Overview
- Wayne Casino Token
- The Henchmen Uplink Device: Apex Predators is a trinket that calls in reinforcements. It's exclusively available in World of Flashpoint content.
Related article links (1)
World of Flashpoint(EP40) Flashpoint Gotham City
- Subject Doomsday (Random Drop)
Related article links (1)
Subject DoomsdayHenchmen Details
- Tier 1
- Tier 2
- Tier 3
- Abilities
- Weapon
- Flip Burst • Mortar • Ranged Attack • Rifle Shot
- Power Set
- Other
- Style
- Head
- Aeronaut
- Face
- Shoulders
- Back
- Chest
- A.R.G.U.S. Operative
- Hands
- A.R.G.U.S. Operative
- Waist
- A.R.G.U.S. Operative
- Legs
- A.R.G.U.S. Operative
- Feet
- Aura
- Emblem
- Hair
- Skin
- Human 1
- Weapon
- Digital Rifle
- Material
- Arctic Neon Camo Chroma 3
- Abilities
- Weapon
- Flip Burst • Mortar • Ranged Attack • Rifle Shot
- Power Set
- Stealth
- Other
- Style
- Head
- Aeronaut
- Face
- Shoulders
- Visitor's
- Back
- Chest
- A.R.G.U.S. Operative
- Hands
- A.R.G.U.S. Operative
- Waist
- A.R.G.U.S. Operative
- Legs
- A.R.G.U.S. Operative
- Feet
- A.R.G.U.S. Operative
- Aura
- Emblem
- Hair
- Skin
- Human 1
- Weapon
- Digital Rifle
- Material
- Arctic Neon Camo Chroma 3
- Abilities
- Weapon
- Flamethrower • Flip Burst • Mortar • Ranged Attack • Rifle Shot
- Power Set
- Cuff'Em • EMP Pulse • Photon Blast • Stasis Field • Stealth • Vortex Cannon
- Other
- Heavy Blast
- Style
- Head
- Aeronaut
- Face
- Shoulders
- Visitor's
- Back
- LexCorp Salvation
- Chest
- A.R.G.U.S. Operative
- Hands
- A.R.G.U.S. Operative
- Waist
- A.R.G.U.S. Operative
- Legs
- A.R.G.U.S. Operative
- Feet
- A.R.G.U.S. Operative
- Aura
- Emblem
- Hair
- Skin
- Human 1
- Weapon
- Digital Rifle
- Material
- Arctic Neon Camo Chroma 2
- Arctic Neon Camo Chroma 3
Related article links (17)
Tier 1 · Rifle · Aeronaut · A.R.G.U.S. Operative · Human 1 · Digital Rifle · Arctic Neon Camo Chroma 3 · Gadgets · Stealth · Visitor's · Flight · Cuff'Em · EMP Pulse · Photon Blast · Stasis Field · Vortex Cannon · LexCorp SalvationHenchmen Details
Edit table| Psi-Ops Agent (Tier 1) |
|---|
| Deployment; 2 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
Henchmen Details
Related article links (5)
Rifle · Lair System · Aeronaut · A.R.G.U.S. Operative · Arctic Neon Camo Chroma 3| Psi-Ops Agent (Tier 1) |
|---|
| Deployment; 2 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
| Abilities |
| Weapon; Flip Burst • Mortar • Ranged Attack • Rifle Shot |
| Power Set; n/a |
| Other; n/a |
| Style |
| Head; Aeronaut |
| Shoulders; n/a |
| Chest; A.R.G.U.S. Operative |
| Waist; A.R.G.U.S. Operative |
| Feet; n/a |
| Emblem; n/a |
| Hair; n/a |
| Material; Arctic Neon Camo Chroma 3 |
Henchmen Details
Edit table| Psi-Ops Officer (Tier 2) |
|---|
| Deployment; 2 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
Henchmen Details
Related article links (7)
Rifle · Lair System · Aeronaut · A.R.G.U.S. Operative · Arctic Neon Camo Chroma 3 · Stealth · Visitor's| Psi-Ops Officer (Tier 2) |
|---|
| Deployment; 2 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
| Abilities |
| Weapon; Flip Burst • Mortar • Ranged Attack • Rifle Shot |
| Power Set; Stealth |
| Other; n/a |
| Style |
| Head; Aeronaut |
| Shoulders; Visitor's |
| Chest; A.R.G.U.S. Operative |
| Waist; A.R.G.U.S. Operative |
| Feet; A.R.G.U.S. Operative |
| Emblem; n/a |
| Hair; n/a |
| Material; Arctic Neon Camo Chroma 3 |
Henchmen Details
Edit table| Psi-Ops Specialist (Tier 3) |
|---|
| Deployment; 3 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
Henchmen Details
Related article links (12)
Rifle · Lair System · Aeronaut · A.R.G.U.S. Operative · Arctic Neon Camo Chroma 3 · Stealth · Visitor's · Cuff'Em · EMP Pulse · Photon Blast · Stasis Field · Vortex Cannon| Psi-Ops Specialist (Tier 3) |
|---|
| Deployment; 3 Units |
| Duration; 45s |
| Weapon; Rifle |
| Type; Lair System |
| Abilities |
| Weapon; Flamethrower • Flip Burst • Mortar • Ranged Attack • Rifle Shot |
| Power Set; Cuff'Em • EMP Pulse • Photon Blast • Stasis Field • Stealth • Vortex Cannon |
| Other; Heavy Blast |
| Style |
| Head; Aeronaut |
| Shoulders; Visitor's |
| Chest; A.R.G.U.S. Operative |
| Waist; A.R.G.U.S. Operative |
| Feet; A.R.G.U.S. Operative |
| Emblem; n/a |
| Hair; n/a |
| Material; Arctic Neon Camo Chroma 2; Arctic Neon Camo Chroma 3 |
Notes
- These henchmen will attack for 41.3 - 42.3 seconds before despawning.
- Calling in these henchmen while close to the target will result in more damage dealt than calling them in from a distance. This is probably due to the fact that some rifle attacks will move them out of reach more frequently in the latter.
- In a test consisting of 5 rounds with CR 512 Tier 3 Henchmen against a single Sparring Target in close range, they deal an average of 1216052 damage, with a minimum of 964805 and a maximum of 1574548.
- In a test consisting of 5 rounds with CR 512 Tier 3 Henchmen against a group of 5 Sparring Targets in close range, they deal an average of 1899927 damage, with a minimum of 1629816 and a maximum of 2441255.
- Although it is possible for these henchmen to deal critical hits, they didn't score any critics during the tests above.
Related article links (1)
Sparring TargetTrivia
- The drop version of this trinket is fully tradable, but the dispenser version is account bound.
