Fight for Right (Heroes only)
- Requirement: Complete all Raids as a hero in the classic game ; Complete the Kahndaq Raid; Complete the Outer Caverns Raid
- Feat reward: 25 Points
- Category: Task
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (5)
Feat requirement and reward · Raids · classic game · Kahndaq · Outer CavernsRaid and Rule (Villains only)
- Requirement: Complete all Raids as a villain in the classic game ; Complete the Kahndaq Raid; Complete the Outer Caverns Raid
- Feat reward: 25 Points
- Category: Task
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Raid Expert: Power Core
- Requirement: Fortress of Solitude: Power Core Raid: Complete the Raid
- Feat reward: 10 Points
- Category: FOS 2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Raid Expert: Sunstone Matrix
- Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid
- Feat reward: 10 Points
- Category: FOS 3
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Raid Expert: The Chasm
- Requirement: Fortress of Solitude: The Chasm Raid: Complete the Raid
- Feat reward: 10 Points
- Category: FOS 1
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Cleansing the Fortress
- Requirement: Fortress of Solitude: Power Core Raid: Complete the Raid in under 45 minutes
- Feat reward: 25 Points
- Category: FOS 2
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardGetting Your Foot in the Door
- Requirement: Fortress of Solitude: The Chasm Raid: Complete the Raid in under 60 minutes
- Feat reward: 25 Points
- Category: FOS 1
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardHighway to the Phantom Zone
- Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid in under 30 minutes
- Feat reward: 50 Points
- Category: FOS 3
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardBut Scorpions Don't Lay Eggs
- Requirement: Fortress of Solitude: The Chasm Raid: Defeat the Scorpionod MK-1 without allowing any crystals to produce a burrower
- Feat reward: 25 Points
- Category: FOS 1
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Deprogrammed
- Requirement: Fortress of Solitude: Power Core Raid: Defeat the following combinations of Brainiac-Controlled metas (must complete the Raid): ; Power Girl & Supergirl; Bizarro & Power Girl; Supergirl & Bizarro
- Feat reward: 25 Points
- Category: FOS 2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Arm's Reach
- Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid without provoking the Kryptonian Sniper to use his devastating attack
- Feat reward: 50 Points
- Category: FOS 3
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Not a Dog Person
- Requirement: Fortress of Solitude: The Chasm Raid: Defeat the Sunstone Domineer without breaking Krypto's mind control
- Feat reward: 25 Points
- Category: FOS 1
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardSize Matters
- Requirement: Fortress of Solitude: Power Core Raid: Defeat the Corrupt Jor-El A.I. before he shrinks to the smallest size
- Feat reward: 25 Points
- Category: FOS 2
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
MEDIC!
- Requirement: Fortress of Solitude: Sunstone Matrix Raid: Complete the Raid attacking the Kryptonian Medic while he is shielded
- Feat reward: 50 Points
- Category: FOS 3
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
EMP PDQ
- Requirement: Batcave: Outer Caverns Raid: Complete the Raid in under 60 minutes
- Feat reward: 25 Points
- Category: Batcave: Outer Caverns
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Some Days You Just Can't Get Rid of a Bomb
- Requirement: Batcave: Outer Caverns Raid: Bring down the Riot Control Prototype's shield before a Flashbang Drone can self-destruct
- Feat reward: 25 Points
- Category: Batcave: Outer Caverns
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
The Family That Shields Together
- Requirement: Batcave: Outer Caverns Raid: Trigger the EMP device within 15 seconds of the first OMAC Bat Family member activating their shield
- Feat reward: 25 Points
- Category: Batcave: Outer Caverns
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardRaid Expert: Inner Sanctum
- Requirement: Batcave: Inner Sanctum Raid: Complete the Raid
- Feat reward: 10 Points
- Category: Batcave: Inner Sanctum
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Eye Don't Have Much Time Left
- Requirement: Batcave: Inner Sanctum Raid: Complete the Raid in under 60 minutes
- Feat reward: 25 Points
- Category: Batcave: Inner Sanctum
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardIntegration Complete
- Requirement: Batcave: Inner Sanctum Raid: Defeat the Armored Robotic Custodian after it consumes the following: ; Wing Armor; Omega Sentry; Sentry Drone; OMAC Prime; OMAC; Arrester Drone; Pacifier Drone
- Feat reward: 25 Points
- Category: Batcave: Inner Sanctum
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (9)
Feat requirement and reward · Armored Robotic Custodian · Wing Armor · Omega Sentry · Sentry Drone · OMAC Prime · OMAC · Arrester Drone · Pacifier DroneZetta Testers Wanted
- Requirement: Batcave: Inner Sanctum Raid: Defeat the Zetta-Drone before the 5th wave of enemies attacks
- Feat reward: 25 Points
- Category: Batcave: Inner Sanctum
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
A Feast for the Eye
- Requirement: Batcave: Inner Sanctum Raid: Defeat Brother Eye before it consumes 10 minions
- Feat reward: 25 Points
- Category: Batcave: Inner Sanctum
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Raid Expert: Brainiac Sub-Construct
- Requirement: Batcave: Brainiac Sub-Construct Raid: Complete Raid
- Feat reward: 10 Points
- Category: Batcave: Brainiac Sub-Construct
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
The Final Countdown
- Requirement: Batcave: Brainiac Sub-Construct Raid: Complete the Raid in under 60 minutes
- Feat reward: 25 Points
- Category: Batcave: Brainiac Sub-Construct
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important. Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardEradication Denied
- Requirement: Batcave: Brainiac Sub-Construct Raid: Defeat Brainiac without allowing an Eradicator to fully form
- Feat reward: 25 Points
- Category: Batcave: Brainiac Sub-Construct
- Difficulty estimate: 3/5 (Demanding) - Group coordination or an opposing player adds variability.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
