Raids Feats - Part 1

Requirements, rewards and completion plans for 25 Raids feats. Five-step difficulty estimates reflect mechanics and effort, independently of feat-point stars.

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Fight for Right (Heroes only)

  • Requirement: Complete all Raids as a hero in the classic game ; Complete the Kahndaq Raid; Complete the Outer Caverns Raid
  • Feat reward: 25 Points
  • Category: Task
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (5)Feat requirement and reward · Raids · classic game · Kahndaq · Outer Caverns
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Raid and Rule (Villains only)

  • Requirement: Complete all Raids as a villain in the classic game ; Complete the Kahndaq Raid; Complete the Outer Caverns Raid
  • Feat reward: 25 Points
  • Category: Task
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (3)Feat requirement and reward · Kahndaq · Outer Caverns
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Raid Expert: Power Core

  • Requirement: Fortress of Solitude: Power Core Raid: Complete the Raid
  • Feat reward: 10 Points
  • Category: FOS 2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Fortress of Solitude: Power Core
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Raid Expert: Sunstone Matrix

  • Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid
  • Feat reward: 10 Points
  • Category: FOS 3
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Fortress of Solitude: Sunstone Matrix
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Raid Expert: The Chasm

  • Requirement: Fortress of Solitude: The Chasm Raid: Complete the Raid
  • Feat reward: 10 Points
  • Category: FOS 1
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Fortress of Solitude: The Chasm
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Cleansing the Fortress

  • Requirement: Fortress of Solitude: Power Core Raid: Complete the Raid in under 45 minutes
  • Feat reward: 25 Points
  • Category: FOS 2
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Getting Your Foot in the Door

  • Requirement: Fortress of Solitude: The Chasm Raid: Complete the Raid in under 60 minutes
  • Feat reward: 25 Points
  • Category: FOS 1
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Highway to the Phantom Zone

  • Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid in under 30 minutes
  • Feat reward: 50 Points
  • Category: FOS 3
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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But Scorpions Don't Lay Eggs

  • Requirement: Fortress of Solitude: The Chasm Raid: Defeat the Scorpionod MK-1 without allowing any crystals to produce a burrower
  • Feat reward: 25 Points
  • Category: FOS 1
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Scorpionod MK-1
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Deprogrammed

  • Requirement: Fortress of Solitude: Power Core Raid: Defeat the following combinations of Brainiac-Controlled metas (must complete the Raid): ; Power Girl & Supergirl; Bizarro & Power Girl; Supergirl & Bizarro
  • Feat reward: 25 Points
  • Category: FOS 2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (4)Feat requirement and reward · Power Girl · Supergirl · Bizarro
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Arm's Reach

  • Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid without provoking the Kryptonian Sniper to use his devastating attack
  • Feat reward: 50 Points
  • Category: FOS 3
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Kryptonian Sniper
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Not a Dog Person

  • Requirement: Fortress of Solitude: The Chasm Raid: Defeat the Sunstone Domineer without breaking Krypto's mind control
  • Feat reward: 25 Points
  • Category: FOS 1
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Size Matters

  • Requirement: Fortress of Solitude: Power Core Raid: Defeat the Corrupt Jor-El A.I. before he shrinks to the smallest size
  • Feat reward: 25 Points
  • Category: FOS 2
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Corrupt Jor-El A.I.
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MEDIC!

  • Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid attacking the Kryptonian Medic while he is shielded
  • Feat reward: 50 Points
  • Category: FOS 3
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Kryptonian Medic
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EMP PDQ

  • Requirement: Batcave: Outer Caverns Raid: Complete the Raid in under 60 minutes
  • Feat reward: 25 Points
  • Category: Batcave: Outer Caverns
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Batcave: Outer Caverns
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Some Days You Just Can't Get Rid of a Bomb

  • Requirement: Batcave: Outer Caverns Raid: Bring down the Riot Control Prototype's shield before a Flashbang Drone can self-destruct
  • Feat reward: 25 Points
  • Category: Batcave: Outer Caverns
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Riot Control Prototype's
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The Family That Shields Together

  • Requirement: Batcave: Outer Caverns Raid: Trigger the EMP device within 15 seconds of the first OMAC Bat Family member activating their shield
  • Feat reward: 25 Points
  • Category: Batcave: Outer Caverns
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Raid Expert: Inner Sanctum

  • Requirement: Batcave: Inner Sanctum Raid: Complete the Raid
  • Feat reward: 10 Points
  • Category: Batcave: Inner Sanctum
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Batcave: Inner Sanctum
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Eye Don't Have Much Time Left

  • Requirement: Batcave: Inner Sanctum Raid: Complete the Raid in under 60 minutes
  • Feat reward: 25 Points
  • Category: Batcave: Inner Sanctum
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Integration Complete

  • Requirement: Batcave: Inner Sanctum Raid: Defeat the Armored Robotic Custodian after it consumes the following: ; Wing Armor; Omega Sentry; Sentry Drone; OMAC Prime; OMAC; Arrester Drone; Pacifier Drone
  • Feat reward: 25 Points
  • Category: Batcave: Inner Sanctum
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (9)Feat requirement and reward · Armored Robotic Custodian · Wing Armor · Omega Sentry · Sentry Drone · OMAC Prime · OMAC · Arrester Drone · Pacifier Drone
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Zetta Testers Wanted

  • Requirement: Batcave: Inner Sanctum Raid: Defeat the Zetta-Drone before the 5th wave of enemies attacks
  • Feat reward: 25 Points
  • Category: Batcave: Inner Sanctum
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Zetta-Drone
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A Feast for the Eye

  • Requirement: Batcave: Inner Sanctum Raid: Defeat Brother Eye before it consumes 10 minions
  • Feat reward: 25 Points
  • Category: Batcave: Inner Sanctum
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Brother Eye
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Raid Expert: Brainiac Sub-Construct

  • Requirement: Batcave: Brainiac Sub-Construct Raid: Complete Raid
  • Feat reward: 10 Points
  • Category: Batcave: Brainiac Sub-Construct
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Batcave: Brainiac Sub-Construct
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The Final Countdown

  • Requirement: Batcave: Brainiac Sub-Construct Raid: Complete the Raid in under 60 minutes
  • Feat reward: 25 Points
  • Category: Batcave: Brainiac Sub-Construct
  • Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)Feat requirement and reward
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Eradication Denied

  • Requirement: Batcave: Brainiac Sub-Construct Raid: Defeat Brainiac without allowing an Eradicator to fully form
  • Feat reward: 25 Points
  • Category: Batcave: Brainiac Sub-Construct
  • Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
  • Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
  • Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
  • Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
  • Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (2)Feat requirement and reward · Brainiac

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