Overview
- Weapon Equipment Mods are a sub-class of Lair System Dispenser Items called Tactical Mods. These white Equipment Mods can be used to buff the attack, defense or other abilities of the player.

Tier I
- Obtained from Tactical Mod Capsule I - Weapon, these require Tactical Mods I unlocked and at least 1 power cell active in the Generator.
Tier I
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Absorption Adapter I| Mod | Effect |
|---|---|
| Absorption Adapter I | Weapon attacks have a chance to activate a shield, reducing damage by 50% until damage equal to 10% of your Health is prevented. This effect may only occur once every 120 seconds.; Absorb Damage 50% - Self (12 seconds) |
| Blast Adapter I | Weapon attacks blast your target for additional damage. This effect may only occur once every 60 seconds. |
| Restorative Adapter I | Weapon attacks heal you a small amount. This effect may only occur once every 60 seconds. |
| Replenishing Adapter I | Weapon attacks restore additional power. This effect may only occur once every 60 seconds. |
Tier II
- Obtained from Tactical Mod Capsule II - Weapon, these require Tactical Mods I and Tactical Mods II unlocked and at least 2 power cells active in the Generator.
Tier II
Edit table| Mod | Effect |
|---|---|
| Absorption Adapter II | Weapon attacks have a chance to activate a shield, reducing damage by 50% until 500 damage is prevented. This effect may only occur once every 90 seconds.; Absorb Damage 50% - Self (12 seconds) |
| Blast Adapter II | Weapon attacks have a chance to blast your target and one other nearby enemy for additional damage. This effect may only occur once every 90 seconds.; 20 to 28 Health - Target Area (?); Knockdown - Target Area (2 seconds) |
| Restorative Adapter II | Weapon attacks have a chance to heal you. This effect may only occur once every 90 seconds. |
| Replenishing Adapter II | Weapon attacks have a chance to restore additional power. This effect may only occur once every 90 seconds. |
Boost
- Obtained from Tactical Mod Capsule III - Weapon, these require Tactical Mods I, Tactical Mods II, and the Boost unlocked, and 3 power cells active in the Generator.
Boost
Edit table| Mod | Effect |
|---|---|
| Absorption Adapter V | Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented. This effect may only occur once every 60 seconds. |
| Blast Adapter V | Weapon attacks have a chance to blast your target and five other nearby enemies for additional damage. This effect may only occur once every 20 seconds. |
| Restorative Adapter V | Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds. |
| Replenishing Adapter V | Weapon attacks restore additional power. This effect may only occur once every 20 seconds. |
Obtained from Marketplace
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Ultimate Blast Adapter Mod| Mod | Effect |
|---|---|
| Ultimate Blast Adapter Mod | Weapon Attacks cause an explosion damaging up to 9 additional targets in a 7.5 meter radius for 13% of your Precision. |
Trivia
- Usually merely weapons with item level 30 and up have the slot for weapon equipment mods.
- Triggering the effect of a Weapon Equipment Mod will trigger the cooldown for all Weapon Equipment Mods, so a cooldown would be in place even if you switch weapons or mods; the cooldown appears to be the longer one between the two you are switching with, if they are not the same.
- With game update 47 boost ranks have been consolidated from three to one. Only one unlock is required to fully boost a mainframe ability. Subsequently there were merely three tiers for tactical mods instead of five.
Gallery
- Old Icons I - V




