Overview
- The Watchtower: An Opportunity is the Level 30 Walk-In instance — the finale of the Classic Game — for Meta powered villain players who have Lex Luthor as their mentor. It is also available as a Tier 2 Duo from the On Duty menu.
- It sees the Watchtower headquarters of the Justice League of America infiltrated and attacked by the villain faction.
Related article links (8)
Walk-In · Classic Game · Meta · Lex Luthor · Duo · On Duty · Watchtower · Justice League of AmericaBackground
- The Watchtower is the satellite headquarters of the Justice League of America and home base for the new Exobtye-enhanced heroes. The Watchtower is linked with the Hall of Justice in Washington DC as well as various Police Station Safe Houses around Gotham City and Metropolis via an archway-type teleporation system. The satellite was designed by both Wonder Woman and Green Lantern (John Stewart), and paid for by Wayne Enterprises, Queen Industries, and Kord Legacy.
- Having lured and captured Superman within the bottled Daily Planet Building, Lex Luthor finds himself transported to the Watchtower. Calculator sends a new villain to the Daily Planet to check up on what was happening inside. The player villain follows Luthor's trail, and somehow teleports to inside the Watchtower, and proceeds to fight their way through the base to free Lex from captivity.
Related article links (12)
Watchtower · Justice League of America · Hall of Justice · Safe Houses · Gotham City · Metropolis · Wonder Woman · Green Lantern (John Stewart) · Wayne Enterprises · Superman · Daily Planet Building · CalculatorStory
- Superman and Lex Luthor have battled their way through the Daily Planet only to be teleported to the Watchtower! Fight your way in and show Luthor who's boss.
Related article links (1)
Daily PlanetCharacters
- Lex Luthor
- Steel
- Zatanna
- Shevla'nuhur Kyramud
- Superman
- Security Attendant
- Security Monitor
- The enemy combat rating is 89 in the Walk-In, and 103 in the Tier 2 Duo.
Related article links (7)
Lex Luthor · Steel · Zatanna · Shevla'nuhur Kyramud · Superman · Security Monitor · combat ratingMap
Objectives
- " Ho-lyyy.... You're... in... The Watchtower! Yes! Yes! The motherlode! From that damage trail, it looks like Lex is already making his mark. It's safe to say Superman isn't the only super-type you're going to find in there. Stay alive long enough for me to try to hack this location. Okay?" — Calculator
- Follow Luthor's Trail of Destruction; Defeat Steel; Steel Activated the Watchtower Security Teleporter. Reverse its Polarity to Short Out the Incoming Bots!; Defeat Zatanna
- Keep Tracking Luthor; Defeat Shevla'nuhur Kyramud
- Talk to Lex Luthor
- Activate Lex Luthor's Armor
- Listen to Lex Luthor
- Defeat Superman; Expose Superman to your Kryptonite aura from Lex's suit to drain his super-charge!
- Free Lex Luthor
- " Impressive. I have big plans for you. Now, let me out of here." — Lex Luthor
Briefings and Investigations
Related article links (1)
Infiltrating the Watchtower (Investigations)Feats
- School of Hard Knocks: Superman - The Watchtower: An Opportunity Duo: Defeat Superman without using any consumable items or Supercharge abilities. (10 points)
Related article links (1)
School of Hard Knocks: SupermanGallery
Trivia
- The instance goes through the Hangar, Tech Wing, Meta Wing, and the Aquacultural Area sections of the Watchtower.
- This instance is only available to villain characters. Following the completion of the Daily Planet Building mission, hero characters are instead transported to the Hall of Doom where they assist Superman.
- The Duo version of this mentor mission walk-in instance was released with Game Update 50 on July 15, 2015.
