzing Dart, Sticky Bomb, Suppressor Turret, Taser Pull, Thermite Mine, Vortex Cannon; Iconic : Sonic Shout |
| Additional damage to Electrified enemies | Cryo-field, Cryo-Foam, EMP Pulse, Fear Gas, Implosion Mine, Paralyzing Dart, Sticky Bomb, Suppressor Turret |
| Additional damage to Frostbitten enemies | EMP Pulse, Gauss Grenade, Paralyzing Dart, Suppressor Turret, Sticky Bomb, Taser Pull, Thermite Mine |
| Burns Electrified enemies | Cryo-field, Cryo-Foam, Fear Gas |
| Detonates Encased enemies | Napalm Grenade, Sticky Bomb, Thermite Mine |
Trivia
- This power is one of the most commonly used powers in DC Universe Online by Characters.
- Gagdets have a large variety of elemental powers like Cryo-field for Ice, and Napalm Greande for Fire.
Source wiki detail links (1)
CharactersGallery
- Source details and references for Gallery.

























See also
- Digital Style
- Mechanized Aura Style
- Mechanized Skin Style
- Mechanized Tendril Cloak Style
- Mechanized Material
- Mechanized Chroma Pack
- Mechanized Material Ball
- Exobyte-Attuned Robot Sidekick
