Advanced Mechanics

This subject has been replaced or otherwise rendered obsolete by various updates, downloadable content packages, or general system upgrades.

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Overview

  • This subject has been replaced or otherwise rendered obsolete by various updates, downloadable content packages, or general system upgrades.
  • Please note that Advanced Mechanics were REMOVED with Game Update 73.
Related article links (3)updates · downloadable content · Game Update 73
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Former Advanced Mechanics

Related article links (17)powers · power · damage · Gadgets · Mental · Quantum · Atomic · Celestial · Light · Rage · Electricity · Nature · Fire · Ice · Munitions · Earth · Sorcery
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Atomic

  • Atomic had an Interactions Mechanic and a Combo Mechanic.
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Atomic Interactions Example

Related article links (7)Nuclear Pressure · Geiger Blast · Geiger Beam · Atom-Powered Assault · Beta Surge · Neutron Bomb · Nuclear Burst
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Atomic Combo Example

Related article links (11)Quark-Gluon Aura · Nuclear Burst · Tap Range · Nuclear Blast · Nuclear Pressure · Molecular Charge · Atom-Powered Assault · Beta Surge · Beta Flood · Neutron Bomb · Neutron Explosion
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Atomic AM Interactions

Related article links (22)Atom-Powered Assault · Atom Splitter · Beta Surge · Neutron Bomb · Nuclear Burst · Thermochemical Explosion · Geiger Beam · Geiger Blast · Nuclear Pressure · Molecular Charge · Atomic Combos · Atomic Fragmentation · Beta Flood · Neutron Explosion · Nuclear Blast · Thermochemical Detonation · Quark-Gluon Aura · Molecular Charges · Atom Splitter · Neutrino Blast · Proton Remedy · Energize
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Celestial

  • A Celestial power following a Multi-input Celestial Combo would cause additional damage and regenerate power in Damage role.
Related article links (1)Celestial Combo
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Celestial AM Interactions

Related article links (19)Celestial Combo · Admonish · Benediction · Blessing · Blight · Consume Soul · Curse · Death Mark · Divine Light · Haunt · Malediction · Plague · Renew · Retribution · Smite · Wither · Wrath of the Presence · Celestial Combos · Cursed Idol
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Celestial AM Interactions
InteractionPowers
Regenerates Power if cast after a multi-input Celestial ComboAdmonish, Benediction, Blessing, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Malediction, Plague, Renew, Retribution, Smite, Wither, Wrath of the Presence
Causes increased damage if cast after a multi-input Celestial ComboAdmonish, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Plague, Retribution, Smite, Wither, Wrath of the Presence
Damages enemies near your target if cast after a multi-input Celestial ComboConsume Soul, Haunt, Retribution, Smite
Deals increased damage while using multi-input Celestial CombosCursed Idol, Divine Light
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Earth

  • Earth's Advanced Mechanic involved providing power to Crystal with Fortify Golem and inflicting either Crushing or Dazing on opponents.
Related article links (1)Fortify Golem
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Earth example

Related article links (6)Summon Crystal Golem · Fortify Golem · Crystal Golem · Rumblecrush · Debris Field · Totem
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Earth AM Interactions

Related article links (16)Fortify Golem · Crystal Golem · Debris Field · Earthen Grip · Reinforce · Rumblecrush · Shards · Soothing Sands · Striking Stones · Totem · Crushes · Dazes · Pebble Blast · Stone · Tectonic Break · Unstoppable
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Earth AM Interactions
InteractionPowers
Regenerates Power if it is the first or second power cast after Fortify Golem while Crystal Golem is activeDebris Field, Earthen Grip, Reinforce, Rumblecrush, Shards, Soothing Sands, Striking Stones, Totem
Crushes enemiesEarthen Grip, Rumblecrush
Dazes enemiesPebble Blast, Stone, Tectonic Break, Unstoppable
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Electricity

Related article links (3)Electrified · Electro-Charge · Voltaic Bolt
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Electricity example

Related article links (6)Electroburst · Electrogenesis · Electro-Charge · Arc Lightning · Electrocute · Voltaic Bolt
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Electricity AM Interactions

Related article links (10)Electro-Charge · Arc Lightning · Electrocute · Electrogenesis · Voltaic Bolt · Wired · Electrifies · Tesla Blast · Electrified · Electroburst
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Electricity AM Interactions
InteractionPowers
Regenerates Power when activated after an Electro-ChargeArc Lightning, Electrocute, Electrogenesis, Voltaic Bolt, Wired
Regenerates Power when activated while Electrocute is activeArc Lightning, Electrogenesis, Voltaic Bolt, Wired
Electrifies enemiesArc Lightning, Tesla Blast, Wired
Refreshes the Electrified interaction and spreads Electro-Charges to nearby enemiesVoltaic Bolt
Places an Electro-Charge on enemies to cause damage over timeElectrogenesis, Electroburst
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Fire

Related article links (3)Burning · Volatility · Thermal Absorption
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Fire example

  • Cast Burning Determination to inflict Burning, activate Volatility and activate Thermal Absorption.
  • Cast Fiery Weapon to increase Might and Criticals for additional damage; regenerates power while Thermal Absorption is active
  • Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; regenerates power while Thermal Absorption is active
  • Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; regenerates power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
  • Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; regenerates power while Thermal Absorption is active
  • Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; regenerates power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
Related article links (5)Burning Determination · Fiery Weapon · Flame Cascade · Fireburst · Mass Detonation
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Fire AM Interactions

Related article links (11)Thermal Absorption · Burning · Absorb Heat · Burning Determination · Flame Cascade · Fireburst · Mass Detonation · Fiery Weapon · Enflame · Inferno · Volatility
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Fire AM Interactions
InteractionPowers
Activates Thermal Absorption to Regenerate Power when an opponent is BurningAbsorb Heat, Burning Determination
Regenerates Power when activated while Thermal Absorption is activeFlame Cascade, Fireburst, Mass Detonation, Fiery Weapon, Enflame, Inferno
Activates Volatility on Burning enemies to cause additional damageFlame Cascade, Fireburst, Burning Determination
Extends the duration of Burning, Volatility and Thermal Absorption effectsFlame Cascade, Fireburst, Mass Detonation
Additional Damage if Volatility is activeFireburst, Flame Cascade, Mass Detonation
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Gadgets

Related article links (5)EMP Pulse · Paralyzing Dart · Distract · Intimidation · Stealth
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Gadgets example

Related article links (11)Battle Display · Battle Awareness · Distract · EMP Pulse · Paralyzing Dart · Sticky Bomb · Daze · Cryo-Foam · Frostbite · Gauss Grenade · Electrify
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Gadgets AM Interactions

Related article links (20)Battle Awareness · Battle Display · Cryo-field · Cryo-Foam · Distract · EMP Pulse · Fear Gas · Gauss Grenade · Napalm Grenade · Paralyzing Dart · Stasis Field · Sticky Bomb · Taser Pull · Vortex Cannon · Electrifies · Burning · Frostbite · Dazes · Intimidation · unstealthing
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Gadgets AM Interactions
InteractionPowers
Initiates Battle AwarenessBattle Display
Regenerates Power while Battle Awareness is activeCryo-field, Cryo-Foam, Distract, EMP Pulse, Fear Gas, Gauss Grenade, Napalm Grenade, Paralyzing Dart, Stasis Field, Sticky Bomb, Taser Pull, Vortex Cannon
Electrifies enemiesGauss Grenade, Taser Pull
Inflicts BurningNapalm Grenade
Inflicts FrostbiteCryo-Foam, Cryo-field
Dazes enemiesSticky Bomb, Vortex Cannon
Additional damage if cast after Distract, Intimidation or unstealthingParalyzing Dart, EMP Pulse
Additional damage after 3 different Gadgets Interaction startersParalyzing Dart, EMP Pulse
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Ice

  • Ice's Advanced Mechanic required using 4 Chill Effects, Ice Armor or an Icy Field to set up either Arctic Gust or Avalanche for additional damage.
Related article links (2)Arctic Gust · Avalanche
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Ice example

Related article links (5)Cold Snap · Wintry Tempest · Ice Bash · Arctic Gust · Avalanche
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Ice AM Interactions

Related article links (19)Cold Snap · Arctic Gust · Avalanche · Ice Bash · Bitter Winds · Wintry Tempest · Frostbite · Root · Encase · Frostbitten · Inescapable Storm · Snow Devil · Chill Effects · Ice Armor · Reflection · Icy Field · Freeze Wave · Glacier Flash · Shatter Restraints
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Ice AM Interactions
InteractionPowers
Regenerates Power while Cold Snap is activeArctic Gust, Avalanche, Ice Bash, Cold Snap, Bitter Winds, Wintry Tempest
Inflicts Frostbite; May Root or Encase Frostbitten enemiesInescapable Storm, Wintry Tempest, Snow Devil, Bitter Winds
Grants Chill Effects; 5 Chill Effects activates Ice ArmorCold Snap, Ice Bash, Reflection
May Root Frostbitten enemies and form an Icy Field damaging nearby enemiesArctic Gust, Avalanche, Freeze Wave, Glacier Flash, Shatter Restraints
Additional damage to opponents in an Ice FieldArctic Gust, Avalanche
Additional Damage in Ice Armor or after 4 Chill EffectsArctic Gust, Avalanche
Additional damage if Ice Bash is activeArctic Gust, Avalanche
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Light

  • Chaining together consecutive Construct Combos for a period of 4 seconds or more caused significantly increased damage until the combo chain is broken.
Related article links (1)Construct Combos
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Light AM Interactions

Related article links (11)Dazed · Chompers · Spikequake · Boxing · Chainsaw · Fan · Grasping Hand · Hand Clap · Light Claws · Snap Trap · Whip Thrash
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Light AM Interactions
InteractionPowers
Regenerates Power if cast on an opponent Dazed by Chompers or SpikequakeBoxing, Chainsaw, Fan, Grasping Hand, Hand Clap, Light Claws, Snap Trap, Whip Thrash
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Mental

Related article links (5)Resonance · Mass Terror · Mass Levitation · Grandeur · Invisibility
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Mental example

  • Cast Psychic Resonance to activate Resonance for additional damage and power regeneration
  • Cast Grandeur
  • Cast either Mass Terror or Mass Levitation which cause massive damage after Grandeur; regenerates power while Resonance is active
  • Cast Phantom Flames to increase the Resonance level; regenerates power while Resonance is active
  • Cast Telekinetic Push to increase the Resonance level again; regenerates power while Resonance is active
  • Cast Telekinetic Bolt to increase the Resonance level yet again; regenerates power while Resonance is active
  • Cast either Mass Terror or Mass Levitation which cause massive damage after the Resonance level had been increased 3 time; regenerates power while Resonance is active
Related article links (7)Psychic Resonance · Grandeur · Mass Terror · Mass Levitation · Phantom Flames · Telekinetic Push · Telekinetic Bolt
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Mental AM Interactions

Related article links (10)Resonance · Psychic Resonance · Mass Levitation · Mass Terror · Phantom Flames · Psychic Shock · Telekinetic Bolt · Telekinetic Push · Grandeur · Invisibility
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Mental AM Interactions
InteractionPowers
Initiates ResonancePsychic Resonance
Regenerates Power if Resonance is activeMass Levitation, Mass Terror, Phantom Flames, Psychic Shock, Telekinetic Bolt, Telekinetic Push
Increases Resonance levelTelekinetic Bolt, Telekinetic Push, Phantom Flames, Psychic Shock
Causes additional damage based on the Resonance levelMass Levitation, Mass Terror
Causes additional damage if cast after Grandeur or InvisibilityMass Levitation, Mass Terror
Causes additional damage when Resonance is activeMass Levitation, Telekinetic Bolt, Telekinetic Push, Mass Terror, Phantom Flames, Psychic Shock
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Munitions

  • Munition's Advanced Mechanic required 3 Bullet Frenzy stacks to set up additional damage for any power that could activate Bullet Frenzy.
Related article links (1)Bullet Frenzy
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Munitions example

Related article links (5)Killer Instincts · Eye of the Tiger · Railguns · Chain Gun · Five Barrel Minigun
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Munitions AM Interactions

Related article links (13)Eye of the Tiger · Killer Instincts · Survival · 50 Cal · Chain Gun · Five Barrel Minigun · Particle Gun · Railguns · Rocket Launcher · Shrapnel Grenade Launcher · Splosion · Bullet Frenzy · Mounted Turret
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Nature

Related article links (2)Poison Spores · Harvest
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Nature example

  • Cast Savage Growth to apply one stack of Poison Spores to cause damage over time
  • Cast Vine Lash to apply a second stack of Poison Spores to cause damage over time; regenerates power if Poison Spores are active
  • Cast Briar to apply a third stack of Poison Spores to cause damage over time; regenerates power if Poison Spores are active
  • Cast Swarm to summon insects that cause damage over time; regenerates power if Poison Spores are active
  • Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
  • Perform Weapon Combos for 10 seconds
  • Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
  • Perform Weapon Combos for 10 seconds
  • Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
Related article links (5)Savage Growth · Vine Lash · Briar · Swarm · Harvest
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Nature AM Interactions

Related article links (16)Poison Spores · Briar · Carnage · Harvest · Hive Mind · Swarm · Thorn Burst · Vine Lash · Primal Wolf Form · Roar · Serpent Call · Savage Growth · Canine Form · Thrash · Fling · Voracious Plants
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Nature AM Interactions
InteractionPowers
Regenerates Power when activated after Poison Spores are released or spreadBriar, Carnage, Harvest, Hive Mind, Swarm, Thorn Burst, Vine Lash
Regenerates Power when activated while Swarm is activeBriar, Carnage, Harvest, Hive Mind, Thorn Burst, Vine Lash
Regenerates Power in Primal Wolf Form while Carnage is activeRoar, Serpent Call
Releases Poison Spores; to causes Damage Over TimeBriar, Savage Growth, Vine Lash
Spreads Poison SporesHarvest, Thorn Burst
Spreads Poison Spores in Canine FormCanine Form : Thrash, Fling
Additional damage if inflicted with Poison SporesHarvest, Voracious Plants
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Quantum

  • Time Bomb created a Time Loop that causes additional damage based on the number of Time tree damaging powers that are cast before it exploded.
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Quantum example

  • Cast Time Bomb to activate a Time Loop
  • Cast Distortion Wave to increase the Time Loop damage potential; regenerates power while the Time Loop is active
  • Cast Tachyon Blast to increase the Time Loop damage potential; regenerates power while the Time Loop is active
  • Cast Tachyon Burst to increase the Time Loop damage potential; regenerates power while the Time Loop is active
  • The Time Loop ends when Time Bomb explodes causing massive damage due to the previous 3 Time tree powers
Related article links (4)Time Bomb · Distortion Wave · Tachyon Blast · Tachyon Burst
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Quantum AM Interactions

Related article links (7)Time Loop · Anomaly · Distortion Wave · Tachyon Blast · Tachyon Burst · Time Shift · Warp Barrage
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Quantum AM Interactions
InteractionPowers
Activates Time LoopTime Bomb
Regenerates Power during a Time LoopAnomaly, Distortion Wave, Tachyon Blast, Tachyon Burst, Time Shift, Warp Barrage
Increases Time Loop damageAnomaly, Distortion Wave, Tachyon Blast, Tachyon Burst, Time Shift, Warp Barrage
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Rage

Related article links (3)Rage Combos · Savage · Damage
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Rage example

Related article links (5)Eviscerating Chain · Hold Melee · Eviscerate · Outrage · Extra Measure
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Rage AM Interactions

Related article links (22)Savage · Rage Combos · Dreadful Explosion · Eviscerate · Extra Measure · Frenzy · Revenge Spin · Damage · Berserk · Bloodlust · Channel Hate · Dreadful Blast · Eviscerating Chain · Galling Eruption · Infuriate · Lacerate · Mangle · Outrage · Plasma Retch · Rage Blast · Revenge · Violence
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Sorcery

  • Sorcery's Advanced Mechanic involved providing power to Fury with Offering and maintaining either a Red Soul Aura or inflicting Bad Karma on opponents.
Related article links (1)Offering
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Sorcery example

  • Summon Fury if Fury is not active
  • Cast Offering to provide Fury with power and activate power regeneration for the next 2 powers; Fury required power to cause massive damage which is enhanced against opponents inflicted with Bad Karma or when Red Soul Aura is active
  • Cast Shard of Life to inflict Bad Karma; regenerates power when used after Offering
  • Cast Circle of Destruction to cause damage over time with additional damage against opponents inflicted with Bad Karma; regenerates power when used after Offering
  • Perform Weapon combos until Offering is off cooldown
  • Cast Offering to provide Fury with power and activate power regeneration for the next 2 powers
  • Cast Shard of Life to inflict Bad Karma; regenerates power when used after Offering
  • Cast Soul Well to cause damage over time; regenerates power when used after Offering
  • Perform Weapon combos until Offering is off cooldown
Related article links (6)Summon Fury · Offering · Fury · Shard of Life · Circle of Destruction · Soul Well
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Sorcery AM Interactions

Related article links (16)Offering · Fury · Boon of Souls · Circle of Destruction · Ritualistic Word · Shard of Life · Soul Barrage · Soul Storm · Soul Well · Transmutation · Weapon of Destiny · Bad Karma · Condemn · Karmic Backlash · Soul Siphon · Red Soul Aura
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Sorcery AM Interactions
InteractionPowers
Regenerates Power if it is the first or second power cast after Offering while Fury is activeBoon of Souls, Circle of Destruction, Ritualistic Word, Shard of Life, Soul Barrage, Soul Storm, Soul Well, Transmutation, Weapon of Destiny
Inflicts Bad Karma; Enemy attacks either heal their targets or damage their alliesCondemn, Karmic Backlash, Shard of Life, Soul Siphon, Weapon of Destiny
Grants Red Soul AuraSoul Well, Fury, Soul Siphon
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Trivia

Related article links (1)Game Update 73
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