Overview
- This subject has been replaced or otherwise rendered obsolete by various updates, downloadable content packages, or general system upgrades.
- Please note that Advanced Mechanics were REMOVED with Game Update 73.
Former Advanced Mechanics
- Advanced Mechanics (AM) formerly enabled player characters to cause more damage with their powers while at the same time to reduce power consumption.
- This game mechanic was primarily meant for the damage role.
- Advanced Mechanics damage was applied in either role but power regeneration only activated in Damage role.
- Advanced Mechanics categories:
- Advanced Interactions: Gadgets, Mental, Quantum, Atomic
- Combo: Celestial, Light, Rage, Atomic
- DoT Stacking: Electricity, Nature
- Mobile Focused Attack: Fire, Ice, Munitions
- Pet: Earth, Sorcery
Atomic
- Atomic had an Interactions Mechanic and a Combo Mechanic.
Atomic Interactions Example
- Atomic's Interactions Mechanic required 3 Nuclear Pressure stacks to set up either Geiger Blast or Geiger Beam for additional damage.
- Cast Atom-Powered Assault to activate the power regeneration mechanic
- Cast Beta Surge to add a Nuclear Pressure stack and regenerate power
- Cast Neutron Bomb to add a second Nuclear Pressure stack and regenerate power
- Cast Nuclear Burst to add a third Nuclear Pressure stack and regenerate power
- Cast either Geiger Blast or Geiger Beam which causes additional damage due to 3 Nuclear Pressure stacks, regenerates power and removes all Nuclear Pressure stacks
Related article links (7)
Nuclear Pressure · Geiger Blast · Geiger Beam · Atom-Powered Assault · Beta Surge · Neutron Bomb · Nuclear BurstAtomic Combo Example
- Atomic's Combo Mechanic required activating a Quark-Gluon Aura.
- Cast Nuclear Burst followed by Tap Range twice to combo into Nuclear Blast; Nuclear Burst adds a Nuclear Pressure stack; Each Nuclear Blast combo adds a Molecular Charge
- Cast Atom-Powered Assault to activate the power regeneration mechanic; The Quark-Gluon Aura activates due to 1 Nuclear Pressure stack and 2 Molecular Charges; The Quark-Gluon Aura increases Critical Chance, Critical Damage and Might
- Cast Beta Surge followed by Tap Range twice to combo into Beta Flood; Beta Surge adds a Nuclear Pressure stack and regenerates power; Each Beta Flood combo adds a Molecular Charge
- Cast Neutron Bomb followed by Tap Range twice to combo into Neutron Explosion; Neutron Bomb adds a Nuclear Pressure stack and regenerates power; Each Neutron Explosion combo adds a Molecular Charge
- Cast Nuclear Burst followed by Tap Range twice to combo into Nuclear Blast; Nuclear Burst adds a Nuclear Pressure stack and regenerates power; Each Nuclear Blast combo adds a Molecular Charge; The Quark-Gluon Aura refreshes due to 3 Nuclear Pressure stacks and 6 Molecular Charges
Related article links (11)
Quark-Gluon Aura · Nuclear Burst · Tap Range · Nuclear Blast · Nuclear Pressure · Molecular Charge · Atom-Powered Assault · Beta Surge · Beta Flood · Neutron Bomb · Neutron ExplosionAtomic AM Interactions
Related article links (22)
Atom-Powered Assault · Atom Splitter · Beta Surge · Neutron Bomb · Nuclear Burst · Thermochemical Explosion · Geiger Beam · Geiger Blast · Nuclear Pressure · Molecular Charge · Atomic Combos · Atomic Fragmentation · Beta Flood · Neutron Explosion · Nuclear Blast · Thermochemical Detonation · Quark-Gluon Aura · Molecular Charges · Atom Splitter · Neutrino Blast · Proton Remedy · Energize| Interaction | Powers |
|---|---|
| Regenerates Power while Atom-Powered Assault is active | Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion, Geiger Beam, Geiger Blast |
| Adds a Nuclear Pressure stack | Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion |
| Grants a Molecular Charge | Atomic Combos : Atomic Fragmentation, Beta Flood, Neutron Explosion, Nuclear Blast, Thermochemical Detonation |
| Additional damage after; 3 Nuclear Pressure stacks | Geiger Beam, Geiger Blast |
| Activates Quark-Gluon Aura after; 3 Nuclear Pressure stacks and; 6 Molecular Charges | Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion |
| Activates Quark-Gluon Aura after; 1 Nuclear Pressure stack and; 2 Molecular Charges | Atom-Powered Assault, Neutrino Blast, Proton Remedy |
| Activates Quark-Gluon Aura | Energize |
Celestial
- A Celestial power following a Multi-input Celestial Combo would cause additional damage and regenerate power in Damage role.
Related article links (1)
Celestial ComboCelestial AM Interactions
Related article links (19)
Celestial Combo · Admonish · Benediction · Blessing · Blight · Consume Soul · Curse · Death Mark · Divine Light · Haunt · Malediction · Plague · Renew · Retribution · Smite · Wither · Wrath of the Presence · Celestial Combos · Cursed Idol| Interaction | Powers |
|---|---|
| Regenerates Power if cast after a multi-input Celestial Combo | Admonish, Benediction, Blessing, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Malediction, Plague, Renew, Retribution, Smite, Wither, Wrath of the Presence |
| Causes increased damage if cast after a multi-input Celestial Combo | Admonish, Blight, Consume Soul, Curse, Death Mark, Divine Light, Haunt, Plague, Retribution, Smite, Wither, Wrath of the Presence |
| Damages enemies near your target if cast after a multi-input Celestial Combo | Consume Soul, Haunt, Retribution, Smite |
| Deals increased damage while using multi-input Celestial Combos | Cursed Idol, Divine Light |
Earth
- Earth's Advanced Mechanic involved providing power to Crystal with Fortify Golem and inflicting either Crushing or Dazing on opponents.
Related article links (1)
Fortify GolemEarth example
- Summon Crystal Golem if Crystal is not active
- Cast Fortify Golem to provide Crystal with power and activate power regeneration for the next 2 powers; Crystal Golem required power to cause massive damage which is enhanced against Crushed or Dazed opponents
- Cast Rumblecrush to Crush opponents; regenerates power when used after Fortify Golem
- Cast Debris Field to cause damage over time with additional damage against Crushed opponents; regenerates power when used after Fortify Golem
- Perform Weapon combos until Fortify Golem is off cooldown
- Cast Fortify Golem to provide Crystal with power and activate power regeneration for the next 2 powers
- Cast Rumblecrush to Crush opponents; regenerates power when used after Fortify Golem
- Cast Totem to cause damage over time; regenerates power when used after Fortify Golem
- Perform Weapon combos until Fortify Golem is off cooldown
Related article links (6)
Summon Crystal Golem · Fortify Golem · Crystal Golem · Rumblecrush · Debris Field · TotemEarth AM Interactions
Related article links (16)
Fortify Golem · Crystal Golem · Debris Field · Earthen Grip · Reinforce · Rumblecrush · Shards · Soothing Sands · Striking Stones · Totem · Crushes · Dazes · Pebble Blast · Stone · Tectonic Break · Unstoppable| Interaction | Powers |
|---|---|
| Regenerates Power if it is the first or second power cast after Fortify Golem while Crystal Golem is active | Debris Field, Earthen Grip, Reinforce, Rumblecrush, Shards, Soothing Sands, Striking Stones, Totem |
| Crushes enemies | Earthen Grip, Rumblecrush |
| Dazes enemies | Pebble Blast, Stone, Tectonic Break, Unstoppable |
Electricity
- Electricity's Advanced Mechanic involved Electrified and Electro-Charge effects combined with Voltaic Bolt to refresh and spread those effects.
Electricity example
- Cast Electroburst to add an Electro-Charge to cause damage over time
- Cast Electrogenesis to add another Electro-Charge to cause damage over time; regenerates power when activated after an Electro-Charge
- Cast Arc Lightning to Electrify opponents; regenerates power when activated after an Electro-Charge
- Cast Electrocute to cause damage over time with additional damage to Electrified opponents; regenerates power when activated after an Electro-Charge
- Cast Voltaic Bolt to increase the potency of Electro-Charge effects on Electrified enemies; refreshes the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after Electrocute
- Perform Weapon combos for 10 seconds
- Cast Voltaic Bolt to refresh the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after an Electro-Charge
- Perform Weapon combos for 10 seconds
- Cast Voltaic Bolt to refresh the Electrified effect; spreads Electro-Charges to nearby enemies; regenerates power when activated after an Electro-Charge
Related article links (6)
Electroburst · Electrogenesis · Electro-Charge · Arc Lightning · Electrocute · Voltaic BoltElectricity AM Interactions
Related article links (10)
Electro-Charge · Arc Lightning · Electrocute · Electrogenesis · Voltaic Bolt · Wired · Electrifies · Tesla Blast · Electrified · Electroburst| Interaction | Powers |
|---|---|
| Regenerates Power when activated after an Electro-Charge | Arc Lightning, Electrocute, Electrogenesis, Voltaic Bolt, Wired |
| Regenerates Power when activated while Electrocute is active | Arc Lightning, Electrogenesis, Voltaic Bolt, Wired |
| Electrifies enemies | Arc Lightning, Tesla Blast, Wired |
| Refreshes the Electrified interaction and spreads Electro-Charges to nearby enemies | Voltaic Bolt |
| Places an Electro-Charge on enemies to cause damage over time | Electrogenesis, Electroburst |
Fire
- Fire's Advanced Mechanic involved Burning, Volatility and Thermal Absorption.
Fire example
- Cast Burning Determination to inflict Burning, activate Volatility and activate Thermal Absorption.
- Cast Fiery Weapon to increase Might and Criticals for additional damage; regenerates power while Thermal Absorption is active
- Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; regenerates power while Thermal Absorption is active
- Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; regenerates power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
- Cast Flame Cascade to extend the duration of Burning, Volatility and Thermal Absorption; regenerates power while Thermal Absorption is active
- Cast either Fireburst or Mass Detonation which causes additional damage while Volatility is active; regenerates power while Thermal Absorption is active and extends the duration of Burning, Volatility and Thermal Absorption if it hits an opponent
Related article links (5)
Burning Determination · Fiery Weapon · Flame Cascade · Fireburst · Mass DetonationFire AM Interactions
Related article links (11)
Thermal Absorption · Burning · Absorb Heat · Burning Determination · Flame Cascade · Fireburst · Mass Detonation · Fiery Weapon · Enflame · Inferno · Volatility| Interaction | Powers |
|---|---|
| Activates Thermal Absorption to Regenerate Power when an opponent is Burning | Absorb Heat, Burning Determination |
| Regenerates Power when activated while Thermal Absorption is active | Flame Cascade, Fireburst, Mass Detonation, Fiery Weapon, Enflame, Inferno |
| Activates Volatility on Burning enemies to cause additional damage | Flame Cascade, Fireburst, Burning Determination |
| Extends the duration of Burning, Volatility and Thermal Absorption effects | Flame Cascade, Fireburst, Mass Detonation |
| Additional Damage if Volatility is active | Fireburst, Flame Cascade, Mass Detonation |
Gadgets
- Gadgets's Advanced Interactions Mechanic required 3 different power interaction starters to set up either EMP Pulse or Paralyzing Dart for additional damage. Distract, Intimidation or Stealth could also set up EMP Pulse or Paralyzing Dart for additional damage.
Gadgets example
- Cast Battle Display to activate Battle Awareness for power regeneration
- Cast Distract
- Cast either EMP Pulse or Paralyzing Dart which cause massive damage after Distract; regenerates power while Battle Awareness is active
- Cast Sticky Bomb to Daze opponent; regenerates power while Battle Awareness is active
- Cast Cryo-Foam to inflict Frostbite on opponent; regenerates power while Battle Awareness is active
- Cast Gauss Grenade to Electrify opponent; regenerates power while Battle Awareness is active
- Cast either EMP Pulse or Paralyzing Dart which cause massive damage due to 3 different interactions; regenerates power while Battle Awareness is active
Related article links (11)
Battle Display · Battle Awareness · Distract · EMP Pulse · Paralyzing Dart · Sticky Bomb · Daze · Cryo-Foam · Frostbite · Gauss Grenade · ElectrifyGadgets AM Interactions
Related article links (20)
Battle Awareness · Battle Display · Cryo-field · Cryo-Foam · Distract · EMP Pulse · Fear Gas · Gauss Grenade · Napalm Grenade · Paralyzing Dart · Stasis Field · Sticky Bomb · Taser Pull · Vortex Cannon · Electrifies · Burning · Frostbite · Dazes · Intimidation · unstealthing| Interaction | Powers |
|---|---|
| Initiates Battle Awareness | Battle Display |
| Regenerates Power while Battle Awareness is active | Cryo-field, Cryo-Foam, Distract, EMP Pulse, Fear Gas, Gauss Grenade, Napalm Grenade, Paralyzing Dart, Stasis Field, Sticky Bomb, Taser Pull, Vortex Cannon |
| Electrifies enemies | Gauss Grenade, Taser Pull |
| Inflicts Burning | Napalm Grenade |
| Inflicts Frostbite | Cryo-Foam, Cryo-field |
| Dazes enemies | Sticky Bomb, Vortex Cannon |
| Additional damage if cast after Distract, Intimidation or unstealthing | Paralyzing Dart, EMP Pulse |
| Additional damage after 3 different Gadgets Interaction starters | Paralyzing Dart, EMP Pulse |
Ice
- Ice's Advanced Mechanic required using 4 Chill Effects, Ice Armor or an Icy Field to set up either Arctic Gust or Avalanche for additional damage.
Ice example
- Cast Cold Snap to activate the Power regeneration mechanic and add a Chill Effect
- Cast Wintry Tempest to inflict Frostbite; regenerates power used after Cold Snap
- Cast Ice Bash to add a 2nd Chill Effect; regenerates power while Cold Snap is active
- Cast either Arctic Gust or Avalanche which causes additional damage as Ice Bash is active; regenerates power used as Cold Snap is active
- Cast Cold Snap to add a 3rd Chill Effect
- Cast Ice Bash to add a 4th Chill Effect; regenerates power while Cold Snap is active
- Cast either Arctic Gust or Avalanche which causes additional damage after 4 Chill Effects; regenerates power while Cold Snap is active
- Cast either Arctic Gust or Avalanche which causes additional damage after 4 Chill Effects; regenerates power used while is active
- Cast either Arctic Gust or Avalanche which causes additional damage after 4 Chill Effects; regenerates power while Cold Snap is active
Ice AM Interactions
Related article links (19)
Cold Snap · Arctic Gust · Avalanche · Ice Bash · Bitter Winds · Wintry Tempest · Frostbite · Root · Encase · Frostbitten · Inescapable Storm · Snow Devil · Chill Effects · Ice Armor · Reflection · Icy Field · Freeze Wave · Glacier Flash · Shatter Restraints| Interaction | Powers |
|---|---|
| Regenerates Power while Cold Snap is active | Arctic Gust, Avalanche, Ice Bash, Cold Snap, Bitter Winds, Wintry Tempest |
| Inflicts Frostbite; May Root or Encase Frostbitten enemies | Inescapable Storm, Wintry Tempest, Snow Devil, Bitter Winds |
| Grants Chill Effects; 5 Chill Effects activates Ice Armor | Cold Snap, Ice Bash, Reflection |
| May Root Frostbitten enemies and form an Icy Field damaging nearby enemies | Arctic Gust, Avalanche, Freeze Wave, Glacier Flash, Shatter Restraints |
| Additional damage to opponents in an Ice Field | Arctic Gust, Avalanche |
| Additional Damage in Ice Armor or after 4 Chill Effects | Arctic Gust, Avalanche |
| Additional damage if Ice Bash is active | Arctic Gust, Avalanche |
Light
- Chaining together consecutive Construct Combos for a period of 4 seconds or more caused significantly increased damage until the combo chain is broken.
Related article links (1)
Construct CombosLight AM Interactions
Related article links (11)
Dazed · Chompers · Spikequake · Boxing · Chainsaw · Fan · Grasping Hand · Hand Clap · Light Claws · Snap Trap · Whip Thrash| Interaction | Powers |
|---|---|
| Regenerates Power if cast on an opponent Dazed by Chompers or Spikequake | Boxing, Chainsaw, Fan, Grasping Hand, Hand Clap, Light Claws, Snap Trap, Whip Thrash |
Mental
- Mental's Advanced Interactions Mechanic required 3 Resonance stacks to set up Mass Terror or Mass Levitation for additional damage. Grandeur or Invisibility could also set up Mass Terror or Mass Levitation for additional damage.
Mental example
- Cast Psychic Resonance to activate Resonance for additional damage and power regeneration
- Cast Grandeur
- Cast either Mass Terror or Mass Levitation which cause massive damage after Grandeur; regenerates power while Resonance is active
- Cast Phantom Flames to increase the Resonance level; regenerates power while Resonance is active
- Cast Telekinetic Push to increase the Resonance level again; regenerates power while Resonance is active
- Cast Telekinetic Bolt to increase the Resonance level yet again; regenerates power while Resonance is active
- Cast either Mass Terror or Mass Levitation which cause massive damage after the Resonance level had been increased 3 time; regenerates power while Resonance is active
Related article links (7)
Psychic Resonance · Grandeur · Mass Terror · Mass Levitation · Phantom Flames · Telekinetic Push · Telekinetic BoltMental AM Interactions
Related article links (10)
Resonance · Psychic Resonance · Mass Levitation · Mass Terror · Phantom Flames · Psychic Shock · Telekinetic Bolt · Telekinetic Push · Grandeur · Invisibility| Interaction | Powers |
|---|---|
| Initiates Resonance | Psychic Resonance |
| Regenerates Power if Resonance is active | Mass Levitation, Mass Terror, Phantom Flames, Psychic Shock, Telekinetic Bolt, Telekinetic Push |
| Increases Resonance level | Telekinetic Bolt, Telekinetic Push, Phantom Flames, Psychic Shock |
| Causes additional damage based on the Resonance level | Mass Levitation, Mass Terror |
| Causes additional damage if cast after Grandeur or Invisibility | Mass Levitation, Mass Terror |
| Causes additional damage when Resonance is active | Mass Levitation, Telekinetic Bolt, Telekinetic Push, Mass Terror, Phantom Flames, Psychic Shock |
Munitions
- Munition's Advanced Mechanic required 3 Bullet Frenzy stacks to set up additional damage for any power that could activate Bullet Frenzy.
Related article links (1)
Bullet FrenzyMunitions example
- Cast Killer Instincts to activate Eye of the Tiger for power regeneration
- Cast Railguns as the 1st power to activate Bullet Frenzy; regenerates power while Eye of the Tiger is active
- Cast Chain Gun as the 2nd power to activate Bullet Frenzy; regenerates power while Eye of the Tiger is active
- Cast Five Barrel Minigun as the 3rd power to activate Bullet Frenzy; regenerates power while Eye of the Tiger is active
- Cast Railguns which causes additional damage as Bullet Frenzy is active; regenerates power while Eye of the Tiger is active
- Cast Chain Gun which causes additional damage as Bullet Frenzy is active; regenerates power while Eye of the Tiger is active
- Cast Five Barrel Minigun which causes additional damage as Bullet Frenzy is active; regenerates power while Eye of the Tiger is active
Related article links (5)
Killer Instincts · Eye of the Tiger · Railguns · Chain Gun · Five Barrel MinigunMunitions AM Interactions
Related article links (13)
Eye of the Tiger · Killer Instincts · Survival · 50 Cal · Chain Gun · Five Barrel Minigun · Particle Gun · Railguns · Rocket Launcher · Shrapnel Grenade Launcher · Splosion · Bullet Frenzy · Mounted Turret| Interaction | Powers |
|---|---|
| Activates Eye of the Tiger | Killer Instincts, Survival |
| Regenerates Power if Eye of the Tiger is active | 50 Cal, Chain Gun, Five Barrel Minigun, Particle Gun, Railguns, Rocket Launcher, Shrapnel Grenade Launcher, Splosion |
| Activates Bullet Frenzy | 50 Cal, Chain Gun, Five Barrel Minigun, Particle Gun, Railguns, Rocket Launcher, Shrapnel Grenade Launcher, Splosion |
| Refreshes Bullet Frenzy and Eye of the Tiger | Mounted Turret |
| Causes additional damage when Bullet Frenzy is active. Refreshes Bullet Frenzy and Eye of the Tiger | 50 Cal, Chain Gun, Five Barrel Minigun, Particle Gun, Railguns, Rocket Launcher, Shrapnel Grenade Launcher, Splosion |
Nature
- Nature's Advanced Mechanic involved stacking Poison Spores combined with Harvest to refresh and spread those Poison Spores.
Nature example
- Cast Savage Growth to apply one stack of Poison Spores to cause damage over time
- Cast Vine Lash to apply a second stack of Poison Spores to cause damage over time; regenerates power if Poison Spores are active
- Cast Briar to apply a third stack of Poison Spores to cause damage over time; regenerates power if Poison Spores are active
- Cast Swarm to summon insects that cause damage over time; regenerates power if Poison Spores are active
- Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
- Perform Weapon Combos for 10 seconds
- Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
- Perform Weapon Combos for 10 seconds
- Cast Harvest to spread the three stacks of Poison Spores to nearby opponents and refresh the three stacks of Poison Spores; regenerates power if Poison Spores are active
Nature AM Interactions
Related article links (16)
Poison Spores · Briar · Carnage · Harvest · Hive Mind · Swarm · Thorn Burst · Vine Lash · Primal Wolf Form · Roar · Serpent Call · Savage Growth · Canine Form · Thrash · Fling · Voracious Plants| Interaction | Powers |
|---|---|
| Regenerates Power when activated after Poison Spores are released or spread | Briar, Carnage, Harvest, Hive Mind, Swarm, Thorn Burst, Vine Lash |
| Regenerates Power when activated while Swarm is active | Briar, Carnage, Harvest, Hive Mind, Thorn Burst, Vine Lash |
| Regenerates Power in Primal Wolf Form while Carnage is active | Roar, Serpent Call |
| Releases Poison Spores; to causes Damage Over Time | Briar, Savage Growth, Vine Lash |
| Spreads Poison Spores | Harvest, Thorn Burst |
| Spreads Poison Spores in Canine Form | Canine Form : Thrash, Fling |
| Additional damage if inflicted with Poison Spores | Harvest, Voracious Plants |
Quantum
- Time Bomb created a Time Loop that causes additional damage based on the number of Time tree damaging powers that are cast before it exploded.
Quantum example
- Cast Time Bomb to activate a Time Loop
- Cast Distortion Wave to increase the Time Loop damage potential; regenerates power while the Time Loop is active
- Cast Tachyon Blast to increase the Time Loop damage potential; regenerates power while the Time Loop is active
- Cast Tachyon Burst to increase the Time Loop damage potential; regenerates power while the Time Loop is active
- The Time Loop ends when Time Bomb explodes causing massive damage due to the previous 3 Time tree powers
Quantum AM Interactions
Related article links (7)
Time Loop · Anomaly · Distortion Wave · Tachyon Blast · Tachyon Burst · Time Shift · Warp Barrage| Interaction | Powers |
|---|---|
| Activates Time Loop | Time Bomb |
| Regenerates Power during a Time Loop | Anomaly, Distortion Wave, Tachyon Blast, Tachyon Burst, Time Shift, Warp Barrage |
| Increases Time Loop damage | Anomaly, Distortion Wave, Tachyon Blast, Tachyon Burst, Time Shift, Warp Barrage |
Rage
- Rage Combos caused additional damage while in a Savage State and regeneate Power while in Damage role.
Rage example
- Cast Eviscerating Chain and Hold Melee to combo into Eviscerate; Eviscerate activates the Savage state
- Cast Outrage and Hold Melee to combo into Extra Measure; Extra Measure regenerates power due to the Savage state; Extra Measure causes additional damage due to the Savage state
- Cast Eviscerating Chain and Hold Melee to combo into Eviscerate; Eviscerate regenerates power due to the Savage state; Eviscerate causes additional damage due to the Savage state
- Cast Outrage and Hold Melee to combo into Extra Measure; Extra Measure regenerates power due to the Savage state; Extra Measure causes additional damage due to the Savage state
Rage AM Interactions
Related article links (22)
Savage · Rage Combos · Dreadful Explosion · Eviscerate · Extra Measure · Frenzy · Revenge Spin · Damage · Berserk · Bloodlust · Channel Hate · Dreadful Blast · Eviscerating Chain · Galling Eruption · Infuriate · Lacerate · Mangle · Outrage · Plasma Retch · Rage Blast · Revenge · Violence| Interaction | Powers |
|---|---|
| Activates a Savage state | Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin |
| Regenerates Power in Damage role while in a Savage state | Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin |
| Causes increased damage while in a Savage state | Rage Combos : Dreadful Explosion, Eviscerate, Extra Measure, Frenzy, Revenge Spin |
| Extends the duration of a Savage state | Berserk, Bloodlust, Channel Hate, Dreadful Blast, Eviscerating Chain, Frenzy, Galling Eruption, Infuriate, Lacerate, Mangle, Outrage, Plasma Retch, Rage Blast, Revenge, Violence |
Sorcery
- Sorcery's Advanced Mechanic involved providing power to Fury with Offering and maintaining either a Red Soul Aura or inflicting Bad Karma on opponents.
Related article links (1)
OfferingSorcery example
- Summon Fury if Fury is not active
- Cast Offering to provide Fury with power and activate power regeneration for the next 2 powers; Fury required power to cause massive damage which is enhanced against opponents inflicted with Bad Karma or when Red Soul Aura is active
- Cast Shard of Life to inflict Bad Karma; regenerates power when used after Offering
- Cast Circle of Destruction to cause damage over time with additional damage against opponents inflicted with Bad Karma; regenerates power when used after Offering
- Perform Weapon combos until Offering is off cooldown
- Cast Offering to provide Fury with power and activate power regeneration for the next 2 powers
- Cast Shard of Life to inflict Bad Karma; regenerates power when used after Offering
- Cast Soul Well to cause damage over time; regenerates power when used after Offering
- Perform Weapon combos until Offering is off cooldown
Related article links (6)
Summon Fury · Offering · Fury · Shard of Life · Circle of Destruction · Soul WellSorcery AM Interactions
Related article links (16)
Offering · Fury · Boon of Souls · Circle of Destruction · Ritualistic Word · Shard of Life · Soul Barrage · Soul Storm · Soul Well · Transmutation · Weapon of Destiny · Bad Karma · Condemn · Karmic Backlash · Soul Siphon · Red Soul Aura| Interaction | Powers |
|---|---|
| Regenerates Power if it is the first or second power cast after Offering while Fury is active | Boon of Souls, Circle of Destruction, Ritualistic Word, Shard of Life, Soul Barrage, Soul Storm, Soul Well, Transmutation, Weapon of Destiny |
| Inflicts Bad Karma; Enemy attacks either heal their targets or damage their allies | Condemn, Karmic Backlash, Shard of Life, Soul Siphon, Weapon of Destiny |
| Grants Red Soul Aura | Soul Well, Fury, Soul Siphon |
Trivia
- Advanced Mechanics were removed in Game Update 73
