Overview
- Justice Token
- Doom: The Sixth Dimension is a tier 6 8-player operation in the Legion of Doom episode. It also features a Standard elite version, as well as elite stages than can be voted on while in the elite version (Moderate, Substantial, Severe, Critical).
- Combat Rating: 333
- Event version: Level 12+

Story
- Our best chance to defeat Perpetua and her Doom is to unite her sons against her. Mister Mxyzptlk opened the way to the Sixth Dimension where we'll find the World Forger. If we can convince him to join us and if the Monitor can recruit the Anti-Monitor, we might just have a chance.
Characters
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Martian Manhunter · Miss Martian · Warden Lois Lane (Sixth Dimension) · Superman (Sixth Dimension) · Anti-Monitor · Monitor · World Forger · Batman Who LaughsLocations
Map
Walkthrough
- Sixth Dimension Hall of Justice
- Upon arrival, Sixth Dimension Superman reveals that the player team does not align with his idea of justice and thus is jailing them for a life sentence. Sixth Dimension Miss Martian reveals she read their minds but decided to help you. Fight your way through jailors - Sixth Dimension Miss Martian confesses that the denizens of the dimensions are not real and more like "blueprints", although Martian Manhunter is happy to consider her family as well - until you face Warden Lois Lane (and her sidekick Jimmy Olsen).
- Overarching mechanics for the elite stages of this raid:
- Mental Distortion: Martian Manhunter will be active in the fight as a NPC that you can interact with. Random player/s will receive a Mental Distortion aura which deals damage over time. This can be cleansed by interacting with Martian Manhunter. If a player goes near another player while they have this aura they will give this player an aura as well, with the same effects. After a while this aura will disappear. The amount of times you can interact with Martian Manhunter may be more limited in the higher elite stages, so have this in consideration.
First boss: Warden Lois Lane
- The fight will begin with several waves of Jailer adds (usually 4 in the elite versions). The tank/s should pull these together and the group should defeat them as soon as possible. During this initial phase Warden Lois Lane is not active in the boss encounter.
- NOTE: The group should be especially careful of the Jailer Sniper add. These may target a random player and give them a rotating blue target icon. The Jailer Sniper will then have a Lethal Attack icon. If the Jailer Sniper isn't stunned, or countered/interrupted with a lunge while they have this icon, they will fire an attack at the targeted player dealing considerable damage. In the elite versions this will likely KO. It is possible to have more than one Jailer Sniper add active in the fight at the same time.
- There is a chance that the Jailer adds may cuff and stun or even hard stun a random player or player/s. If this occurs you may need to spam a button to break out (for example the Square button on PS). These may also deal damage over time.
- Towards the end of these initial add waves, Warden Lois Lane will join the fight. In the elite versions this is usually towards the end of the fourth wave of adds that spawn.
- Mechanics:
- Omega Cannon: This targets every player simultaneously with a big red reticle (she calls out to Jimmy to fire the omega cannon) which should be dodged. If this affects players these do heavy damage over time, and will likely KO in the elite versions. In addition, in elite and the elite stages these may spawn in succession 1-4 times, so players will need to be agile and keep avoiding them when the big red reticle appears.
- There are several attacks with a Lethal Attack icon that Warden Lois Lane does that can be lunged/countered to interrupt. If these impact the targeted player they can do major damage.
- The tank or tank/s need to be competent at keeping the adds that spawn together. If most are defeated once Warden Lois Lane is out more adds will spawn in their place.
- Considerations/differences for elite stages:
- Consider that while Warden Lois Lane is active in the boss encounter, that overarching mechanics for the raid are active.
- Omega Cannons will start earlier in the fight. For example in the Critical elite version they will start during the third wave of Jailer adds.
- In the severe/critical versions of the raid (when Warden Lois Lane has taken significant damage) 1-2 players may be teleported to one of the two side rooms. There will be an add in the side room which those players will need to defeat quickly in order to teleport out of the side room and return to the main boss encounter.
- Upon her defeat, Sixth Dimension Superman whisks her away.
- The raid group will proceed through several corridors and encounter and defeat several more Jailer adds. At the end of these corridors will be another big room, where Sixth Dimension Superman will be awaiting you.
Second boss: Sixth Dimension Superman
- Mechanics:
- Super Flare: His most notable attack, in which he flies to the centre of the chamber, and after a brief delay, hits everyone for massive damage, unless you are hiding behind one of the four pillars. However, every time he uses Super Flare, one of the pillars are destroyed until only one remains (sometimes the message appears but the pillar doesn't get destroyed). Super Flare will likely KO in the elite versions if players are affected, unless the players are out of line of sight behind a pillar.
- He also has a second lethal attack, a melee slam that deals heavy damage to nearby targets and knocks them back.
- Whirling Arms: Sixth Dimension Superman will teleport somewhere in the room (usually near a random player) and raise his hand in the air and wait for a short time. He will then use his arms to create a vortex, dealing damage and push back targets in front of him; vulnerable to interrupt via lunging the boss. In the elite versions this may KO players in range whom are hit directly by this. Ensure that this is safely countered, or that all players are out of range. NOTE: You can counter this while Sixth Dimension Superman has his hand raised during that short period before he uses Whirling Arms.
- Focused Blast: A heat vision that deals heavy damage and pushes back a single target.
- At approximately 75%/50%/25% health, Sixth Dimension Superman may summon adds to his side. These should be pulled together by the tank/s and KO'd ASAP by the DPS in the group. (More info needed on add types and their abilities)
- Sixth Dimension Superman may periodically spawn several doors* to other dimensions across the room. Players should position so that they are not in between two of these doors. Sixth Dimension Superman will then fire a heat vision into one door that will link across between all the doors in the room. Anyone hit by this heat vision will take heavy damage, and most likely be KO'd in the elite versions. (More info needed) *Players may refer to these doors as 'mirrors'
- Considerations/differences in the elite stages:
- Consider that overarching raid mechanics will be active throughout the boss encounter.
- Sixth Dimension Superman may periodically summon a Statue of himself (add) to assist him in the boss encounter (more info needed)
- Upon defeat, he turns out to be the World Forger in disguise, much to the shock of Lois - who has endured numerous cycles of their lives being remade. He declares he now knows what perfect world he must make into reality, and is the next boss.
- Sixth Dimension Courtyard
- The rest of the operation occurs in the Sixth Dimension Courtyard and is considered to be an open world. Whenever you get KO'ed and flee, you will respawn on the north side, next to a convenient vendor to repair your gear, and can rejoin immediately. The boss fights would only reset if every player is simultaneously knocked out.
- When you arrive at the Sixth Dimension Courtyard, World Forger awaits you.
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lethal attackThird boss: World Forger
- Mechanics:
- Pools of Creation: If a player stands in these they may be turned into a creature for a limited time, and unable to use their loadout during this time.
- World Forger also has a hammer special attack (massive continuous damage in a long cone in front of him)
- World Forger may sometimes walk towards the anvil and smash his hammer on the anvil. This deals massive raidwide damage (likely KO in the elite versions) unless players are blocking (can be blocked to reduce damage to about 10%). Following this, adds will spawn somewhere in the room, usually either on the top left, top right, bottom left or bottom right of the room. These should be pulled by the tank/s and KO'd ASAP by the DPS in the group. There is a chance that a Jailer Sniper may spawn among these, so make sure these are stunned/countered when they have a lethal attack icon above their head. (More info needed)
- Both the mechanics above are called out with text popups. (More info needed on what these are)
- World Forger may pick up a giant blue crystal and throw it towards a random player. If the crystal hits a player it will deal mild damage, some knock back, and the affected player will lose significant power. If the crystal hits the outside barrier of the room it may bounce back a little.
- (More info needed on cage mechanic)
- Considerations/differences for the elite stages:
- Consider that overarching raid mechanics will be active throughout the boss encounter.
- World Forger's crystal will deal significantly higher damage and may KO if he throws it and it hits a player directly, especially in the severe and critical elite versions. Avoid being hit by this and be mindful that the crystal can bounce off of the outside barrier of the boss encounter.
- Upon defeat, the Monitor appears, having recruited the Anti-Monitor, and the World Forger agrees to help. However, the Batman Who Laughs appears and mocks the reunion, saying they forgot someone. Perpetua's voice rings out and convinces Anti-Monitor to turn against the team.
Final boss: Anti-Monitor
- Mechanics:
- Do not use orbitals during the final fight against the Anti-Monitor. If you do Anti-Monitor will spawn purple orbital markers on all players, which they will need to avoid immediately. If affected these purple orbital strikes will deal massive damage over time, likely a KO in the elite versions.
- The key mechanic is the light blue safe zones - if you are outside of them, your power would all be drained in seconds. They eventually become corrupted, turning purple (can be hard to see as it is the exact same shade as Anti-Monitor's attacks), forcing you to move to new safe zones.
- Flame Surge and Flame Burst: Anti-Monitor draws in all targets before blasting them back.
- Corruption Beam: Players take damage from any nearby player, making it less ideal to cram into one safe zone. Worth noting that safe zones extend all the way upwards to the ceiling of the area, allowing flyers to be in a safe zone but far enough away from players on the ground (as long as you are not grounded).
- Periodically, Qwardian adds will spawn to assist Anti-Monitor. These should be pulled by the tank and KO'd ASAP by the DPS. Consider that later adds may spawn again if they are defeated.
- Considerations/differences for the elite stages:
- Consider that overarching raid mechanics will be active throughout the boss encounter.
- Some groups may consider 2 tanks, with one pulling and keeping aggro of the adds, and the other with the boss. As more adds will only spawn if previous adds have been KO'd, this allows the remainder of the group to focus mostly on Anti-Monitor.
- Qwardian Snipers may spawn with the adds in the higher elite stages. These behave similarly to the Jailer Snipers from earlier in the raid, so ensure that these are stunned/countered when they have a lethal attack icon above their heads. Their primary attack will KO the targeted player if it isn't interrupted by a stun/counter. There is a chance more than one of these will be active in the fight at a given time.
- Upon his defeat, he states he has already done enough to stall you. World Forger claims he now understand what world he needs to build, but the Monitor informs him that Perpetua and Batman Who Laughs has already remade the world, leading into the events of Dark Knights (Episode).
Briefings and Investigations
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Perfect Justice (Investigations)Collections
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Sixth DimensionalFeats
- Art Preservation Society: Defeat Sixth Dimension Superman without defeating either of their statues in The Sixth Dimension Raid (Normal): (50 Points), grants title: the Art Snob; Black Canary; Cyborg; Green Arrow; Hawkgirl; Mera; The Flash
- Let's Block It Out: Defeat the World Forger without any players failing to block the Energy of Creation from his anvil in The Sixth Dimension (Normal or Elite) Raid (25 Points)
- Sixth Dimension Employment Opportunity: Complete all 4 Sixth Dimension Job Posting feats in The Sixth Dimension Raid (Normal or Elite): (50 Points), grants title: from Human Resources; Sixth Dimension Job Posting: Jailer Sniper; Sixth Dimension Job Posting: Jailer Medical Officer; Sixth Dimension Job Posting: Jailer Ordnance Officer; Sixth Dimension Job Posting: Jailer Engineer
- Sixth Dimension Job Posting: Jailer Engineer: Defeat 60 Jailer Engineers during any boss fight in The Sixth Dimension Raid (Normal or Elite) (25 Points)
- Sixth Dimension Job Posting: Jailer Medical Officer: Defeat 60 Jailer Medical Officers during any boss fight in The Sixth Dimension Raid (Normal or Elite) (25 Points)
- Sixth Dimension Job Posting: Jailer Ordnance Officer: Defeat 60 Jailer Ordnance Officers during any boss fight in The Sixth Dimension Raid (Normal or Elite) (25 Points)
- Sixth Dimension Job Posting: Jailer Sniper: Defeat 60 Jailer Snipers during any boss fight in The Sixth Dimension Raid (Normal or Elite) (25 Points)
- Speed Zone: Defeat the Anti-Monitor before he corrupts 4 Safe Zones in The Sixth Dimension Raid (Normal) (25 Points)
- We Need to Talk about Your Flare: Defeat Sixth Dimension Superman without any players taking damage from Super Flare in The Sixth Dimension Raid (Normal) (25 Points)
- Elite Only
- Art Preservation Society (Elite (Standard)): Defeat Sixth Dimension Superman without defeating either of their statues in The Sixth Dimension Raid (Elite (Standard)): (50 Points), grants title: the Art Critic; Black Canary; Cyborg; Green Arrow; Hawkgirl; Mera; The Flash
- Art Revival: Defeat Sixth Dimension Superman without allowing any statues to revive in The Sixth Dimension Raid (Elite (Severe, Critical)): (10 Points), grants title: The Statuesque; Black Canary; Cyborg; Green Arrow; Hawkgirl; Mera; The Flash
- Satellite Interference: Defeat the Anti-Monitor without any players using an Orbital Strike in The Sixth Dimension Raid (Elite (Substantial, Severe, Critical)) (10 Points)
- Sideways: Defeat Warden Lois Lane while a player is trapped in each of the two side areas in The Sixth Dimension Raid (Elite (Severe, Critical)) (10 Points)
- Sixth Dimension Completionist: Complete all Elite levels of The Sixth Dimension Raid: (10 Points), grants title: Sixth Dimensional; Standard Difficulty; Moderate Difficulty; Substantial Difficulty; Severe Difficulty; Critical Difficulty
- Social Distancing: Defeat each boss without spreading Mental Distortion to another player in The Sixth Dimension Raid (Elite (Critical)) (10 Points), grants title: the Antisocial; Warden Lois Lane; Sixth Dimension Superman; World Forger; Anti-Monitor
- Speed Zone (Elite): Defeat the Anti-Monitor before he corrupts 5 Safe Zones in The Sixth Dimension Raid (Elitel) (25 Points)
- Unsponsored: Defeat Warden Lois Lane without any player using a Supply Drop in The Sixth Dimension Raid (Elite (Substantial, Severe, Critical)) (10 Points)
- We Need to Talk about Your Flare (Elite): Defeat Sixth Dimension Superman without any players taking damage from Super Flare in The Sixth Dimension Raid (Elite) (25 Points)
- What a Narcissist: Defeat Sixth Dimension Superman after destroying his statue 6 times in The Sixth Dimension Raid (Elite (Severe, Critical)) (10 Points), grants title: The Narcissistic
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Art Preservation Society · Sixth Dimension Superman · title · Black Canary · Cyborg · Green Arrow · Hawkgirl · Mera · The Flash · World Forger · Anti-Monitor · Orbital Strike · Warden Lois Lane · Supply DropTrivia
- The World Forger's hammer special attack works almost exactly like Poseidon's Trident Slam and Trident Torrent in Wonderverse: Crypt of Penthesilea.
- It is possible on rare occasions for Sixth Dimension Superman to KO himself, prematurely ending his boss encounter. This is more so in the elite versions of this raid.
