Overview
- Power can be restored by active powers, consumables, breakouts and weapon combos.
- Power also regenerates slowly every second.
- Power restored by active powers or breakouts are represented as blue hitsplats.
- Breakouts require Innate Skills in a Movement tree to restore power after a breakout.
- Gadgets, Light, Mental, Quantum and Munitions each have an ability to provide immediate power to 3 group members and a Supercharge that restores power to all group members.
- Tactical Mods may also provide power regeneration boosts.
Related article links (10)
active powers · consumables · hitsplats · Gadgets · Light · Mental · Quantum · Munitions · Supercharge · Tactical ModsPower
- Power is required to use abilities in a Loadout and is drained as abilities are performed.
- A percentage of max Power regenerates every second with increased regeneration when out of combat.
- Power builds when performing weapon attacks with either a Weapons Expert or a HybridFocus.
- Power does NOT build when performing weapon attacks with a SuperpoweredFocus but +10% Power and +25% Power Regeneration is granted instead.
- Power is restored when defeating opponents in Challenges, Duos and open world content.
- The main role of a Controller is to restore the party's power.
Vitalization
- Vitalization determines the potency of power heals.
- Vitalization does NOT affect passive power regeneration or power regeneration from weapon attacks.
- Power Healing = Base Power Multiplier * (50% Vitalization)
- Vitalization is the primary stat for Controllers.
Related article links (1)
ControllersCritical Power Magnitude
- Critical Power Magnitude is the bonus percent power healing of a critical power heal.
- Base Critical Power Magnitude is 25%.
Critical Power Chance
- Critical Power Chance is the chance that a power heal will critically hit.
- Base Critical Power Chance is 5%.
Supercharges that Restore Power to a Group
Related article links (12)
Gadgets · Battle Drone · Iconic · Word of Power · Light · Group Shielding · Mental · Bastion · Munitions · Active Protection System · Quantum · Event Horizon| Power Set | Powers |
|---|---|
| Gadgets | Battle Drone |
| Iconic | Word of Power |
| Light | Group Shielding |
| Mental | Bastion |
| Munitions | Active Protection System |
| Quantum | Event Horizon |
Restores Power to 3 Group Members
Related article links (10)
Gadgets · Defibrillator · Light · Recharge · Mental · Psychic Empowerment · Munitions · Reload · Quantum · Temporal Extortion| Power Set | Powers |
|---|---|
| Gadgets | Defibrillator |
| Light | Recharge |
| Mental | Psychic Empowerment |
| Munitions | Reload |
| Quantum | Temporal Extortion |
Movement Tree Innate Skills that Restore Power after a Breakout
Edit table| Skill | Movement Trees |
|---|---|
| Breakout Mastery | Acrobatics, Flight, Skimming, Super Speed |
| Knockback Recovery | Acrobatics, Super Speed |
| Restraint Recovery | Flight, Skimming, Super Speed |
| Stun Recovery | Acrobatics, Flight, Skimming |
Tactical Mods
- Tactical Mods are provided by the dispenser in a player's base. Several of those provide extended power regeneration.
Related article links (1)
baseWeapon Equipment Mods
Related article links (1)
Power| Mod | Effect | Cost |
|---|---|---|
| Replenishing Adapter I | Weapon attacks have a chance to restore additional power.; This effect may only occur once every 120 seconds.; 140 to 160 Power - Self | 1 power cell |
| Replenishing Adapter II | Weapon attacks have a chance to restore additional power.; This effect may only occur once every 90 seconds.; 226 to 286 Power - Self | 2 power cells |
| Replenishing Adapter V | Weapon attacks have a chance to restore additional power.; This effect may only occur once every 60 seconds.; 226 to 286 Power - Self | 5 power cells |
Neck Equipment Mods
Related article links (6)
Power Critical Chance · Defibrillator · Recharge · Psychic Empowerment · Temporal Extortion · Reload| Mod | Effect | Cost |
|---|---|---|
| Escalating Replenishing Procs II | Increases your Power Critical Chance by 1% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload.; This effect stacks with itself. | 2 power cells |
| Escalating Replenishing Procs V | Increases your Power Critical Chance by 3% for 6 seconds each time you use Defibrillator, Recharge, Psychic Empowerment, Temporal Extortion or Reload.; This effect stacks with itself. Increases Vitalization by 1%. | 3 power cells |
| Focused Restoration II | Increases your Restoration by 70 until you are hit by an attack.; This effect is reapplied every 10 seconds. | 2 power cells |
Feet Equipment Mods
Edit table| Mod | Effect | Cost |
|---|---|---|
| Empowered Glide | Requires Agile Movement; You recover 2% of your total Power per second while using Rocket Assisted Glide. | 3 power cells |
| Exhilarating Dive Bomb | Requires Aerial Movement; Recover 6% of your maximum Power over three seconds after performing the Divebomb attack.; This effect can occur once every 15 seconds. | 3 power cells |
| Inertial Innervation | Requires Swift Movement; Recover 6% of your maximum Power over three seconds when using Inertial Flywheel.; This effect can occur once every 15 seconds. | 3 power cells |
Chest Equipment Mods
Edit table| Mod | Effect | Cost |
|---|---|---|
| Enhanced Recovery | Blue baubles dropped by defeated enemies now restore more Power. | 3 power cells |
