General
- A number of game stability and performance enhancements have been made.
- Server stability has been improved.
Bug Fixes:
- Bank: After using the shared bank players should no longer receive an error when trying to login with a different character
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BankControllers
- Controller's Power restoration mechanics have changed significantly. In general the 'slot cost' of maintaining your group's power was greatly reduced. You will be able to maintain a flexible loadout without having to devote the majority of your bar to Power restoration.
- The first super power in each of the Controller trees will apply a Power regeneration over time buff to your entire party. These are combination Control + Power Restoration abilities.; Specifically these abilities are: Taser Pull, Sticky Bomb, Telekinesis and Psychic Blades.
- Defibrillator and Psychic Empowerment now restore Power instantly to the three most fatigued group members.
- Battle Plan, Last Laugh, Final Fright and Presence have been removed.
- Hidehas changed significantly.; Hide hides you instantly, de-taunts enemies so they will prefer to attack other targets and prevents a small amount of damage for a short time. It is now usable in combat, isn't interruptible and is usable while controlled.
- Grandeurhas changed significantly.; Grandeur applies breakout effect, de-taunts and prevents a small amount of damage for a short time. Usable while controlled.
- Intimidation is now a weapon buff in the Tricks tree that adds damage and a chance to cause enemies to cower in fear.
- Clown Boxno longer restores power, costs power but also releases nerve gas when it ends stunning enemies and causing heavy damage.; The Clown Box object now has more Health and must be smashed five times to be destroyed.; It is tougher to break you out of it unless your enemy is some combination of fast, determined, powerful and willing to risk getting blasted in the face.
- Cryo-Foam and Cryo-field (formerly Energy Transfer Field) have made their triumphant return to the Traps tree.
- Telekinetic Shield now costs power, has a lower cooldown and only prevents damage.
- Descriptions for Controller abilities may not be accurate at this time.; Debuff information could be missing or wrong.; Damage Role bonus information is also wrong in a lot of cases.; Level prerequisites should be correct.; These will be correct in the next update.
- Controls now affect a maximum of two targets.
- Controls now apply additional hate to their targets.
- Controller debuffs have changed. Generally, only the powers in tier 4 and 5 have debuff effects and only in the Controller role of course. The debuff is only applied to your primary target.
- The following cause a debuffing effect:; -25% Healing recieved: Cryo-Foam, Bomb, Horrific Visage, Pyrokinesis; -493 Defense/Toughness (7% @lvl 30): Gauss Grenade, Stasis Field, Phantom Flames, Thought Bubble; -7% Damage output: Sleep Dart, Gag Glove, Terrorize, Cryokinesis
- The maximum health debuff has been removed.
- The 25% personal power regeneration penalty for Controllers was removed.; It will be important to share this excess Power with group members through the use of Defibrillator or Psychic Empowerment.
- Abilities have been moved around the Controller trees so your points should be reset.; The Damage Role buffs should be applying the appropriate bonuses for each given tier of power but as noted above the descriptions may not be updated yet.
- Power costs and relative effectiveness of many powers have also changed based upon where they have been moved. Basically if something is in a lower tier then before it will cost more Power but have a commensurate increase in effectiveness.
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Taser Pull · Sticky Bomb · Telekinesis · Defibrillator · Psychic Empowerment · Grandeur · Intimidation · Clown Box · Cryo-Foam · Cryo-field · Telekinetic Shield · Damage Role · Horrific Visage · Pyrokinesis · Gauss Grenade · Stasis Field · Phantom Flames · Thought Bubble · Gag Glove · Terrorize · CryokinesisOther changes
- Increased the cooldown and cost of Hard Light Shield.
- Consume Objects now applies a flat amount of healing to the Tank.
- Arbiter of Destiny should get the Healing role bonus effects while using this Supercharge ability like intended.
- Brawling ranged attacks will now trigger the hit counter.
- The Brawling hit counter reset timer was extended slightly to improve game play.
UI
- General: Improved the font readability of many of UIs throughout the game
- General: Text should no longer be cut off on many of the UI screens throughout the game
- General: Improved gamepad navigation on many of the UI screens
- Feats: Updated the gamepad button legend
- Key Binding: Players can now change the key bound to Block in the key bindings
- Key Binding: The Collections UI no longer shows 'undefined' when binding it to a key
- Leagues: Improved messaging when creating a league
- Leagues: Improved messaging when inviting players to a league
- Leagues: Improved messaging when kicking players from a league
- Leagues: Improved messaging when leaving or disbanding a league
- Leagues: Improved messaging when renaming a league rank
- Map: Map marker labels should no longer display as '[::]'
- Map: Updated the appearance of the Warp Rally and Warp HQ buttons
- Quest Objectives: Quest Objectives should no longer appear twice when choosing to accept a quest
- Scorecard: Player names should no longer be duplicated on the scorecard
- Social: Rank name changes should now update in the dropdown
- Style: Category buttons should no longer display 'Section' as the label
- Trade: Stack quantities now display in the Trade UI
- Trade: Stack splitting in the Trade UI now works with a gamepad
- Trade: The stack splitting interface in the Trade UI has had an additional art pass
- Vendors: The Vendor UI should no longer display a preview button for styles that are only allowed on the opposite gender (e.g. hairstyles)
Gameplay
- Abilities: Increased the cooldown and cost of Hard Light Shield.
- Abilities: Consume Objects now applies a flat amount of healing to the Tank.
- Abilities: Arbiter of Destiny should get the Healing role bonus effects while using this Supercharge ability like intended.
- Brawling: Brawling's ranged attacks will now trigger the hit counter.
- Brawling: Brawling's hit counter reset timer was extended slightly to improve game play.
Healing:
- The price of Soder Colas has been reduced
Movement:
- Players should no longer be able to occasionally get stuck with a reduced jump height when breaking out of an Encase effect
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EncaseRepair:
- Repair costs have been reduced
Rewards:
- Players will now receive an additional reward for collecting all briefs in a storyline
Blinding Brother Eye:
- Players can now re-enter this instance after completing the quest if desired
JSA – Jacked:
- Wildcat should no longer get stuck allowing this quest to be completed
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WildcatItems
Arena: PvP
- STAR Labs: The EMP console should now be usable by both teams throughout the match, not just the first team to use it
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STAR LabsExploration Quests
- Exploration Quest kiosks should no longer be moved by player attack abilities that are triggered nearby
Audio
- Music: Added new Hero Music to Metropolis
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MetropolisVisuals
- City Traffic: Cars should no longer be overlapping when waiting at a traffic light
- Player Characters: Adjusted the default skin colors for many of the player skins in Character Create
- Player Characters: Checkerboard patterns should no longer appear on your shirt while on the Character Select screen
- Player Characters: Female wings should no longer be misaligned while in flight
- Player Characters: Player Characters will now use the correct animations after switching weapons while shapesshifted
- Player Characters: Speedsters should now orient properly during combat and while falling
