Overview
- A fast, dexterous style using paired melee weapons.

Source overview
Related article links (8)
Interrupts · Vulnerable to Block · Block Breaker · Vulnerable to Interrupt · stun · Dual Wield Mastery · Brawling · Bow| Skill | Description |
|---|---|
| Dual Wield Weapon Proficiency | Allows access to Dual Wield Weapons and the Dual Wield Weapons Tree.; Grants Multiple Abilities:; Whirlwind Strike : Hold Melee; Interrupts : Vulnerable to Block; Interrupts and deflects ranged attacks.; Double Throw : Hold Range; Block Breaker : Vulnerable to Interrupt; Unleashes your AoE pushback to smash through and stun opponents. |
| Flying Spin Attack | Tap Melee x 10; Interrupts : Vulnerable to Block; Launches a finishing attack after nine tap attacks with an aerial spinning assault that knocks the target into the air while pushing back up to three nearby enemies. |
| Whirlwind Overstrike | Tap Melee, Hold Melee : Tap Melee x 2, Hold Melee; Interrupts : Vulnerable to Block; Interrupts and deflects ranged attacks with a powerful melee finishing move. |
| Encircling Throw | Tap Melee x 9, Hold Range; Block Breaker : Vulnerable to Interrupt; Encircles you with your weapons, knocking down enemies. |
| Stunning Swipe | Tap Melee x 3-5, Hold Melee; Interrupts : Vulnerable to Block; Stuns your opponent with a swift blow. |
| Dual Flurry | Tap Melee x 6-8, Hold Melee; Interrupts : Vulnerable to Block; Catapults an aerial somersault attack ending in a downward slash with both weapons. |
| Ultra Flurry | Tap Melee x 9, Hold Melee; Interrupts : Vulnerable to Block; Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with a fully controllable whirling attack. |
| Dual Wield Mastery | Requires 7 points in Dual Wield; Dual Wield Mastery is a prerequisite for performing cross-weapon combos into select Brawling and Bow attacks.; Increases weapon attack damage while a dual wield weapon is equipped. |
| Ground Pound Mastery | Tap Melee, Hold Melee x 2 : Tap Melee x 2, Hold Melee x 2; Requires Dual Wield Mastery; Requires Brawling Mastery and Ground Pound; Use Brawling to perform a high damage version of Ground Pound. |
| Launching Uppercut Mastery | Tap Melee x 3, Hold Melee x 2 : Tap Melee x 4-5, Hold Melee x 2; Requires Dual Wield Mastery; Requires Brawling Mastery and Launching Uppercut; Use Brawling to perform a high damage version of Launching Uppercut. |
| Flurry Shot Mastery | Tap Range, Hold Range; Requires Dual Wield Mastery; Requires Bow Mastery and Flurry Shot; Use Bow to perform a high damage version of Flurry Shot. |
| Explosive Shot Mastery | Hold Range x 2; Requires Dual Wield Mastery; Requires Bow Mastery and Explosive Shot; Use Bow to perform a high damage version of Explosive Shot. |
Trivia
- Unlike most weapon combos, Ultra Flurry prevents the use of abilities, consumables, and allies for the duration, although it can be cancelled by another basic attack. It is possible to fly during Ultra Flurry, but going in or out of flight mode cancels Ultra Flurry, and Dive Bomb cannot be triggered while Ultra Flurry is active.
Related article links (1)
Dive BombSee also
- Dual Wield Styles
- Dual Wield Weapon List
