One Fist Short (Elite)
- Requirement: Defeat Batman Who Laughs without any players getting Knocked Out by his Ground Pound in The One Who Waits (Elite) Alert
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
One Fist Short (Normal)
- Requirement: Defeat Batman Who Laughs without any players getting Knocked Out by his Ground Pound in The One Who Waits (Normal) Alert
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Oversupplied (Elite (Critical))
- Requirement: Defeat Warden Lois Lane after triggering her Supply Drop response 8 times in the The Sixth Dimension Raid (Elite (Critical))
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions; Drops / market / collection availability These are planning flags, not verified completion times.
Perpetua Motion Machine
- Requirement: Fortify a Totality Inductor to Rank 20
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardPhenomenal Cosmic Power
- Requirement: Fortify a Totality Inductor to Rank 24
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardPower of Creation
- Requirement: Fortify a Totality Inductor to Rank 28
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardPower vs. Potential
- Requirement: Fortify a Totality Inductor to Rank 4
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardPropaganda Party Pooper
- Requirement: Disable Doom Propaganda Devices in Doomed Washington, D.C. [0/111] ; Grants title: Counter-Propagandist
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Recurring Nightmare
- Requirement: Defeat each member of the Dark Knights during the Batman Who Laughs fight in The One Who Waits (Elite)
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Return to Sender
- Requirement: Destroy 88 Mister Mxyzptlk presents in The One Who Waits (Normal or Elite) Alert
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions; Check event availability These are planning flags, not verified completion times.
Reverse Engineered
- Requirement: Defeat Alpha Lex Luthor without Lex's turrets being repaired in the Umbrax Ultraviolet Duo (Elite)
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Reworked Wellness
- Requirement: Obtain a Health & Power v42.4 Mod
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardRobins of a Feather (Elite)
- Requirement: Defeat Batman Who Laughs without defeating any Dark Robins in One Who Waits (Elite) Alert
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Robins of a Feather (Normal)
- Requirement: Defeat Batman Who Laughs without defeating any Dark Robins in One Who Waits (Normal) Alert
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Run the Joules
- Requirement: Fortify a Totality Inductor to Rank 8
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation; Progression prerequisite These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSatellite Interference
- Requirement: Defeat the Anti-Monitor without any players using an Orbital Strike in The Sixth Dimension Raid (Elite (Substantial, Severe, Critical))
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (4)
Feat requirement and reward · Anti-Monitor · Orbital Strike · The Sixth DimensionSchool of Hard Knocks: The Sixth Dimension (Elite (Critical))
- Requirement: Complete The Sixth Dimension Raid (Elite (Critical)) without using a consumable item or a supercharge ability
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: The Sixth Dimension (Elite (Standard))
- Requirement: Complete The Sixth Dimension Raid (Elite (Standard)) without using a consumable item or a supercharge ability
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: The Sixth Dimension (Normal)
- Requirement: Complete The Sixth Dimension Raid (Normal) without using a consumable item or a supercharge ability
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Umbrax the Ultraviolet
- Requirement: Complete Umbrax the Ultraviolet Duo (Normal) without using a consumable item or a supercharge ability
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
School of Hard Knocks: Umbrax the Ultraviolet (Elite)
- Requirement: Complete Umbrax the Ultraviolet Duo (Elite) without using a consumable item or a supercharge ability
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Sideways
- Requirement: Defeat Warden Lois Lane while a player is trapped in each of the two side areas in The Sixth Dimension Raid (Elite (Severe, Critical))
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Sinestro's Terror Disease (Elite Only)
- Requirement: Avoid spreading Sinestro's Terror Disease during the Ultraviolet Sinestro Fight in the Umbrax Ultraviolet Duo (Elite)
- Feat reward: 25 Points
- Source reward tier: 2 Stars
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Sixth Dimension Completionist
- Requirement: Complete all Elite levels of The Sixth Dimension Raid: ; Standard Difficulty; Moderate Difficulty; Substantial Difficulty; Severe Difficulty; Critical Difficulty; Grants title: Sixth Dimensional
- Feat reward: 10 Points
- Source reward tier: 1 Star
- Difficulty estimate: 4/5 (Hard) - Elite encounter or later Survival round raises the execution and group requirements. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Sixth Dimension Employment Opportunity
- Requirement: Complete all 4 Sixth Dimension Job Posting feats in The Sixth Dimension Raid (Normal or Elite): ; Sixth Dimension Job Posting: Jailer Sniper; Sixth Dimension Job Posting: Jailer Medical Officer; Sixth Dimension Job Posting: Jailer Ordnance Officer; Sixth Dimension Job Posting: Jailer Engineer; Grants title: from Human Resources
- Feat reward: 50 Points
- Source reward tier: 3 Stars
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Check prerequisites first. Complete prerequisite feats; Group / instance conditions These are planning flags, not verified completion times.
