Weapon Mastery

Unlock stronger weapon combos and chain attacks into another weapon type.

Source reviewed · 2026-10-20Edit this pageSource history ↗
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Unlocking mastery

  • Weapon Mastery becomes available after spending the required stat points in a weapon tree. Unlocking mastery for your equipped weapon increases damage from its weapon combos. Check the tree in game for the exact point requirements.
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Multiple Mastery

  • Cross-weapon combos require the corresponding mastery unlocks in the other weapon trees. You do not need to own a secondary weapon item to perform its unlocked mastery combo. Unlocking the combo also adds an appearance option in the Style UI.
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Combo reference

  • Each row lists the secondary weapon trees and the four combo sequences recorded by the source. The first two sequences are labeled melee and the last two ranged in that reference. These are source-listed sequences, not independently tested damage rankings.
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Multiple Mastery weapon combos
WeaponSecondary weaponsMelee combo 1Melee combo 2Ranged combo 1Ranged combo 2
BowMartial Arts Dual PistolKip-Up Launcher -> Smoke BombBlow Slam -> Spinning PunchExplosive Shot -> Full AutoFlurry Shot -> Magnum Round
BrawlingTwo Handed Martial ArtsBackfist -> Doom SpinHaymaker -> Home RunClap -> Shuriken StormStomp Smash -> Enhanced Shuriken
Dual PistolDual Wield Hand BlasterLoft Shot -> Dual FlurrySweep Shot -> Ultra FlurryMagnum Round -> Solar FlameJump Shot -> Meteor Blast
Dual WieldBrawling BowWhirlwind Overstrike -> Ground PoundStunning Swipe -> Launching UppercutPhantom Slash -> Flurry ShotCharged Double Throw -> Explosive Shot
Hand BlasterBrawling BowFist Slam -> Ground PoundUppercut -> HaymakerSolar Flame -> Explosive ShotMeteor Blast -> Arrow Fling
Martial ArtsDual Pistol Hand BlasterKnee Launch -> Loft ShotSpinning Punch  -> Sweep ShotCartwheel Kick -> UppercutEmpowered Shuriken -> Meteor Blast
One HandedDual Wield Hand BlasterAir Launch -> Stunning SwipeSpin Chop -> Dual FlurryFlip Slash -> Pulse BeamFocused Blast -> Solar Flame
RifleOne Handed Dual PistolOverhead Smash -> FlurryFlamethrower -> Air LaunchRolling Barrage -> Full AutoFlip Burst -> Slip Shot
ShieldTwo Handed Dual PistolSpinning Upslash -> Home RunSpinning Downward Cross -> Big ScoopLeaping Stab -> Lifting StrikeHeavy Sidearm Throw -> Magnum Round
StaffOne Handed Rifle2 Tap -> Cleave4 Tap -> Air LaunchMartial Flowers -> Flip BurstTap -> Mortar (infinite Mortar)
Two HandedMartial Arts Bow2 Tap -> Knee Launch4 Tap -> Spinning PunchHome Run -> Flurry ShotHammer Throw -> Arrow Storm
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Practice and appearance

  • The source notes that mastery combos can be performed without hitting an enemy or sparring target. Secondary and tertiary weapon appearances can be selected in the style menu, including a default energy-construct appearance using the primary character color.
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Source overview

  • Original WM Animation
  • Weapon Mastery is a system available to all players. It was introduced with the Amazon Fury Part I episode.
Source wiki detail links (2)Amazon Fury Part I · episode
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Overview

  • Weapon Mastery requires a specific number of Stat Points spent in a Weapon Tree to unlock. The player gains increased damage when using weapon combos if Weapon Mastery is unlocked for the equipped weapon type.
  • Multiple Mastery allows combos into other Weapons if Weapon Mastery is unlocked in other Weapon trees.
  • Unlocking a Multiple Mastery combo will also add an appearance option for that weapon in the Style UI.
  • While you need the type and the mastery unlocked, you do not need to own the secondary weapon in order to complete the mastery combo.
Source wiki detail links (2)Stat Points · Weapon Tree
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Trivia

  • Previously, in order to successfully exercise Weapon Mastery, the player needed to focus on an enemy or a Sparring Target. This has since been changed and you can perform the combos without hitting anything.
  • It is possible to set the weapon styles for the secondary and tertiary weapon via the style menu. There is a unique "Default" style for secondary and tertiary weapons that looks like a simple energy construct in the player's primary colour.
  • Neither Staff nor Shield appear in any other weapon tree's Mastery list. While Shield's exclusion is understandable due to being a fighting style only available with a purchase, Staff's exclusion is odd and unexplained. These are how many times a weapon type appears in other weapon trees:; 4: Dual Pistol; 3: Martial Arts, Hand Blaster, Bow; 2: Two Handed, Dual Wield, Brawling, One Handed; 1: Rifle
Source wiki detail links (6)Sparring Target · styles · weapon · style menu · Staff · Shield

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