Don't Get Mad, Get Even
- Requirement: Downtown Metropolis Battlezone: Defeat the Agitated Pulsar SL-1 17 times
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Mist List (Heroes only)
- Requirement: Downtown Metropolis Battlezone: Defeat each of the following Furious and Fearsome villains:; Fearsome Black Adam; Fearsome Deathstroke; Fearsome Parasite; Fearsome Scarecrow; Furious Bruno Mannheim; Furious Gorilla Grodd; Furious Metallo; Furious Ursa
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (9)
Feat requirement and reward · Fearsome Black Adam · Fearsome Deathstroke · Fearsome Parasite · Fearsome Scarecrow · Furious Bruno Mannheim · Furious Gorilla Grodd · Furious Metallo · Furious UrsaMist List (Villains only)
- Requirement: Downtown Metropolis Battlezone: Defeat each of the following Hopeful and Unyielding heroes:; Unyielding Hawkman; Unyielding Wildcat; Unyielding Booster Gold; Unyielding Martian Manhunter; Hopeful Black Canary; Hopeful Flash; Hopeful Black Lightning; Hopeful Power Girl
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (9)
Feat requirement and reward · Unyielding Hawkman · Unyielding Wildcat · Unyielding Booster Gold · Unyielding Martian Manhunter · Hopeful Black Canary · Hopeful Flash · Hopeful Black Lightning · Hopeful Power GirlMisted Menaces (Heroes only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 10 Furious and Fearsome villains
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardMore Misted Menaces (Heroes only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 25 Furious and Fearsome villains
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardEven More Misted Menaces (Heroes only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 50 Furious and Fearsome villains
- Feat reward: 25 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardMisted Menaces (Villains only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 10 Hopeful and Unyielding heroes
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardMore Misted Menaces (Villains only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 25 Hopeful and Unyielding heroes
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardEven More Misted Menaces (Villains only)
- Requirement: Downtown Metropolis Battlezone: Defeat any 50 Hopeful and Unyielding heroes
- Feat reward: 25 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardMist Opportunity (Heroes only)
- Requirement: Downtown Metropolis Battlezone: Find and defeat Fearsome Black Adam before he defeats all the Green Lanterns attacking him
- Feat reward: 25 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Mist Opportunity (Villains only)
- Requirement: Downtown Metropolis Battlezone: Find and defeat Unyielding Hawkman before he defeats all the Sinestro Corpsmen attacking him
- Feat reward: 25 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
No Mistake
- Requirement: Mist Recovery Alert: Complete the events in New S.T.A.R. Labs without allowing the enemy to take any of the mist containers
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Mist-Taken Identity (Heroes only)
- Requirement: Mist Recovery Alert: Defeat each of the following enemies that appear inside New S.T.A.R. Labs:; Fearsome Scarecrow; Furious Bruno Mannheim; Furious Gorilla Grodd; Furious Metallo; Furious Ursa
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (6)
Feat requirement and reward · Fearsome Scarecrow · Furious Bruno Mannheim · Furious Gorilla Grodd · Furious Metallo · Furious UrsaMist-Taken Identity (Villains only)
- Requirement: Mist Recovery Alert: Defeat each of the following enemies that appear inside New S.T.A.R. Labs:; Hopeful Black Canary; Hopeful Flash; Hopeful Power Girl; Unyielding Martian Manhunter; Unyielding Wildcat
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (6)
Feat requirement and reward · Hopeful Black Canary · Hopeful Flash · Hopeful Power Girl · Unyielding Martian Manhunter · Unyielding WildcatHard Light Hacker (Heroes only)
- Requirement: Mist Recovery Alert: Defeat the final foes on Mogo in the following ways: ; After allowing them to secure every turret; Without allowing them to secure any turrets
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Hard Light Hacker (Villains only)
- Requirement: Mist Recovery Alert: Defeat the final foes on Ranx in the following ways: ; After allowing them to secure every turret; Without allowing them to secure any turrets
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Efficient Generator Disruption
- Requirement: Strike Team Alert: Disable all three construct generator beacons within two seconds of each other 11 times
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Leave No One Behind (Heroes only)
- Requirement: Strike Team Alert: Complete the final fight in the Hall of Doom Armory after having prevented every prisoner from being teleported away
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardLeave No One Behind (Villains only)
- Requirement: Strike Team Alert: Complete the final fight in the Watchtower Containment Facility after having prevented every prisoner from being teleported away
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Explosive Denial
- Requirement: Strike Team Alert: Defeat the first boss without allowing any of the explosives to detonate
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardI Get Misty (Heroes only)
- Requirement: Strike Team Alert: Defeat the final foes in the JSA Headquarters in the following ways: ; Without players collecting any crimson mist; Without allowing the villains to absorb any crimson mist
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
I Get Misty (Villains only)
- Requirement: Strike Team Alert: Defeat the final foes in the JSA Headquarters in the following ways: ; Without players collecting any emerald mist; Without allowing the heroes to absorb any emerald mist
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Four Corners (Heroes only)
- Requirement: Assault and Battery Raid: While invading Ranx, occupy the maze's four corners simultaneously
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Four Corners (Villains only)
- Requirement: Assault and Battery Raid: While invading Mogo, occupy the maze's four corners simultaneously
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Quick to Defend (Heroes only)
- Requirement: Assault and Battery Raid: Successfully defend Mogo from the Red Lantern invasion in under 5 minutes
- Feat reward: 10 Points
- Category: Raid
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
