Core game & progression

Classic story arcs, early progression and original game missions.

Source release details ↗ · Source catalog ↗ · Attribution & license

Guides in this release

316 guides

316 guides

Locations

Cape Carmine Lighthouse

Core game & progression

Find the Gotham landmark, mission entrance, and duo setting.

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Collectibles

Viva la Lucha Libre

Core game & progression

Locate six investigation parts around Cape Carmine and its instances.

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Quests

Out in the Streets

Core game & progression

Disrupt Bane's Venom shipments at the Cape Carmine docks.

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Quests

House of Venom

Core game & progression

Locate Bane's distribution hub and take down Venom Supplier Diego.

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Collectibles

'Til Death Do Us Part: Episode I (Briefings)

Core game & progression

Find all six briefing tokens in Chinatown, Metropolis, with maps and in-game views for each location.

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Collectibles

'Til Death Do Us Part: Episode II (Briefings)

Core game & progression

Find all six briefing tokens in Burnley, Gotham, with maps and in-game views for each location.

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Quests

Punks 'n Robbers

Core game & progression

Contaminate Bane's Venom shipments at Cape Carmine for the Joker.

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Quests

Poisoned Bait

Core game & progression

Find Bane's Venom distribution hub and interrogate his street soldiers.

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Quests

Beatdown for Bane

Core game & progression

Enter Cape Carmine Lighthouse and help Killer Croc defeat Bane.

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Collectibles

The Precipice of Fear

Core game & progression

Find all six of Dr. Crane's research notes around the East End and Gotham Sewer.

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Collectibles

Gorilla Bomb Components

Core game & progression

Find the six components of Grodd's devolution bombs around Little Bohemia.

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Quests

Bane Brought Down

Core game & progression

Return to Batwoman at the East End Police Station after defeating Bane and choose a weapon reward.

Read guide
Guides

Missions/Heroes

Core game & progression

This page documents the Mission Chain, or sequence of missions, for each of the Heroes types in the Classic Game as a player Levels up to level 30 after escaping the Brainiac Harvester Ship. This page also lists other missions available to heroes like Bounties, Alerts, and others.

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Guides

Missions/Villains

Core game & progression

This page documents the Mission Chain, or sequence of missions, for each of the Villains types in the Classic Game as a player Levels up to level 30 after escaping the Brainiac Harvester Ship. This page also lists other missions available to villains like Bounties, Alerts, and others.

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Quests

52

Core game & progression

52 is a mission for heroes and villains with level 10 or above which automatically appeared in their journal on September 16th, 2015 on occasion of game update 52.

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Quests

A Crook's Best Friend

Core game & progression

A Crook's Best Friend is a level 21 mission started automatically upon reaching level 18.

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Quests

A Daily Dose of Heroism

Core game & progression

A Daily Dose of Heroism is a daily side mission for heroes.

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Quests

A Daily Dose of Villainy

Core game & progression

A Daily Dose of Villainy is a daily side mission for villains.

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Quests

A Twisted Web

Core game & progression

A Twisted Web is a level 17 hero mission given by Doctor Szilagyi who is located two blocks due north of the Botanical Gardens. She is standing between two HVAC vents. It is a side mission of Lethal Pod-Cast. Collect cocoon spinners from Venus Flytraps for WayneTech.

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Quests

Alert T1: Area 51

Core game & progression

Alert T1: Area 51 is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Area 51 alert.

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Quests

Alert T1: Arkham Asylum (Heroes)

Core game & progression

Alert T1: Arkham Asylum is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Arkham Asylum alert.

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Quests

Alert T1: Arkham Asylum (Villains)

Core game & progression

Alert T1: Arkham Asylum is a level 30 villain mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Arkham Asylum alert.

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Quests

Alert T1: Blüdhaven

Core game & progression

Alert T1: Blüdhaven is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Blüdhaven alert.

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Quests

Alert T1: Gorilla Island

Core game & progression

Alert T1: Gorilla Island is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Gorilla Island alert.

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Quests

Alert T1: HIVE Moon Base

Core game & progression

Alert T1: HIVE Moon Base is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the H.I.V.E. Moon Base alert.

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Quests

Alert T1: League of Assassins Stronghold

Core game & progression

Alert T1: League of Assassins Stronghold is a level 30 mission for both heroes and villains unlocked by completing the Lady In Waiting mission. It's the second of the two introductory missions to the League of Assassins Stronghold alert.

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Quests

Alert T1: Oolong Island

Core game & progression

Alert T1: Oolong Island is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Oolong Island alert.

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Quests

Alert T1: Smallville

Core game & progression

Alert T1: Area 51 is a level 30 mission. It's the first of the two introductory missions to the Smallville alert.

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Quests

Alert T1: Stryker's Island Penitentiary (Heroes)

Core game & progression

Alert T1: Stryker's Island Penitentiary is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Stryker's Island Penitentiary alert.

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Quests

Alert T1: Stryker's Island Penitentiary (Villains)

Core game & progression

Alert T1: Stryker's Island Penitentiary is a level 30 villain mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Stryker's Island Penitentiary alert.

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Guides

Attack Brainiac!

Core game & progression

Attack Brainiac! is a series of miscellaneous missions for low level characters based on their mentor/origin.

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Quests

Attack Brainiac! (Part One) (Magic Villains)

Core game & progression

Attack Brainiac! is a level 6 miscellaneous mission for villains of magic origin. It is the first of a series of four missions of same name.

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Quests

Aversion Therapy

Core game & progression

This mission is given by Hazmat Officer in the East End section of Gotham. Hazmat Officer is located SW of the East End Police Station under the metro rails. This mission is level 5.

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Quests

Bad Medicine

Core game & progression

Bad Medicine is a side-mission in The Demon Inside story arc provided to low level Meta Villains.

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Quests

Bane's Back (villain mission)

Core game & progression

Bane's Back is a level 6 mission started automatically upon reaching level 8.

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Quests

Bane, Banished!

Core game & progression

Speak to Catwoman in the North Burnley Nightclub.

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Quests

Beat the Heat

Core game & progression

Beat the Heat is a level 21 villain mission automatically started upon the completion of Ice Heist Baby.

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Quests

Bee Aggressive

Core game & progression

Bee Aggressive is a side mission in the Beginning of the End story arc provided to low level Meta Heroes and Villains. Aligns with Buzz Kill.

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Quests

Beware My Power

Core game & progression

Join John Stewart and elite Green Lantern Corps members to take out the Sinestro Corps' Yellow Fear Generator and Sinestro himself.

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Quests

Big Cat Hunter

Core game & progression

Big Cat Hunter is a level 30 hero mission unlocked by completing the To Catch a Thief mission. It's the second of the three introductory missions to the Gotham University Warehouse instance.

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Quests

Biotic Armor Research

Core game & progression

Biotic Armor Research is a level 17 side mission of Lethal Pod-Cast. It is started by talking to Professor Rhett, who is located NW of Amusement Mile.

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Quests

Birdcaged

Core game & progression

Birdcaged is a level 30 mission for heroes and villains unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Old Gotham Subway instances.

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Quests

Blind Eye

Core game & progression

Infiltrate Brother Eye's lair in the Gotham sewers, shut him and the OMACs down, and pillage any data store that remain.

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Quests

Blood Runs Cold

Core game & progression

Blood Runs Cold is a level 21 villain Freelance Mission given by a Tormentor at the Gotham Mercy General Hospital.

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Quests

Boardwalk Assault

Core game & progression

Boardwalk Assault is a side mission that takes place in the Little Bohemia district of the city of Metropolis, and is part of the story arc Survival of the Fittest. The mission can be obtained be speaking to Lieutenant Harlin, either independently or as part of the mission Gorilla Warfare.

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Quests

BOUNTY: Black Canary and Green Arrow

Core game & progression

BOUNTY: Black Canary and Green Arrow is a bounty for villains in Gotham City.

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Quests

BOUNTY: Doctor Fate

Core game & progression

Wanted! The Cult of Blood seeks the defeat of Doctor Fate. Considered a threat to criminal activity: do not approach alone.

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Quests

BOUNTY: Fire

Core game & progression

Location : in South of Knightsdome Sporting Complex.

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Quests

BOUNTY: Full House

Core game & progression

This is a Wanted mission for heroes located in the East End GCPD. This is also available as a Bounty mission for villains located in the North Burnley Nightclub.

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Quests

BOUNTY: Hawkman and Hawkgirl

Core game & progression

Wanted! The Society seeks the defeat of Hawkman and Hawkgirl. Considered a threat to criminal activity: do not approach alone.

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Quests

BOUNTY: Kilowog

Core game & progression

Wanted! The Corps seeks the defeat of Green Lantern Kilowog. Considered a serious threat: do not approach alone.

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Quests

BOUNTY: Metropolis Villians

Core game & progression

Wanted! The MPD seeks the defeat of new villains running rampant in Metropolis

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Quests

BOUNTY: Nepheritos

Core game & progression

WANTED! The GCPD seeks the removal of an angry Kahndaqian mummy, Nepheritos. Considered a serious threat: do not approach alone

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Quests

BOUNTY: Power Girl

Core game & progression

BOUNTY: Power Girl is a bounty mission for villain players. The mission's task is to locate and defeat Power Girl.

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Quests

BOUNTY: The Flash

Core game & progression

BOUNTY: The Flash is a bounty mission for villain players, accessible via the Bounty Poster in the Burnley Nightclub. The mission's task is to locate and defeat The Flash in Gotham City.

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Quests

Bring the Fear

Core game & progression

Free the Sinestro Corps troops held prisoner by the Green Lantern Corps in Downtown Metropolis.

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Quests

Brother Blue in Trouble

Core game & progression

Brother Blue in Trouble is a freelance mission started by talking to Officer Walden after the completion of Weeds of Oblivion.

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Quests

Building a Power Base

Core game & progression

Building a Power Base is a mission for heroes and villains after the introduction of augments. It is auto-completed on log-in.

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Quests

Burn Like His Power

Core game & progression

Join Sinestro and elite Sinestro Corps warriors to take out the Green Lantern Corps' Green Power Regulator and John Stewart, one of the Green Lanterns of Earth.

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Quests

Buzz Kill (Villains)

Core game & progression

Buzz Kill is a mission in Beginning of the End story arc provided to low level Meta Villains.

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Quests

Call of the Wild

Core game & progression

Call of the Wild is a level 17 villain mission automatically started upon reaching level 15.

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Quests

Cat's Eye

Core game & progression

Cat's Eye is a level 30 hero mission unlocked by completing the Big Cat Hunter mission. It's the third of the three introductory missions to the Gotham University Warehouse instance.

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Quests

Chat With The Commish

Core game & progression

Chat With The Commish is a level 13 mission started upon the completion of Lunatic Fringe.

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Quests

Chemo-Therapy

Core game & progression

Chemo-Therapy is a level 30 mission unlocked by completing the Alert T1: Blüdhaven mission. It's the second of the two introductory missions to the Blüdhaven alert.

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Quests

Citizen Collection

Core game & progression

Citizen Collection is a level 17 mission started by talking to Sentinel Carter on a balcony of the Ellsworth Memorial Hospital.

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Quests

Clinical Strike

Core game & progression

Assist Clinic Doctors in treating fear gas victims and Hazmat workers scrubbing the air free of gas.

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Quests

Clubhouse Clout (Meta Villain Mission)

Core game & progression

For the mission in Gotham's Gang War for low level tech villains, see Clubhouse Clout (Tech Villain Mission)..

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Quests

Clue Three

Core game & progression

Follow The Riddler's third set of coordinates to get to Otisburg and uncover the Joker's secret.

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Quests

Cold Comfort

Core game & progression

Return to Killer Frost in the North Burnlet Nightclub in Gotham.

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Quests

Cold Contender

Core game & progression

Cold Contender is a level 21 villain mission automatically started upon the completion of Frozen Assets.

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Quests

Coldest Cuts

Core game & progression

Coldest Cuts is a level 22 villain Freelance Mission given by Pacho just outside the Gotham Mercy General Hospital.

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Quests

Communication Breakdown (level 5)

Core game & progression

Communication Breakdown is a side mission that takes place in the Little Bohemia district of the city of Metropolis (5 buildings South of the police station), and is part of the story arc Survival of the Fittest. The mission can be obtained be speaking to Scout Tiken.

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Quests

Conduit of the Soul

Core game & progression

Conduit of the Soul is a level 5 Side Mission for heroes which they can accept once they speak with Lightkeeper Taleb. The mission can be done concurrently with Heart and Soul. Conduit of the Soul takes place in the Chinatown district of the city of Metropolis and is part of the 'Til Death Do Us Part story arc.

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Quests

Conversion Vortices

Core game & progression

Conversion Vortices is a level 8 mission that is started at the completion of Raven Unleashed and is completed in the Tomorrow District of Metropolis.

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Quests

Cops Behind Bars

Core game & progression

Cops Behind Bars is a side mission accessible once the level 13 Lunatic Fringe is started.

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Quests

Cough Up the Cash

Core game & progression

The orange square is the mission area and the player marks the location of Officer West.

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Quests

Cram Session

Core game & progression

Cram Session is a mission in the Legacy of Krypton story arc provided to low level Meta Villains.

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Quests

Dark Shadows

Core game & progression

Dark Shadows is a level 17 villain mission automatically started upon reaching level 15.

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Quests

De-Constructed

Core game & progression

The player marks the location of Trainer Soven Raa.

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Quests

Deadly Mischief

Core game & progression

Deadly Mischief is started for tech heroes upon reaching level 13.

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Quests

Deeper Into Doom

Core game & progression

Deeper Into Doom is a level 9 villain mission started upon reaching the bank in Into the Hall of Doom.

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Quests

Defeat Brother Eye

Core game & progression

Defeat Brother Eye is a level 30 hero mission unlocked by completing the Raid T1: Inner Sanctum mission. It's the second of the two introductory missions to the Batcave: Inner Sanctum raid.

Read guide
Quests

Demons on the Loose

Core game & progression

Demons on the Loose is a level 6 mission. Raven has been captured by her demonic father, Trigon, and the player must rescue her with help from Zatanna.

Read guide
Quests

Detoxic Avenger

Core game & progression

Help Bane's thugs to detox the Vemon from their systems.

Read guide
Quests

Devolve and Conquer

Core game & progression

Disable STAR Labs' defenses to activate devolution devices and enable Grodd to storm STAR Labs.

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Quests

Disturbing the Peacekeepers

Core game & progression

Specialist Imperia is 2 blocks west and 1 block south of the metropolis JSA wing. Standing across the street from a gas tanker and cosmetics shop Location: Downtown

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Quests

Don't Mess with LexCorp!

Core game & progression

Don't Mess with LexCorp is a side mission in the Beginning of the End story arc provided to low level Meta Villains. Aligns with Stirring the HIVE.

Read guide
Quests

Drone Bones

Core game & progression

This mission is located on top of the Gotham Light and Power building, Directly 3 blocks South of the Knightsdome Sporting Complex. The person you need to talk with to start the mission is Researcher Kittelsen for heroes.

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Quests

EMPty Parts

Core game & progression

You will find this quest in Gotham, on the northwest corner of the Knightsdome, Sports' Arena. Ground level.

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Quests

Exo-Research Recovery

Core game & progression

Retrieve Exobyte documents lost in the zombie attack.

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Quests

Exobyte Extraction

Core game & progression

Exobyte Extraction is a level 15 mission for Meta villains and the first of the series. They must go inside the S.T.A.R. Labs Research Facility (Little Bohemia) and steal exobyte research for Lex Luthor.

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Quests

Explore: Arkham Island!

Core game & progression

Explore: Arkham Island! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Downtown Metropolis!

Core game & progression

Explore: Downtown Metropolis! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

Read guide
Quests

Explore: Gotham University!

Core game & progression

Explore: Explore: Gotham University! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Gotham's Amusement Mile!

Core game & progression

Explore: Gotham's Amusement Mile! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Gotham's Giordano Gardens!

Core game & progression

Explore: Gotham's Giordano Gardens! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Gotham's Otisburg Neighborhood!

Core game & progression

Explore: Gotham's Otisburg Neighborhood! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Gotham's Robinson Park!

Core game & progression

Explore: Gotham's Robinson Park! is one of the city exploration missions started either in the GCPD 12th Precinct for heroes or Club 539 for villains.

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Quests

Explore: Gotham's Waterfront!

Core game & progression

Explore: Gotham's Waterfront! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Explore: Metropolis Metro Station!

Core game & progression

Explore: Metropolis Metro Station! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

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Quests

Explore: Metropolis University!

Core game & progression

Explore: Metropolis University! is one of the city exploration missions started either in the MPD 3rd Precinct for heroes or Club L'Excellence for villains.

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Quests

Explore: Metropolis's Centennial Park!

Core game & progression

Explore: Metropolis's Centennial Park! is one of the city exploration missions started either in the MPD 7th Precinct for heroes or Club deVille for villains.

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Quests

Explore: Metropolis's Chinatown Neighborhood!

Core game & progression

Explore: Metropolis's Chinatown Neighborhood! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

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Quests

Explore: Metropolis's Historic District!

Core game & progression

Explore: Metropolis's Historic District! is one of the city exploration missions started either in the MPD 7th Precinct for heroes or Club deVille for villains.

Read guide
Quests

Explore: Metropolis's Suicide Slums!

Core game & progression

Explore: Metropolis's Suicide Slums! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

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Quests

Explore: The Metropolis General Hospital!

Core game & progression

Explore: The Metropolis General Hospital! is one of the city exploration missions started either in the MPD 3rd Precinct for heroes or Club L'Excellence for villains.

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Quests

Explore: The Metropolis Metrodome!

Core game & progression

Explore: The Metropolis Metrodome! is one of the city exploration missions started either in the MPD 3rd Precinct for heroes or Club L'Excellence for villains.

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Quests

Explore: The Metropolis Science Police HQ!

Core game & progression

Explore: The Metropolis Science Police HQ! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

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Quests

Explore: The Queensland Boardwalk in Metropolis!

Core game & progression

Explore: The Queensland Boardwalk in Metropolis! is one of the city exploration missions started either in the MPD 3rd Precinct for heroes or Club L'Excellence for villains.

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Quests

Explore: Tomorrow District!

Core game & progression

Explore: Tomorrow District! is one of the city exploration missions started either in the MPD 5th Precinct for heroes or Sheeda's Den for villains.

Read guide
Quests

Explore: Wayne Legacy in Gotham's East End!

Core game & progression

Explore: Wayne Legacy in Gotham's East End! is one of the city exploration missions started either in the GCPD 9th Precinct for heroes or The Gotham Tap Room for villains.

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Quests

Eye Spy

Core game & progression

Fry Brother Eye's drones as they target likely subjects for the OMAC virus in Gotham's Otisburg neighborhood.

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Quests

Fallen Comrades

Core game & progression

The station, marked as Metro Station Building on the map.

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Quests

Falling STARs

Core game & progression

Falling STARs is a level 17 villain mission started upon talking to General Grosha for Call of the Wild.

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Quests

Fate Falls!

Core game & progression

As newly emergent villains escape from the Brainiac Harvester Ship, those selected by Circe are given their first shot at Society membership by a commission to weaken several artifacts of the Sentinels of Magic. As the battle rages across Chinatown, the supplicant must recover several artifacts, battle the legions of the Sentinels of Magic, corrupt the innocent and ultimately face down Dr. Fate in the Sentinel's Cita

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Quests

Fateful Demise

Core game & progression

Fateful Demise is the beginner mission for Magic villains, starting automatically upon completion of the tutorial, The Awakening. It begins in the Sheeda's Den, following the completion of the tutorial missions. Fateful Demise takes place in the Chinatown district of the city of Metropolis and is part of the Sins of the Father story arc.

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Quests

Fateful Omen

Core game & progression

Fateful Omen is a level 29 hero mission started once the player reaches level 26.

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Quests

Faust Falls!

Core game & progression

Newly freed from the Brainiac Harvester Ship, young heroes are commissioned by Wonder Woman in their first foray against the forces of darkness.

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Quests

Faustian Desires

Core game & progression

Get to Gotham University to defeat Faust's invasion and return souls to the living.

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Quests

Faustian Fakeout

Core game & progression

Enter the Portal to Kahndaq in the Archeology building.

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Quests

Faustian Uprising

Core game & progression

Meet Doctor Sivana at the Gotham University nightclub.

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Quests

Fear - It's a Gas

Core game & progression

Scarecrow is striking fear into the citizens of the East End of Gotham. It's time to put your own fears aside and stop him.

Read guide
Quests

Fear and Loathing

Core game & progression

Break into the Justice Society's downtown Metropolis headquarters to take down the JSA and free Sinestro.

Read guide
Quests

Fear Burns

Core game & progression

Replenish the Yellow Fear Charger created by the Sinestro Corps to create and gather fear in downtown Metropolis.

Read guide
Quests

Fear is Yellow (Mission)

Core game & progression

Join the Sinestro Corps' junior recruits against the Green Lanterns in the Historic District.

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Quests

Fear Itself

Core game & progression

Take out Scarecrow in his sewer lair, and rescue Batwoman from her nightmares.

Read guide
Quests

Feel the Fear

Core game & progression

Feel the Fear is a level 21 villain mission automatically started upon reaching level 19.

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Quests

Final Exams

Core game & progression

Final Exams is a level 25 hero mission automatically started once the player reaches level 23.

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Quests

Fire's Out

Core game & progression

Return to Fire in the East End Police Station

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Quests

First Frost

Core game & progression

First Frost is started upon reaching level 27.

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Quests

Fish Food

Core game & progression

Fish Food is a level 25 mission started upon completion of Something's Fishy...

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Quests

Fish in a Barrel

Core game & progression

Terrorize Green Lanterns protecting innocents in the City Hall.

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Quests

Fish out of Water

Core game & progression

Rescue civilians and shut down the Atlantean teleportation tidepools.

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Quests

Five Deadly Sins

Core game & progression

Five Deadly Sins is a level 17 mission in Midtown Metropolis started once the player reaches level 17.

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Quests

Floral Affliction

Core game & progression

Floral Affliction is a level 17 mission in Gotham East End started once the player reaches level 15.

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Quests

Fratricide

Core game & progression

Fratricide is a level 17 mission started upon the completion of Trigon's Blood.

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Quests

Fresh Meat

Core game & progression

The orange square is the mission area and the player marks the location of Officer Keaton.

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Quests

Frozen Assets

Core game & progression

Frozen Assets is a level 21 villain mission automatically started upon the completion of Beat the Heat.

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Quests

Fun for Girls and Boys

Core game & progression

Fun for Girls and Boys is one of three level 30 daily missions in the Toyman's Time Out set that could be started at the terminals in the Monitor Womb of the Watchtower or in the Sabotage Chamber in the Hall of Doom.

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Quests

Further Crises

Core game & progression

Further Crises is a set of missions for new heroes and villains to unlock specific Tier-related Omnibus content. The parts will automatically become available on the Journal as the player achieves Combat Rating milestones.

Read guide
Quests

Garden of Eat Em!

Core game & progression

Rescue citizens affected by the pheromones wafting from Poison Ivy's plant creatures.

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Quests

Giganta Girl (villain mission)

Core game & progression

Giganta Girl is a mission in Hearts of Darkness story arc provided to low level Villains.

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Quests

Gigantic Promises

Core game & progression

Gigantic Promises is a mission in Hearts of Darkness story arc provided to low level Villains.

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Quests

Gluttony

Core game & progression

Gluttony is a level 17 mission started automatically upon the completion of Greed.

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Quests

Gordon Wants a Word

Core game & progression

Gordon Wants a Word is a level 13 mission that is started when the player reaches level 11.

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Quests

Gorge Yourself

Core game & progression

Devour innocent souls as the embodiment of Greed[sic].

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Quests

Gorilla Warfare

Core game & progression

Gorilla Warfare is a mission unique to heroes that selected Superman as their Mentor at character creation. It is automatically granted to characters following the completion of the mission Gorillas By The Sea; Gorilla Warfare takes place in the Little Bohemia district of the city of Metropolis, and is part of the story arc Survival of the Fittest.

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Quests

Gorillas By The Sea

Core game & progression

Gorillas By The Sea is a mission unique to heroes that selected Superman as their Mentor at character creation. It begins in the Little Bohemia MPD, following the completion of the tutorial missions The Awakening and Save the World; Gorillas By The Sea takes place in the Little Bohemia district of the city of Metropolis, and is part of the story arc Survival of the Fittest.

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Quests

Gorillas with Attitude (Heroes)

Core game & progression

Gorillas with Attitude is a level 30 hero mission unlocked by completing the Alert T1: Gorilla Island mission. It's the second of the two introductory missions to the Gorilla Island alert.

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Quests

Gorillas with Attitude (Villains)

Core game & progression

Gorillas with Attitude is a level 30 villain mission unlocked by completing the Alert T1: Gorilla Island mission. It's the second of the two introductory missions to the Gorilla Island alert.

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Quests

Gotham's Bane

Core game & progression

Break into the Cape Carmine Lighthouse to beat down Bane with Nightwing.

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Quests

Greed (Mission)

Core game & progression

Greed is a level 17 mission started automatically once the player talks to Cyborg for Five Deadly Sins.

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Quests

Green Lantern's Light

Core game & progression

Green Lantern's Light is a level 21 hero mission started automatically once the player reaches level 19.

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Quests

Hall of Doom Armory (Alert)

Core game & progression

Hall of Doom Armory is a Tier 1 Alert in the base Classic Game where Villains prevent a catastrophic event after a weapons system "malfunction" in the Headquarters' Armory.

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Quests

Hardcorps

Core game & progression

Hardcorps is automatically started once the player reaches level 26.

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Quests

He Wants a Devolution

Core game & progression

He Wants a Devolution is a mission unique to heroes that selected Superman as their Mentor at character creation. It is automatically granted to characters following the completion of the mission Gorilla Warfare; He Wants a Devolution takes place in the Little Bohemia district of the city of Metropolis, and is part of the story arc Survival of the Fittest.

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Quests

Heads, You Won

Core game & progression

Heads, You Won is a mission in Punchline story arc provided to low level Villains.

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Quests

Heart and Soul

Core game & progression

Heart and Soul is the beginner mission for magic heroes, starting automatically upon completion of the tutorial, The Awakening. It begins in the MPD 5th Precinct, following the completion of the tutorial missions. Heart and Soul takes place in the Chinatown district of the city of Metropolis and is part of the 'Til Death Do Us Part story arc.

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Quests

Hold the Line (Villains)

Core game & progression

Hold the Line is a side mission in the Beginning of the End story arc provided to low level Meta Villains and Heroes. Aligns with Buzz Kill.

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Quests

Hospital Havok

Core game & progression

Hospital Havok is a level 12 villain mission started upon the completion of Earning Respect.

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Quests

Hot Dog Zombie

Core game & progression

Hot Dog Zombie is a side quest in the 'Til Death do Us Part story arc missions. Finishing it is required in order to get the Phoenix Initiate feat which worth 25 Points.

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Quests

Hot-Headed Road Rage

Core game & progression

This mission is given by Officer Stifle who is located northwest of Crime Alley. You have to destroy the incendiary heads (the big clown heads) until you find 1 incendiary device. After that mission is completed. Completing of the mission gives you a level 16 Soda and 1 Mark of Victory.

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Quests

Ice Heist Baby

Core game & progression

Ice Heist Baby is a level 21 villain mission automatically started upon completion of A Crook's Best Friend.

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Quests

In Blackest Day

Core game & progression

Take on the Green Lantern Corps with the Sinestro Corps as the battle escalates near City Hall.

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Quests

In Brightest Day

Core game & progression

Take on the Sinestro Corps with the Green Lanterns as the battle escalates near City Hall.

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Quests

In Limbo

Core game & progression

In Limbo is a level 30 quest for magic users. Entrance can be found on the far side of the C.A.O. Dam.

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Quests

In Lust She Trusts

Core game & progression

In Lust She Trusts is a side-mission in The Demon Inside story arc provided to low level Meta Villains.

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Quests

Isis Unveiled

Core game & progression

Enter the portal to Kahndaq to face Faust, Black Adam, and Isis.

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Quests

JLA in Trouble?

Core game & progression

JLA in Trouble? is a level 30 meta hero mission started once the player reaches level 30.

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Quests

JSA - Jacked

Core game & progression

Break into a JSA Safehouse in Downtown Metropolis to discover where the JSA is holding Sinestro.

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Quests

Kahndaq (Mission)

Core game & progression

Kahndaq is a level 30 mission unlocked by completing the Raid T1: Kahndaq mission. It's the second of the two introductory missions to the Kahndaq raid.

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Quests

Lady In Waiting

Core game & progression

Lady In Waiting is a level 30 mission for both heroes and villains unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the League of Assassins Stronghold alert.

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Quests

Later Alligator

Core game & progression

Help desperate Doctor Slott retrieve a lost alligator.

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Quests

Laugh Riot

Core game & progression

Laugh Riot is a level 13 mission started when the player talks to Commissioner Gordon for Gordon Wants a Word.

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Quests

Lethal Pod-Cast

Core game & progression

Lethal Pod-Cast is a level 17 mission in Gotham East End started once the player completes Floral Affliction.

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Quests

Lighthouse Cleanup

Core game & progression

Bane and his Lunchadores have taken over the lighthouse. The Lighthouse Keeper wants revenge and would like you to help get rid of the Venom. Any of Bane's 'hooligans' you take out in the process in just gravy...

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Quests

Lock and Load!

Core game & progression

Lock and Load! is a mission for heroes and villains once they reach level 25.

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Quests

Logic Loses

Core game & progression

Logic Loses is a level 30 mission started upon the completion of Emergency Response.

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Quests

Losing Inhibitions

Core game & progression

Losing Inhibitions is a level 13 mission started by talking to the Metahuman Escapee near the Metropolis General Hospital.

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Quests

Lost and Found

Core game & progression

Lost and Found is a level 27 mission automatically started upon the completion of Here for the Reaping.

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Quests

Lunar Eclipse

Core game & progression

Lunar Eclipse is a level 17 villain mission started upon the completion of Nightfall.

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Quests

Lunatic Fringe

Core game & progression

Lunatic Fringe is a level 13 mission started upon completion of Beware of Jokers Bearing Gifts.

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Quests

Mainliner

Core game & progression

A map of this mission. The white dot to the south is Bane's Distribution Center. The player is at the location of the detective. The orange area is where the player could easily find Hoppers.

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Quests

Maximum Overload

Core game & progression

Overdose Bane's men on Venom.

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Quests

Medical Misinformation

Core game & progression

The player marks the location of Doctor Datson and the orange octagon is the mission area.

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Guides

Mentor-based Missions

Core game & progression

Selecting a Mentor in DC Universe Online doesn't just determine your starting area, it also determines the Mission lines you follow throughout the game. Each Mentor provides a mission from their main story arcs at level 5, level 15, and level 30 for their New Heroes or New Villains. As levels and renown increase, the player character's skills are solicited by other senior members of the JLA or Secret Society via miss

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Quests

Message in a Bottle

Core game & progression

A player fighting a group of Brainiac's robots.

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Quests

Meta Malpractice

Core game & progression

Meta Malpractice is a level 12 hero mission.

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Quests

Mutation 101

Core game & progression

Mutation 101 is a side mission in the Legacy of Krypton story arc available to low level Meta Villains during the mission Cram Session. It is given by Agent Diligence near Metropolis University.

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Quests

MutilAid

Core game & progression

MutilAid is a side mission in the Legacy of Krypton story arc available to low level Meta Villains during the mission Student Protest. It is given by Agent Equity located in Little Bohemia east of the Metropolis University in between the buildings by the street near the water.

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Quests

Night Terrors

Core game & progression

Aid Hazmat Workers in the East End and confiscate Scarecrow's fear gas supply.

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Quests

Nightfall

Core game & progression

Nightfall is a level 17 villain mission started upon the completion of Shadow Hearts.

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Quests

No Joke

Core game & progression

No Joke is a level 21 hero mission started automatically once the player reaches level 18.

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Quests

No Laughing Matter

Core game & progression

No Laughing Matter is a level 30 mission started upon the completion of Emergency Response. It is the introductory mission to the Ace Chemicals alert.

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Quests

No More Monkey Business

Core game & progression

No More Monkey Business is a mission unique to heroes that selected Superman as their Mentor at character creation. It is automatically granted to characters following the completion of the mission The Hunt for Grodd; No More Monkey Business takes place in the Little Bohemia district of the city of Metropolis, and is part of the story arc Survival of the Fittest.

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Quests

OMAC Attack

Core game & progression

Fight alongside superheroes and villains against the OMACs at Gotham's Knights Dome Stadium.

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Quests

On Fire

Core game & progression

On Fire is a level 29 hero mission started automatically upon reaching level 27.

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Quests

Once More With Rockets!

Core game & progression

Once More With Rockets! is one of three level 30 daily missions in the Toyman's Time Out set that could be started at the terminals in the Monitor Womb of the Watchtower or in the Sabotage Chamber in the Hall of Doom.

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Quests

One of Us

Core game & progression

This mission is given by Hazmat Bogue in the East End section of Gotham. Hazmat Bogue is located NW of the East End Police Station in the middle of the intersection located just south of Crime Alley. This mission is level 5.

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Quests

Orbital Justice

Core game & progression

Orbital Justice is a hero mission that could be started by talking to the Alpha Lantern in the battlefield of Historic District, Metropolis.

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Quests

Panic Attack

Core game & progression

The Scarecrow has the East End of Gotham City in a panic. You need to help the citizens over come their nightmare without becoming lost in your own nightmare.

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Quests

Panphobia

Core game & progression

Takeout Scarecrow's henchman as they spread fear gas and terror across the East End.

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Quests

Paranormal Activity

Core game & progression

The player marks the location of Doctor Occult.

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Quests

Party Crashers

Core game & progression

Take out the GCPD patrolling the streets of Burnley.

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Quests

Penance

Core game & progression

Penance is a level 5 Side Mission for heroes which they can accept once they speak with Magent Adreus. The mission can be done concurrently with Soul Catcher. Penance takes place in the Chinatown district of the city of Metropolis and is part of the 'Til Death Do Us Part story arc.

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Quests

Playing Joker's Game

Core game & progression

Playing Joker's Game is a mission in Punchline story arc provided to low level Villains.

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Quests

Playing With a Full Deck

Core game & progression

Mission is given by the Riddler Vending Machine.

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Quests

Power Lunch!

Core game & progression

Power Lunch is the first mission for newly empowered villains under the guidance of Lex Luthor leads them to Metropolis University, when Luthor is injecting metagenes from the Parasite into the local student population. As the experiments escalate, characters are drawn into increasingly hostile battles with the authorities and ultimately, the arrival of Power Girl. Can she be fended off, even with the Parasite's help

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Quests

Power Ring Hunter

Core game & progression

Power Ring Hunter is a freelance mission that could be started by talking to the fallen Manhunter in the lantern battlefield in the Historic District.

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Quests

Protect and Serve

Core game & progression

Protect and Serve is a level 12 mission.

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Quests

Protection Money

Core game & progression

Protection Money is a level 5 side mission for villains which they can accept once they speak with Cultist Gouge. The mission can be done concurrently with Rare Blood. Protection Money takes place in the Chinatown district of the city of Metropolis and is part of the Sins of the Father story arc.

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Quests

Prototype Weapons

Core game & progression

Prototype Weapons is a side-mission in The Demon Inside story arc provided to low level Magic Villains.

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Quests

Psycho Slip-Ups

Core game & progression

Luthor will not be taking the fall for this mishap in his meta-human project so he must find someone who will, quickly! Lex's Intelligence Officer is on site at the Metro General Meta Wing. Help him by collecting clues to how the break-out occurred.

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Quests

Psychosomatic Illness

Core game & progression

Enter the Hospital, arrest the man in charge, and rescue Supergirl from his clutches.

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Quests

Raid T1: Brainiac Sub-Construct

Core game & progression

Raid T1: Brainiac Sub-Construct is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Batcave: Brainiac Sub-Construct raid.

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Quests

Raid T1: Inner Sanctum

Core game & progression

Raid T1: Inner Sanctum is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Batcave: Inner Sanctum raid.

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Quests

Raid T1: Kahndaq

Core game & progression

Raid T1: Kahndaq is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the first of the two introductory missions to the Kahndaq raid.

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Quests

Raid T1: Outer Caverns

Core game & progression

Raid T1: Outer Caverns is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Batcave: Outer Caverns raid.

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Quests

Raid T1: Power Core

Core game & progression

Raid T1: Power Core is a level 30 mission for heroes and villains unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to Fortress of Solitude: Power Core raid.

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Quests

Raid T1: Sunstone Matrix

Core game & progression

Raid T1: Sunstone Matrix is a level 30 mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to Fortress of Solitude: Sunstone Matrix raid.

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Quests

Raid T1: The Chasm (Heroes)

Core game & progression

Raid T1: The Chasm is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to Fortress of Solitude: The Chasm raid.

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Quests

Raid T1: The Chasm (Villains)

Core game & progression

Raid T1: The Chasm is a level 30 villain mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to Fortress of Solitude: The Chasm raid.

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Quests

Rare Blood

Core game & progression

Rare Blood is a level 5 mission for magic villains, starting automatically upon completion of Fateful Demise. It begins at the mission zone of Fateful Demise near the Shen Li Po Gardens and it takes place in the Chinatown district of the city of Metropolis. Rare Blood is part of the Sins of the Father story arc.

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Quests

Rats, A Zombie!

Core game & progression

Dumpster-dive for rats to feed a Soulless Coed.

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Quests

Raven Bound (hero mission)

Core game & progression

Trigon has possessed Raven inside the Science Police HQ. Beat down the demons spawning to attack Combat Medics in the area.

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Quests

Raven Bound (villain mission)

Core game & progression

Raven Bound is a mission in The Demon Inside story arc provided to low level Meta Villains.

Read guide
Quests

Raven Unleashed (hero mission)

Core game & progression

Raven Unleashed is a mission provided to low level heroes.

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Quests

Raven Unleashed (villain mission)

Core game & progression

Raven Unleashed is a mission in The Demon Inside story arc provided to low level Meta Villains.

Read guide
Quests

Reaping Evil

Core game & progression

Reaping Evil is a level 29 mission started automatically upon the completion of Vengeful Spirits.

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Quests

Reflections...

Core game & progression

Reflections... is a side-mission in Hearts of Darkness story arc provided to low level Villains.

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Quests

Research & Development

Core game & progression

Research & Development is a level 16 mission that serves as an introduction to the Research and Development system.

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Quests

Riddle Me This

Core game & progression

Enter The Riddler's hideout at the Monarch Card Company to save him from the Joker's hitman: Deathstroke the Terminator.

Read guide
Quests

Rush Week

Core game & progression

Rush Week is a mission in the Legacy of Krypton story arc provided to low level Meta Villains. This is the first mission the player character encounters after leaving the tutorial on board the Brainiac Harvester Ship.

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Quests

Save the World

Core game & progression

Save the World is a common mission received by all hero characters after completing The Awakening. Upon exiting the previous mission, players are transported to one of three different Safehouses, selected by the choice of Mentor selected at character creation, and are given a tour by Oracle.

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Quests

Saving the Society

Core game & progression

Saving the Society is the first mission in the level 30 final mission series for meta villains.

Read guide
Quests

Saving the Souls of the Students

Core game & progression

Saving the Souls of the Students is a side quest in the 'Til Death do Us Part story arc missions. Finishing it is required in order to get the Phoenix Initiate feat which worth 25 Points.

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Quests

Science of Crime

Core game & progression

Science of Crime is a level 9 freelance mission in The Demon Inside story arc provided to low level Meta Villains. It could be started by talking to Tommy Gunn near the entrance of the Science Police Headquarters.

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Quests

Secure Area 51

Core game & progression

Secure Area 51 is a level 30 mission for both heroes and villains unlocked by completing the Alert T1: Area 51 mission. It's the second of the two introductory missions to the Area 51 alert.

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Quests

Seeds of Change

Core game & progression

Seeds of Change is a level 12 mission given by Hazmat Rhoades who is located at the northeast corner of the Giordano Botanical Gardens under the railway, two blocks south of the A Twisted Web starting location.

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Quests

Shards of Influence

Core game & progression

Shards of Influence is a side-mission in Hearts of Darkness story arc provided to low level Villains.

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Quests

Smash and Grab

Core game & progression

Free the Falcones under arrest for disturbuting the Joker's explosives.

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Quests

Something's Fishy...

Core game & progression

Something's Fishy... is a level 25 hero mission started when the player reaches level 22.

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Quests

SOolong, Farewell

Core game & progression

Alert T1: Oolong Island is a level 30 hero mission started by completing the Alert T1: Oolong Island mission. It's the second of the two introductory missions to the Oolong Island alert.

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Quests

Soul Catcher

Core game & progression

Soul Catcher is a level 6 mission for magic heroes, starting automatically upon completion of The Perils of Zatanna. It begins in the Chinese Magic Shop and it takes place in the Chinatown district of the city of Metropolis. Soul Catcher is part of the 'Til Death Do Us Part story arc.

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Quests

Soul Siphoners

Core game & progression

Head to Gotham University Campus to punish Felix Faust.

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Quests

Source Infusion

Core game & progression

A quest that has you gather three items to complete the quest. Everytime you gather one items two enemies will spawn and attack the player.

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Quests

Spectral Embrace

Core game & progression

Spectral Embrace is a level 29 mission automatically started upon the completion of Here for the Reaping.

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Quests

Spin the Bottle

Core game & progression

Spin the Bottle is the second mission in the level 30 final mission series for meta villains.

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Quests

Stirring the HIVE

Core game & progression

Stirring the HIVE is a mission in Beginning of the End story arc provided to low level Meta Villains.

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Quests

Storming the Ivory Tower

Core game & progression

Storming the Ivory Tower is a mission in the Legacy of Krypton story arc provided to low level Meta Villains.

Read guide
Guides

Story Arcs (Classic Game)

Core game & progression

For the DLC story format with the same name, see Story Arcs (DLC).

Read guide
Quests

Streetside Abductions

Core game & progression

Streetside Abductions is a mission in The Demon Inside story arc provided to low level Meta Villains.

Read guide
Quests

Stryker's Island: Lockdown (Mission)

Core game & progression

Stryker's Island: Lockdown is a level 30 hero mission unlocked by completing the Further Crises Pt. 1 mission. It's the introductory mission to the Stryker's Island: Lockdown open-world zone.

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Quests

Superman's Doom

Core game & progression

Upon the defeat of the Mechabyte, another Teleporter Rift opens up in th Watchtower.

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Quests

Sweeter Than Honey

Core game & progression

Sweeter Than Honey is a mission in the Beginning of the End story arc provided to low level Meta Villains.

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Quests

Testing 1,2,3

Core game & progression

Defeat Trigon's sins and absorb their power to prove yourself to Brother Blood.

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Quests

That Stings!

Core game & progression

That Stings! is a side mission in the Beginning of the End story arc provided to low level Meta Villains. Aligns with Pest Control.

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Quests

The Awakening

Core game & progression

The Awakening, also sometimes referred to as It's A Big Scary World Out There, is the common mission first encountered by all characters beginning the game. Brainiac has been gathering new heroes and villains in order to harvest their exobyte data. As one of these captives, players break free from containment to find themselves on a Brainiac Harvester Ship, and must fight their way to freedom.

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Quests

The Bee in the Moon (Heroes)

Core game & progression

The Bee in the Moon is a level 30 hero mission unlocked by completing the Alert T1: HIVE Moon Base mission. It's the second of the two introductory missions to the H.I.V.E. Moon Base alert.

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Quests

The Bee in the Moon (Villains)

Core game & progression

The Bee in the Moon is a level 30 mission unlocked by completing the Alert T1: HIVE Moon Base mission. It's the second of the two introductory missions to the H.I.V.E. Moon Base alert.

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Quests

The Big Payback

Core game & progression

Use the Joker's explosives to blow through the GCPD.

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Quests

The Bigger They Are...

Core game & progression

The Bigger They Are... is a level 12 mission that is started at the completion of Giganta Girl and is completed in the Chinatown of Metropolis.

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Quests

The Demon Inside (villain mission)

Core game & progression

The Demon Inside is a mission in Sins of the Father story arc provided to low level meta and magic villains.

Read guide
Quests

The Fates Aligned

Core game & progression

The Fates Aligned is a level 29 mission automatically started upon the completion of Spectral Embrace.

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Quests

The Faust Finale

Core game & progression

The Faust Finale is a level 8 mission for magic heroes, starting automatically upon completion of Thief of Souls. It begins in the Mannheim's Chinese Theater and it takes place in the Chinatown district of the city of Metropolis. The Faust Finale is part of the 'Til Death Do Us Part story arc.

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Quests

The First Clue

Core game & progression

Defeat Joker's clowns attacking in Gotham's Burnley neighborhood, then investigate the location from Batman's decoded coordinates.

Read guide
Quests

The Hunt for Grodd

Core game & progression

The Hunt for Grodd is a mission unique to heroes that selected Superman as their Mentor at character creation. It is automatically granted to characters following the completion of the mission He Wants a Devolution; The Hunt for Grodd takes place in the Little Bohemia district of the city of Metropolis, in the instance known as Gorilla Grodd's Lab, and is part of the story arc Survival of the Fittest.

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Quests

The Joker's Problem

Core game & progression

The Joker's Problem is a mission in The Last Laugh story arc provided to low level Villains.

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Quests

The Justice League

Core game & progression

The Justice League is a level 30 hero mission started once a Meta hero completes A New Day Dawning, or Tech or Magic hero completes their equivalent missions.

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Quests

The Last Laugh (mission)

Core game & progression

The Last Laugh is a mission in Punchline story arc provided to low level Villains.

Read guide
Quests

The Perils of Zatanna

Core game & progression

The Perils of Zatanna is a level 5 mission for magic heroes, starting automatically upon completion of Heart and Soul. It begins a block east of North Market District and it takes place in the Chinatown district of the city of Metropolis. The Perils of Zatanna is part of the 'Til Death Do Us Part story arc.

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Quests

The Petri Dish

Core game & progression

Contain Doomsday in the Smallville alert after completing Alert T1: Smallville.

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Quests

The Religion of Crime (Heroes)

Core game & progression

The Religion of Crime is a level 23 hero mission automatically started once the player reaches level 23.

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Quests

The Riddle Solved

Core game & progression

Report back to Nightwing in the East End police station in Gotham

Read guide
Quests

The Root of Evil

Core game & progression

Fight your way through Poison Ivy's greenhouse fortress to rescue Robin and Harvey Bullock, and take Ivy back to Arkham.

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Quests

The Super-Plan

Core game & progression

The Super-Plan is the third mission in the level 30 final mission series for meta villains.

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Quests

The Truth Hurts

Core game & progression

The Truth Hurts is a side-mission in Hearts of Darkness story arc provided to low level Villains.

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Quests

The World of Tomorrow

Core game & progression

The World of Tomorrow is a level 12 mission.

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Quests

Thief of Souls

Core game & progression

Thief of Souls is a level 7 mission for magic heroes, starting automatically upon completion of Soul Catcher. It begins around Mannheim's Chinese Theater and it takes place in the Chinatown district of the city of Metropolis. Thief of Souls is part of the 'Til Death Do Us Part story arc.

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Quests

Things That Go BOOM

Core game & progression

Things That Go BOOM is a level 30 villain mission. It's the introductory mission to the Hall of Doom Armory alert.

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Quests

Tidal Waves

Core game & progression

The player marks the starting point.

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Quests

To Catch a Thief

Core game & progression

To Catch a Thief is a level 30 mission for heroes and villains unlocked by completing the Further Crises Pt. 1 mission. It's the first of the three introductory missions to the Gotham University Warehouse instance.

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Quests

Tomorrow Will Be Gigantic

Core game & progression

Tomorrow Will Be Gigantic is a mission in Hearts of Darkness story arc provided to low level Villains. It is automatically started upon reaching level 10.

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Quests

Tortured Titans!

Core game & progression

" The dark magic rises within you! Return to Brother Blood before the power wanes! Once you corrupt the Titans, their foul energy will fill Raven's soul - Trigon will rise...and his powers will be mine!" — Circe

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Quests

Toyland

Core game & progression

Toyland is one of three level 30 daily missions in the Toyman's Time Out set that could be started at the terminal in the Stryker's Island: Lockdown open-world zone.

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Quests

Toyman's Time Out

Core game & progression

Toyman's Time Out is a set of Tier 1 daily missions. It's unlocked upon completing the intro mission Stryker's Island: Lockdown.

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Quests

Trigon's Blood (Heroes)

Core game & progression

For the mission for villains, see Trigon's Blood (Villains).

Read guide
Quests

Trigon's Blood (Villains)

Core game & progression

For the mission for heroes, see Trigon's Blood (Heroes).''

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Quests

Two Sides of the Coin

Core game & progression

Two Sides of the Coin is a tech villain mission started upon reaching level 11. Chaos is breaking out in Gotham's Amusement Miles theme park. The Society wants you to be part of it. Report to Two-Face in the Tap Room nightclub for more info.

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Quests

Under a Red Sun Lamp

Core game & progression

Enter the Hospital to defeat Supergirl, gain her DNA, and free Doctor Psycho.

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Quests

Unstable Technology

Core game & progression

Unstable Technology is a side quest that is designed to be part of the chain of Metropolis General Hospital quests provided to low level Meta Heroes; although, It is not necessary to have completed any quests in the Metropolis General Hospital chain to get it. Unstable Technology is provided by Doctor Irvine, who instructs the Hero to collect 20 Power Cells from LexCorp Gladiators. The reward is $12 and 2 Soder Cola

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Quests

Vault Ambush!

Core game & progression

Vault Ambush! is a short level 8 mission. When the player reaches level 8 and has completed the Research & Development mission, they will receive a Vault Ticket which grants a visit to The Vault, along with a message from the Ambush Bug. The player must visit the vault, open all presents and exit to complete this mission.

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Quests

Vengeful Spirits

Core game & progression

Vengeful Spirits is a level 29 mission started automatically when the player talks to Doctor Fate for Fateful Omen.

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Quests

WANTED: Arkillo

Core game & progression

Wanted! Considered a serious threat: do not approach alone.

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Quests

WANTED: Avatar of Sin

Core game & progression

WANTED: Avatar of Sin is a level 30 bounty mission.

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Quests

WANTED: Bizarro

Core game & progression

WANTED: Bizarro is a bounty mission for hero players, accessible via the Wanted Poster in the Little Bohemia MPD safe house. The mission's task is to locate and defeat Bizarro, a failed Superman clone. This is also available as a bounty mission called BOUNTY: Bizarro for villains accessible via the Bounty Poster in the Little Bohemia Nightclub safe house

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Quests

WANTED: Clayface

Core game & progression

WANTED: Clayface is a weekly bounty mission for heroes in Gotham City. It can be started by interacting with the WANTED poster at East End Police Station or by engaging Clayface in the mission area.

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Quests

WANTED: Enchanted Statue

Core game & progression

WANTED: Enchanted Statue is a side-mission in Hearts of Darkness story arc provided to Villains.

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Quests

WANTED: General Kordax

Core game & progression

Wanted! Considered a serious threat: do not approach alone.

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Quests

WANTED: Killer Frost

Core game & progression

WANTED: Killer Frost is level 30 hero bounty.

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Quests

WANTED: Minotaur

Core game & progression

Wanted: Minotaur is a bounty mission for hero players, accessible via the Wanted Poster in the MPD 5th Precinct safe house. The mission's task is to locate and defeat the Minotaur, a member of Circe's Beastiamorph army.

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Quests

WANTED: Solomon Grundy

Core game & progression

WANTED: Solomon Grundy is level 30 bounty for heroes.

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Quests

WANTED: The Judge

Core game & progression

Wanted! Considered a serious threat: do not approach alone.

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Quests

War with the Corps

Core game & progression

War with the Corps is a level 21 mission started upon talking to Recruiter Drisch for Green Lantern's Light.

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Quests

Warehouse of the Dead

Core game & progression

Gather power from relics shipped from Kahndaq.

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Quests

Watchtower Containment Facility

Core game & progression

Watchtower Containment Facility is a Tier 1 Alert in the base Classic Game where Heroes prevent the escape of prisoners and stop the Watchtower's reactor from exploding.

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Quests

Weeds of Oblivion

Core game & progression

Battle through to the Botanical Gardens.

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Quests

Weeds Whacked

Core game & progression

You are first required to go Botanical gardens, where you are are given your first taste of the seed people, drones create by Poison Ivy. You will later then enter the Gardenhouse, fight through all the seed people, defeat an ivy-controlled Robin, and defeat Ivy

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Quests

Welcome to the Watchtower

Core game & progression

Welcome to the Watchtower is a level 12 mission for heroes.

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Quests

What Fate Awaits?

Core game & progression

What Fate Awaits? is a level 30 mission exclusive to magic heroes.

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Quests

What Luthor Wants...

Core game & progression

What Luthor Wants... is a level 15 mission for Meta villains and the second of the series. They must go inside the STAR Labs Facility (the other one, south of Metropolis Metrodome) and confront Superman.

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Quests

What's In The Box?

Core game & progression

What's In The Box? is a side mission accessible once the level 13 Lunatic Fringe is started.

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Quests

Wrath and Desecration

Core game & progression

Embody Wrath and punish the innocent seeking peace. You will fail if you lose your demonic form... thus, you must return to the obelisk to embody Wrath again.

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Quests

Your Armory

Core game & progression

Your Armory is a mission for heroes and villains once they reach level 25.

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Quests

Your Best Face Forward

Core game & progression

Your Best Face Forward is a level 21 villain mission automatically started upon the completion of Cold Contender.

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Quests

Zombie Benefits

Core game & progression

Give your soul to the Demon Etrigan and destroy the magic protecting Faust's portal.

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