Overview
- Death Metal
- Anti-Crisis Amplifiers are the Adaptive Augments introduced with the Dark Knights episode. They're themed after Heavy metal music.
History
- The Anti-Crisis Energy is the Energy of Creation, also known as Alpha Energy, Connective Energy, or The Seven Forces of the Universe. It allows its users to alter reality and forge psych links. It also bestows them nigh-omniscience and cosmic awareness.
- Beyond the Source Wall, The Hands use Anti-Crisis Energy to create Multiverses.
Obtained from
- Anti-Crisis Amplifiers can be acquired from Lobo in Death Metal Washington, D.C.. They cost 5 Source Marks and $2000 Cash each.
- At launch, two Anti-Crisis Amplifiers were granted to all characters.
Content Bonuses
- For type-dedicated stats, see Adaptive Augments.
Related article links (1)
Adaptive AugmentsContent Bonuses
Related article links (9)
Dark Knights · On Duty · Death Metal Washington, D.C. · Dark Knights: New Apokolips · Death Metal Picks · Heavy Metal Resonances · Dark Knights: Return to Earth 3 · One Who Laughs · Dark Knights: The Source Wall| Details | Dominating | Mighty | Precise | Restoring | Vital |
|---|---|---|---|---|---|
| Rank 0 | Statistical Recalibration; +2% Dominance | Statistical Recalibration; +2% Might and +1% Weaponization Rating | Statistical Recalibration; +1% Precision and Weaponization Rating | Statistical Recalibration; +3% Restoration | Statistical Recalibration; +3% Vitalization |
| Rank 4 | Looter Auto-Tuner; +1 additional gear choice from bosses in Dark Knights On Duty Missions. | ||||
| Rank 8 | Anti-Crisis Augmentation; +3% Dominance and Health while in Dark Knights content | Anti-Crisis Augmentation; +3% Might, Power, and Weaponization Rating while in Dark Knights content | Anti-Crisis Augmentation; +4% Precision and Weaponization Rating while in Dark Knights content | Anti-Crisis Augmentation; +3% Restoration and Power while in Dark Knights content | Anti-Crisis Augmentation; +3% Vitalization and Power while in Dark Knights content |
| Rank 12 | Capital Defender; Reduce Incoming Damage from the following Dark Knights' abilities by 20% in Death Metal Washington, D.C.; • Devastating Stomp[1]; • Divine Destruction[2]; • Drowning Sorrow[3]; • Mangler Missiles[4]; • Murder Beam[5]; • Speed Force Bomb[6] | ||||
| Rank 16 | Insulated Boots; Reduce incoming damage from Eruptions by 25% in Dark Knights: New Apokolips. | ||||
| Rank 20 | Rocker's Rucksack; Increased chance to receive Death Metal Picks and Heavy Metal Resonances in Dark Knights content. | ||||
| Rank 24 | Devastating Spores; Reduce incoming damage from Spore Cloud by 10% in Dark Knights: Return to Earth 3.; Equipping two Augments with Devastating Spores enables you to absorb an extra Spore Cloud in Doom Form. | ||||
| Rank 28 | Knight of Tentacles; Reduce incoming damage from the One Who Laughs' Dark Tentacles by 10% in Dark Knights: The Source Wall. |
Notes
- Devastating Stomp: Devastator will jump repeatedly, damaging anyone in a circling area around him.
- Divine Destruction: The Merciless
- Drowning Sorrow The Drowned will jump into the air and summon a devastating wave, damaging anyone in a circling area around her.
- Mangler Missiles: Dawnbreaker
- Murder Beam: Murder Machine will unleash a blue eyebeam and spin twice in opposite directions, damaging anyone in a circling area around him.
- Speed Force Bomb: Red Death will deploy energy bombs in circles across the entire battlefield, and they'll explode in waves from the inner circle to the outer circle.
Related article links (6)
Devastator · The Merciless · The Drowned · Dawnbreaker · Murder Machine · Red DeathDedicated Exobytes
- Solid Death Metal Exobyte ( Uncommon - 50000 XP)
- Pristine Death Metal Exobyte ( Rare - 60000 XP)
- Flawless Death Metal Exobyte ( Epic - 70000 XP)
Related article links (6)
Solid Death Metal Exobyte · Uncommon · Pristine Death Metal Exobyte · Rare · Flawless Death Metal Exobyte · EpicCatalysts
Related article links (6)
Dark Multiverse Energy · Uncommon · Connective Energy · Rare · Creation Energy · EpicList of Anti-Crisis Amplifiers
- Dominating Anti-Crisis Amplifier (tanks)
- Mighty Anti-Crisis Amplifier (damage - superpowers)
- Precise Anti-Crisis Amplifier (damage - weapons)
- Restoring Anti-Crisis Amplifier (healers)
- Vital Anti-Crisis Amplifier (controllers)
Trivia
- The event version of these adaptive augments were called Substandard Anti-Crisis Amplifier and could only be fortified up to rank 11.
See also
External Links
- The Seven Forces of the Universe DC Database
