| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - + 10% Damage | Role |
| Control Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Control Role:; - Activating any super power restores Power to your group over time; - + 35% Vitalization | Role; Level: 10 |
| Pump Action Shotgun | Blast a cone of pellets at enemies in front of you, damaging and pushing them back.; Munitions Combos : Tap Melee x 3 : Pump Action Shotgun: Blast enemies again, damaging and possibly knocking them down.; Power Interactions : Burning enemies take additional damage. | Level: 1; Cooldown: 1s; Power Cost: 100 |
| Chain Gun | Blanket the area with gunfire, damaging, pushing back, and stunning your enemies.; Power Interactions : Burning enemies take additional damage. | Vulnerable to Interrupt; Level: 3; Cooldown: 3.5s; Power Cost: 200 |
| Laser Net Launcher | Shoot a high velocity projectile that deploys a laser net, damaging, grounding, and stunning your target.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Level: 5; Cooldown: 1s; Power Cost: 200 |
| Rocket Retreat | Get the hell out of Dodge and fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propelled backwards and gain damage absorption for a short time.; Power Interactions : Burning enemies take additional damage.; Control Role : Stuns enemies that are knocked down. | Shield; Level: 7; Cooldown: 3s; Power Cost: 200 |
| Rocket Jump | Fire a rocket at the ground in front of you, damaging and knocking down nearby enemies. You are propelled forwards and gain damage absorption for a short time.; Power Interactions : Burning enemies take additional damage.; Control Role : Stuns enemies that are knocked down. | Shield; Level: 7; Cooldown: 3s; Power Cost: 200 |
| Flak Cannon | Spray searing hot shrapnel at your target and nearby enemies, damaging them.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Control Role : Reduces the target's damage output and knocks down and stuns enemies. | Controller Debuff; Level: 9; Cooldown: 1s; Power Cost: 200 |
| Mounted Turret | Cut down all opponents in front of you with suppressing fire, dealing damage, stunning, and knocking them down.; While using the turret, some of your incoming damage is absorbed. | Shield; Level: 11; Cooldown: 18s; Supercharge Cost: 5000 |
| Reload | Make sure your team is well supplied, instantly revitalizing your group's three most fatigued members Power.; Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time. | Group Power Heal; Group Weapon Buff; Level: 13; Cooldown: 1.5s; Power Cost: 300 |
| Survival | Remember your survival training, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets. | Shield; Usable While Controlled; Level: 15; Cooldown: 18s; Power Cost: 100 |
| Rocket Launcher | Shoot multiple rockets at your target, dealing damage to it and other nearby enemies.; Power Interactions : Burning enemies take additional damage.; Control Role : Reduces the target's ability to heal and stuns enemies. | Vulnerable to Interrupt; Controller Debuff; Level: 16; Cooldown: 3.5s; Power Cost: 300 |
| MRE | Crack open a ready to eat field ration, preventing incoming damage, rapidly regenerating Health, and protecting yourself against control effects for a short time. | Shield; Usable While Controlled; Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Shrapnel Grenade Launcher | Launch a series of grenades at your target that will explode shrapnel at nearby enemies, damaging over time and knocking them down.; Power Interactions : Burns enemies, making them vulnerable to burning effects.; Control Role : Reduces the target's damage output. | Supercharge Generator; Controller Debuff; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Five Barrel Minigun | Spray all the bullets, damaging your enemies.; Power Interactions : Burning enemies take additional damage.; Control Role : Reduces the target's defenses. Pushes enemies back, stunning and knocking them down. | Vulnerable to Interrupt; Controller Debuff; Level: 19; Cooldown: 3.5s; Power Cost: 200 |
| Killer Instincts | You are beast! Get hyped for battle, increasing the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Multi-Net Launcher | Shoot a high velocity projectile that explodes and deploys a high density netting, damaging and stunning enemies.; Munitions Combos :; Tap Range : Net Retractor; Hold Range : Multi-Net Retractor; Launch a high tensile line following the initial shot to deal damage and pull your netted target or multiple netted enemies to you.; Power Interactions : Burning enemies take additional damage.; Control Role : Reduces the target's ability to heal. | Controller Debuff; Level: 21; Cooldown: 1s; Power Cost: 200 |
| Railguns | Use your two railguns to fire bolts at enemies in front of you, dealing them damage.; Power Interactions : Burning enemies take additional damage.; Control Role : Knocks down enemies. | Vulnerable to Interrupt; Level: 22; Cooldown: 3.5s; Power Cost: 300 |
| Active Protection System | Initialize a prototype APS, shielding yourself and your group members, preventing incoming damage and restoring Power over time. | Shield; Group Power Heal; Usable While Controlled; Level: 23; Cooldown: 30s; Supercharge Cost: 5000 |