Unlocking mastery
- Weapon Mastery becomes available after spending the required stat points in a weapon tree. Unlocking mastery for your equipped weapon increases damage from its weapon combos. Check the tree in game for the exact point requirements.
Multiple Mastery
- Cross-weapon combos require the corresponding mastery unlocks in the other weapon trees. You do not need to own a secondary weapon item to perform its unlocked mastery combo. Unlocking the combo also adds an appearance option in the Style UI.
Combo reference
- Each row lists the secondary weapon trees and the four combo sequences recorded by the source. The first two sequences are labeled melee and the last two ranged in that reference. These are source-listed sequences, not independently tested damage rankings.
| Weapon | Secondary weapons | Melee combo 1 | Melee combo 2 | Ranged combo 1 | Ranged combo 2 |
|---|---|---|---|---|---|
| Bow | Martial Arts Dual Pistol | Kip-Up Launcher -> Smoke Bomb | Blow Slam -> Spinning Punch | Explosive Shot -> Full Auto | Flurry Shot -> Magnum Round |
| Brawling | Two Handed Martial Arts | Backfist -> Doom Spin | Haymaker -> Home Run | Clap -> Shuriken Storm | Stomp Smash -> Enhanced Shuriken |
| Dual Pistol | Dual Wield Hand Blaster | Loft Shot -> Dual Flurry | Sweep Shot -> Ultra Flurry | Magnum Round -> Solar Flame | Jump Shot -> Meteor Blast |
| Dual Wield | Brawling Bow | Whirlwind Overstrike -> Ground Pound | Stunning Swipe -> Launching Uppercut | Phantom Slash -> Flurry Shot | Charged Double Throw -> Explosive Shot |
| Hand Blaster | Brawling Bow | Fist Slam -> Ground Pound | Uppercut -> Haymaker | Solar Flame -> Explosive Shot | Meteor Blast -> Arrow Fling |
| Martial Arts | Dual Pistol Hand Blaster | Knee Launch -> Loft Shot | Spinning Punch -> Sweep Shot | Cartwheel Kick -> Uppercut | Empowered Shuriken -> Meteor Blast |
| One Handed | Dual Wield Hand Blaster | Air Launch -> Stunning Swipe | Spin Chop -> Dual Flurry | Flip Slash -> Pulse Beam | Focused Blast -> Solar Flame |
| Rifle | One Handed Dual Pistol | Overhead Smash -> Flurry | Flamethrower -> Air Launch | Rolling Barrage -> Full Auto | Flip Burst -> Slip Shot |
| Shield | Two Handed Dual Pistol | Spinning Upslash -> Home Run | Spinning Downward Cross -> Big Scoop | Leaping Stab -> Lifting Strike | Heavy Sidearm Throw -> Magnum Round |
| Staff | One Handed Rifle | 2 Tap -> Cleave | 4 Tap -> Air Launch | Martial Flowers -> Flip Burst | Tap -> Mortar (infinite Mortar) |
| Two Handed | Martial Arts Bow | 2 Tap -> Knee Launch | 4 Tap -> Spinning Punch | Home Run -> Flurry Shot | Hammer Throw -> Arrow Storm |
Practice and appearance
- The source notes that mastery combos can be performed without hitting an enemy or sparring target. Secondary and tertiary weapon appearances can be selected in the style menu, including a default energy-construct appearance using the primary character color.
Source overview
- Original WM Animation
- Weapon Mastery is a system available to all players. It was introduced with the Amazon Fury Part I episode.

Overview
- Weapon Mastery requires a specific number of Stat Points spent in a Weapon Tree to unlock. The player gains increased damage when using weapon combos if Weapon Mastery is unlocked for the equipped weapon type.
- Multiple Mastery allows combos into other Weapons if Weapon Mastery is unlocked in other Weapon trees.
- Unlocking a Multiple Mastery combo will also add an appearance option for that weapon in the Style UI.
- While you need the type and the mastery unlocked, you do not need to own the secondary weapon in order to complete the mastery combo.
Trivia
- Previously, in order to successfully exercise Weapon Mastery, the player needed to focus on an enemy or a Sparring Target. This has since been changed and you can perform the combos without hitting anything.
- It is possible to set the weapon styles for the secondary and tertiary weapon via the style menu. There is a unique "Default" style for secondary and tertiary weapons that looks like a simple energy construct in the player's primary colour.
- Neither Staff nor Shield appear in any other weapon tree's Mastery list. While Shield's exclusion is understandable due to being a fighting style only available with a purchase, Staff's exclusion is odd and unexplained. These are how many times a weapon type appears in other weapon trees:; 4: Dual Pistol; 3: Martial Arts, Hand Blaster, Bow; 2: Two Handed, Dual Wield, Brawling, One Handed; 1: Rifle
